Zooming motion is more natural.

- added limits for zoom in, zoom out and when to change to birds eye
- zooming smoothed by adjusting pitch each zoom
- when zoom out limit is reached, view returns to original

#story[1312]
main
Jessica Syder 8 years ago
parent ccbe3f86ea
commit 1ecd2dd7b6

@ -369,7 +369,8 @@ public class RaceViewController extends Controller {
}
}
}
view3D.updateDistance(-10);
// view3D.updateDistance(-10);
view3D.zoomIn();
break;
case "Zoom Out":
//Check if race is a tutorial
@ -384,7 +385,8 @@ public class RaceViewController extends Controller {
}
}
}
view3D.updateDistance(10);
// view3D.updateDistance(10);
view3D.zoomOut();
break;
}
}

@ -3,7 +3,6 @@ package visualiser.layout;
import javafx.animation.AnimationTimer;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.beans.value.ChangeListener;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.scene.*;
@ -78,11 +77,15 @@ public class View3D extends Pane {
/**
* Distance to switch from third person to bird's eye
*/
private final double THIRD_PERSON_LIMIT = 100;
private final double THIRD_PERSON_LIMIT = 200;
/**
* Distance to stop zoom
*/
private final double FIRST_PERSON_LIMIT = 2;
private final double ZOOM_IN_LIMIT = 30;
private final double ZOOM_OUT_LIMIT = 700;
private final double MAX_PITCH = 60; // birds eye view
private final double MIN_PITCH = 10; // third person view
private final double ZOOM_PER_KEYPRESS = 5; // distance changed per zoom
/**
* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
@ -183,11 +186,11 @@ public class View3D extends Pane {
* Configures camera to third person view
*/
public void setThirdPerson() {
this.setDistance(THIRD_PERSON_LIMIT / 2);
this.setPitch(10);
this.setDistance(ZOOM_IN_LIMIT * 2);
adjustPitchForZoom();
for(Subject3D item: items) {
item.setScale(0.1);
item.setScale(1);
}
}
@ -269,15 +272,47 @@ public class View3D extends Pane {
public void updateDistance(double delta) {
double distance = -this.distance.getZ() + delta;
if(distance <= FIRST_PERSON_LIMIT) {
this.setDistance(FIRST_PERSON_LIMIT);
} else if(distance > THIRD_PERSON_LIMIT) {
this.setDistance(distance);
if(distance <= ZOOM_IN_LIMIT) {
setDistance(ZOOM_IN_LIMIT);
} else if (distance > ZOOM_OUT_LIMIT){
untrackSubject();
setBirdsEye();
setDistance(1050);
updatePivot(new Translate(250, 0, 210));
} else {
this.setDistance(distance);
setDistance(distance);
}
adjustPitchForZoom();
}
/**
* Adjusts the pitch as a user zooms in or out, to smooth the change
* between third person to birds eye view.
*/
private void adjustPitchForZoom(){
double pitch = (((-distance.getZ() - ZOOM_IN_LIMIT) /
((THIRD_PERSON_LIMIT - ZOOM_IN_LIMIT) / (MAX_PITCH - MIN_PITCH))) + MIN_PITCH);
// if pitch is out of bounds, set it to the min/max
if (pitch < MIN_PITCH) {
pitch = MIN_PITCH;
} else if (pitch > MAX_PITCH){
pitch = MAX_PITCH;
}
setPitch(pitch);
}
/**
* Method to be called when the zoom in key is pressed.
*/
public void zoomIn(){
updateDistance(-ZOOM_PER_KEYPRESS);
}
/**
* Method to be called when the zoom out key is pressed.
*/
public void zoomOut(){
updateDistance(ZOOM_PER_KEYPRESS);
}
/**

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