Set limits and more appearance changes for speedometer. #story[1311]

main
zwu18 8 years ago
parent e2ea6a5f03
commit 0b02727bf1

@ -213,82 +213,10 @@ public class RaceViewController extends Controller {
* Create speedometer
*/
private void initialiseSpeedometer() {
// gauge = GaugeBuilder.create().prefSize(200, 200).title("Speedometer").subTitle("Speed").unit("Knots").skinType(Gauge.SkinType.FLAT).build();
// gauge.setValueColor(Color.WHITE);
// gauge.setTitleColor(Color.WHITE);
// gauge.setSubTitleColor(Color.WHITE);
// gauge.setBarColor(Color.WHITE);
// gauge.setUnitColor(Color.WHITE);
// gauge.setMaxValue(40);
// fGauge = FGaugeBuilder.create()
// .prefSize(200, 200)
// .gauge(gauge)
// .gaugeDesign(GaugeDesign.METAL)
// .gaugeBackground(GaugeDesign.GaugeBackground.CARBON)
// .foregroundVisible(true)
// .build();
// gauge.valueProperty().setValue(0);
// gauge.setAnimated(true);
// //fGauge.getGauge().valueProperty().setValue(0);
// //fGauge.getGauge().maxValueProperty().setValue(50);
// speedPane.getChildren().add(fGauge);
/**
* Definition of Sections that can be used for
* - Sections
* - Areas
* - TickMarkSections
* - TickLabelSections
*
* Sections will be checked against current value if gauge.getCheckSectionsForValue == true
*/
Section section1 = SectionBuilder.create()
.start(50)
.stop(75)
.color(Color.rgb(255, 200, 0, 0.7))
.onSectionEntered(sectionEvent -> System.out.println("Entered Section 1"))
.onSectionLeft(sectionEvent -> System.out.println("Left Section 1"))
.build();
Section section2 = SectionBuilder.create()
.start(75)
.stop(100)
.color(Color.rgb(255, 0, 0, 0.7))
.onSectionEntered(sectionEvent -> System.out.println("Entered Section 2"))
.onSectionLeft(sectionEvent -> System.out.println("Left Section 2"))
.build();
/**
* Definition of Markers
* You can attach a listener for the following event types
* - MARKER_PRESSED
* - MARKER_RELEASED
* - MARKER_EXCEEDED
* - MARKER_UNDERRUN
* via the MarkerBuilder
* To receive MARKER_EXCEEDED and MARKER_UNDERRUN events you have to check the
* current value against each marker by calling the markers checkForValue() method
*/
Marker marker1 = MarkerBuilder.create()
.value(25)
.text("Marker 1")
.color(Color.HOTPINK)
.markerType(Marker.MarkerType.DOT)
.onMarkerPressed(markerEvent -> System.out.println("Marker 1 pressed"))
.onMarkerReleased(markerEvent -> System.out.println("Marker 1 released"))
.build();
Marker marker2 = MarkerBuilder.create()
.value(75)
.text("Marker 2")
.color(Color.CYAN)
.markerType(Marker.MarkerType.STANDARD)
.onMarkerPressed(markerEvent -> System.out.println("Marker 2 pressed"))
.onMarkerReleased(markerEvent -> System.out.println("Marker 2 released"))
.build();
/**
* Create the Medusa Gauge with most of it's options
* Simply play with the boolean variables first to see what mean.
*/
gauge = GaugeBuilder.create()
.prefSize(200,200) // Set the preferred size of the control
@ -297,9 +225,9 @@ public class RaceViewController extends Controller {
// Related to Title Text
.title("Title") // Set the text for the title
// Related to Sub Title Text
.subTitle("SubTitle") // Set the text for the subtitle
.subTitle("Speed") // Set the text for the subtitle
// Related to Unit Text
.unit("Unit") // Set the text for the unit
.unit("Knots") // Set the text for the unit
// Related to Value Text
.decimals(2) // Set the number of decimals for the value/lcd text
// Related to LCD
@ -309,7 +237,7 @@ public class RaceViewController extends Controller {
// Related to scale
.scaleDirection(Gauge.ScaleDirection.CLOCKWISE) // Define the direction of the Scale (CLOCKWISE, COUNTER_CLOCKWISE)
.minValue(0) // Set the start value of the scale
.maxValue(100) // Set the end value of the scale
.maxValue(50) // Set the end value of the scale
.startAngle(320) // Set the start angle of your scale (bottom -> 0, direction -> CCW)
.angleRange(280) // Set the angle range of your scale starting from the start angle
// Related to Tick Labels
@ -318,12 +246,9 @@ public class RaceViewController extends Controller {
.tickLabelOrientation(TickLabelOrientation.ORTHOGONAL) // Define the orientation of the tick labels (ORTHOGONAL, HORIZONTAL, TANGENT)
.onlyFirstAndLastTickLabelVisible(false) // Define if only the first and last tick label should be visible
.tickLabelSectionsVisible(false) // Define if sections for tick labels should be visible
.tickLabelSections(section1, section2) // Define sections to color tick labels
.tickLabelColor(Color.BLACK) // Define the color for tick labels (overriden by tick label sections)
// Related to Tick Marks
.tickMarkSectionsVisible(false) // Define if sections for tick marks should be visible
.tickMarkSections(section1, section2) // Define sections to color tick marks
// Related to Major Tick Marks
.majorTickMarksVisible(true) // Define if major tick marks should be visible
.majorTickMarkType(TickMarkType.TRAPEZOID) // Define the tick mark type for major tick marks (LINE, DOT, TRAPEZOID, TICK_LABEL)
// Related to Medium Tick Marks
@ -366,7 +291,7 @@ public class RaceViewController extends Controller {
new Stop(1.0, Color.RED))
// Related to Markers
.markersVisible(true) // Defines if markers will be visible
.markers(marker1, marker2) // Defines markers that will be drawn
//.markers(marker1, marker2) // Defines markers that will be drawn
// Related to Value
.animated(true) // Defines if the needle will be animated
.animationDuration(500) // Defines the speed of the needle in milliseconds (10 - 10000 ms)
@ -374,27 +299,6 @@ public class RaceViewController extends Controller {
/**
* Create a gauge with a frame and background that utilizes a Medusa gauge
* You can choose between the following GaugeDesigns
* - METAL
* - TILTED_GRAY
* - STEEL
* - BRASS
* - GOLD
* - BLACK_METAL
* - SHINY_METAL
* - ENZO
* - FLAT (when used one could set the frame color by calling GaugeDesign.FLAT.frameColor = Color.ORANGE;)
* - TRANSPARENT
*
* and the following GaugeBackgrounds
* - DARK_GRAY
* - BEIGE
* - ANTHRACITE
* - LIGHT_GRAY
* - WHITE
* - BLACK
* - CARBON
* - TRANSPARENT
*/
fGauge = FGaugeBuilder
.create()
@ -856,10 +760,9 @@ public class RaceViewController extends Controller {
} else {
try {
System.out.println(gauge.getValue());
gauge.setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
fGauge.getGauge().setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
Thread.sleep(50);
//Thread.sleep(50);
for (VisualiserBoat boat : boatInfoTable.getItems()){
if(raceState.getPlayerBoatID()==boat.getSourceID()){
gauge.setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1));
@ -868,8 +771,6 @@ public class RaceViewController extends Controller {
}
} catch (BoatNotFoundException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}

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