Merge remote-tracking branch 'remotes/origin/master' into story77

# Conflicts:
#	racevisionGame/src/main/java/mock/app/Event.java
#	racevisionGame/src/main/java/visualiser/Controllers/HostController.java
#	racevisionGame/src/main/java/visualiser/Controllers/LobbyController.java
#	racevisionGame/src/main/java/visualiser/Controllers/MainController.java
#	racevisionGame/src/main/resources/visualiser/scenes/main.fxml
#	settings/keyBindings.xml
main
hba56 8 years ago
parent 70ccb4cf1c
commit 079d93fc0f

@ -70,8 +70,8 @@ public class HostGameController extends Controller {
*/
public void connectSocket(String address, int port) throws IOException {
Socket socket = new Socket(address, port);
RaceStartController rsc = (RaceStartController)loadScene("raceStart.fxml");
rsc.enterLobby(socket, true);
InGameLobbyController iglc = (InGameLobbyController)loadScene("gameLobby.fxml");
iglc.enterGameLobby(socket, true);
}
/**

@ -41,9 +41,6 @@ public class InGameLobbyController extends Controller {
@FXML
private ImageView imageView;
@FXML
AnchorPane gameLobbyWrapper;
@FXML
GridPane playerContainer;
@ -88,7 +85,7 @@ public class InGameLobbyController extends Controller {
private PopulatePlayers lobbyUpdateListener;
public void initialize(URL location, ResourceBundle resources) {
public void initialize() {
allPlayerLabels = new ArrayList(Arrays.asList(playerLabel, playerLabel2,
playerLabel3,
playerLabel4,
@ -186,10 +183,6 @@ public class InGameLobbyController extends Controller {
countdownTimer();
}
public AnchorPane gameLobbyWrapper(){
return gameLobbyWrapper;
}
/**
* Initialises the race clock/timer labels for the start time, current time, and remaining time.
* @param visualiserRace The race to get data from.
@ -258,11 +251,8 @@ public class InGameLobbyController extends Controller {
this.isHost = isHost;
this.controllerClient = visualiserRaceEvent.getControllerClient();
this.visualiserRaceEvent.getVisualiserRaceState().getBoats().addListener(this.lobbyUpdateListener);
gameLobbyWrapper.setVisible(true);
startRace();
} catch (IOException e) {
//TODO should probably let this propagate, so that we only enter this scene if everything works

@ -20,7 +20,7 @@
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.text.Font?>
<AnchorPane fx:id="gameLobbyWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" visible="false" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.InGameLobbyController">
<AnchorPane fx:id="gameLobbyWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.InGameLobbyController">
<children>
<GridPane style="-fx-background-color: rgba(0, 0, 0, 0.5);" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>

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