Merge branch 'master' into story_speedometer

main
zwu18 8 years ago
commit 051811b97d

@ -8,6 +8,7 @@ import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import mock.app.Event;
import mock.exceptions.EventConstructionException;
import network.Messages.Enums.RequestToJoinEnum;
import visualiser.app.App;
import visualiser.app.MatchBrowserSingleton;
import visualiser.network.MatchBrowserInterface;
@ -98,7 +99,7 @@ public class HostGameController extends Controller {
public void connectSocket(String address, int port) throws IOException {
Socket socket = new Socket(address, port);
InGameLobbyController iglc = (InGameLobbyController)loadScene("gameLobby.fxml");
iglc.enterGameLobby(socket, true);
iglc.enterGameLobby(socket, true, RequestToJoinEnum.PARTICIPANT);//TODO may want to let the host spectate if they wish.
}
/**

@ -267,10 +267,16 @@ public class InGameLobbyController extends Controller {
}.start();
}
public void enterGameLobby(Socket socket, boolean isHost){
/**
* Joins a game and enters the game lobby for it.
* @param socket Socket to connect to.
* @param isHost Whether this client is the host.
* @param joinType How the client wishes to join (e.g., participant).
*/
public void enterGameLobby(Socket socket, boolean isHost, RequestToJoinEnum joinType){
try {
this.visualiserRaceEvent = new VisualiserRaceEvent(socket, RequestToJoinEnum.PARTICIPANT);
this.visualiserRaceEvent = new VisualiserRaceEvent(socket, joinType);
this.isHost = isHost;
this.controllerClient = visualiserRaceEvent.getControllerClient();

@ -8,6 +8,7 @@ import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.TextField;
import javafx.scene.layout.AnchorPane;
import network.Messages.Enums.RequestToJoinEnum;
import javafx.scene.media.AudioClip;
import network.Messages.HostGame;
import visualiser.app.MatchBrowserSingleton;
@ -30,6 +31,7 @@ public class LobbyController extends Controller {
private @FXML TableColumn<RaceConnection, String> hostNameColumn;
private @FXML TableColumn<RaceConnection, String> statusColumn;
private @FXML Button joinGameBtn;
private @FXML Button spectateButton;
private @FXML TextField addressFld;
private @FXML TextField portFld;
@ -57,11 +59,14 @@ public class LobbyController extends Controller {
lobbyTable.getSelectionModel().selectedItemProperty().addListener((obs, prev, curr) -> {
if (curr != null && curr.statusProperty().getValue().equals("Ready")) {
joinGameBtn.setDisable(false);
spectateButton.setDisable(false);
} else {
joinGameBtn.setDisable(true);
spectateButton.setDisable(true);
}
});
joinGameBtn.setDisable(true);
spectateButton.setDisable(true);
this.udpSocket = MatchBrowserSingleton.getInstance().getUdpSocket();
receiveMatchData();
@ -80,21 +85,40 @@ public class LobbyController extends Controller {
try {
if (lobbyTable.getSelectionModel().getSelectedItem().statusProperty().getValue().equals("Ready")) {
joinGameBtn.setDisable(false);
spectateButton.setDisable(false);
} else {
joinGameBtn.setDisable(true);
spectateButton.setDisable(true);
}
} catch (Exception ignored){}
}
/**
* Connect to a connection.
* @param joinType How the client wishes to join (e.g., participant).
* @throws IOException socket error
*/
public void connectSocket() throws IOException {
public void connectSocket(RequestToJoinEnum joinType) throws IOException {
RaceConnection connection = lobbyTable.getSelectionModel().getSelectedItem();
Socket socket = new Socket(connection.getHostname(), connection.getPort());
InGameLobbyController iglc = (InGameLobbyController)loadScene("gameLobby.fxml");
iglc.enterGameLobby(socket, false);
iglc.enterGameLobby(socket, false, joinType);
}
/**
* Requests to join the game as a participant.
* @throws IOException socket error.
*/
public void connectParticipate() throws IOException {
connectSocket(RequestToJoinEnum.PARTICIPANT);
}
/**
* Requests to join the game as a spectator.
* @throws IOException socket error.
*/
public void connectSpectate() throws IOException {
connectSocket(RequestToJoinEnum.SPECTATOR);
}
public void menuBtnPressed() throws IOException {

@ -14,15 +14,25 @@ public class ThisBoat {
}
public void setSailsOut(boolean sailsOut) {
if (this.boat != null) {
this.boat.setSailsOut(sailsOut);
}
}
public boolean isSailsOut() {
if (this.boat != null) {
return this.boat.isSailsOut();
} else {
return true;//TODO junk value to allow the client to spectate.
}
}
public int getSourceID() {
if (this.boat != null) {
return this.boat.getSourceID();
} else {
return 0;//TODO junk value to allow the client to spectate.
}
}
public void setBoat(VisualiserBoat boat) {

@ -10,6 +10,7 @@
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.text.Font?>
<AnchorPane fx:id="lobbyWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.LobbyController">
@ -40,54 +41,58 @@
<Font size="36.0" />
</font>
</Label>
<GridPane fx:id="buttonsGridPane" GridPane.columnIndex="1" GridPane.rowIndex="2">
<GridPane fx:id="ipPortGridPane" GridPane.rowIndex="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Button fx:id="joinGameBtn" mnemonicParsing="false" onAction="#connectSocket" text="Connect to Game" GridPane.columnIndex="2">
<GridPane.margin>
<Insets right="20.0" />
</GridPane.margin></Button>
<Button mnemonicParsing="false" onAction="#refreshBtnPressed" text="Refresh" GridPane.columnIndex="1">
<TextField fx:id="addressFld" promptText="Address">
<GridPane.margin>
<Insets left="10.0" right="10.0" />
</GridPane.margin></Button>
<Button mnemonicParsing="false" onAction="#addConnectionPressed" text="Add">
<Insets left="50.0" right="20.0" />
</GridPane.margin>
<opaqueInsets>
<Insets />
</opaqueInsets>
</TextField>
<TextField fx:id="portFld" promptText="Port Number" GridPane.columnIndex="1">
<GridPane.margin>
<Insets left="20.0" />
</GridPane.margin></Button>
<Insets left="20.0" right="20.0" />
</GridPane.margin>
</TextField>
</children>
<GridPane.margin>
<Insets />
</GridPane.margin>
</GridPane>
<GridPane fx:id="ipPortGridPane" GridPane.rowIndex="2">
<GridPane fx:id="buttonsGridPane" GridPane.columnIndex="1" GridPane.rowIndex="2">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<TextField fx:id="addressFld" promptText="Address">
<Button mnemonicParsing="false" onAction="#refreshBtnPressed" text="Refresh" GridPane.columnIndex="1">
<GridPane.margin>
<Insets left="50.0" right="20.0" />
</GridPane.margin>
<opaqueInsets>
<Insets />
</opaqueInsets></TextField>
<TextField fx:id="portFld" promptText="Port Number" GridPane.columnIndex="1">
<Insets left="10.0" right="10.0" />
</GridPane.margin></Button>
<Button mnemonicParsing="false" onAction="#addConnectionPressed" text="Add">
<GridPane.margin>
<Insets left="20.0" right="20.0" />
</GridPane.margin></TextField>
<Insets left="20.0" />
</GridPane.margin></Button>
<VBox alignment="CENTER" prefHeight="200.0" prefWidth="100.0" spacing="8.0" GridPane.columnIndex="2">
<children>
<Button fx:id="joinGameBtn" mnemonicParsing="false" onAction="#connectParticipate" text="Participate!" />
<Button fx:id="spectateButton" mnemonicParsing="false" onAction="#connectSpectate" text="Spectate!" />
</children>
</VBox>
</children>
<GridPane.margin>
<Insets />
</GridPane.margin>
</GridPane>
<Button mnemonicParsing="false" onAction="#menuBtnPressed" text="Main Menu">
<GridPane.margin>

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