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113 lines
2.9 KiB
113 lines
2.9 KiB
/** @file stars1.c
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@author M.P. Hayes
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@date 25 Sep 2013
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@brief Example of using pseudorandom numbers and controlling pixel
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brightness with PWM. Note, pseudorandom numbers follow the same
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sequence.
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*/
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#include <stdlib.h>
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#include "system.h"
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#include "pacer.h"
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#include "tinygl.h"
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/* This controls the range of luminance. A bigger number gives more dynamic range
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but requires a faster update rate. */
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#define LUMINANCE_STEPS 25
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/* This needs to be fast enough to prevent the eye noticing flicker.
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A lower value (say 5) is useful for flashing pixels. */
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#define PWM_RATE 40
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/* Number of twinkling stars. */
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#define NUM_STARS 10
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/* This is the rate (Hz) of luminance changes. */
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#define TWINKLE_RATE 5
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#define UPDATE_RATE (LUMINANCE_STEPS * PWM_RATE)
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#define LOOP_RATE (TINYGL_WIDTH * UPDATE_RATE)
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int main (void)
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{
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uint16_t twinkle_tick = 0;
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uint8_t pwm_tick = 0;
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uint8_t i;
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uint8_t x;
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uint8_t y;
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uint8_t col;
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/* This stores the current luminance level for each pixel. */
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uint8_t display[TINYGL_HEIGHT][TINYGL_WIDTH] = {{0, }};
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/* This controls the luminance levels. The maximum value
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of LUMINANCE_STEPS gives 100 percent duty cycle. */
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const uint8_t levels[] = {0, 1, 2, 4, 8, 15, 25, 15, 8, 4, 2, 1};
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system_init ();
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tinygl_init (LOOP_RATE);
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pacer_init (LOOP_RATE);
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for (i = 0; i < NUM_STARS; i++)
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{
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/* Create new star, but not over a live one. */
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do
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{
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x = rand () % TINYGL_WIDTH;
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y = rand () % TINYGL_HEIGHT;
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} while (display[y][x]);
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display[y][x] = rand () % ARRAY_SIZE (levels);
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}
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while (1)
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{
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/* Refresh display. */
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for (col = 0; col < TINYGL_WIDTH; col++)
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{
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pacer_wait ();
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tinygl_update ();
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}
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twinkle_tick++;
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if (twinkle_tick >= UPDATE_RATE / TWINKLE_RATE)
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{
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twinkle_tick = 0;
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/* Vary luminance of stars. */
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for (x = 0; x < TINYGL_WIDTH; x++)
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{
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for (y = 0; y < TINYGL_HEIGHT; y++)
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{
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if (display[y][x] > 0)
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{
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display[y][x]--;
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if (display[y][x] == 0)
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display[y][x] = ARRAY_SIZE (levels) - 1;
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}
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}
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}
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}
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/* Pulse width modulate pixels to control luminance. */
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for (x = 0; x < TINYGL_WIDTH; x++)
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{
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for (y = 0; y < TINYGL_HEIGHT; y++)
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{
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tinygl_draw_point (tinygl_point (x, y),
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levels[display[y][x]] > pwm_tick);
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}
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}
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pwm_tick++;
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if (pwm_tick >= UPDATE_RATE / PWM_RATE)
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{
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pwm_tick = 0;
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}
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}
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return 0;
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}
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