You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

414 lines
11 KiB

/** @file mmelody.c
@author M. P. Hayes, UCECE
@date 20 April 2007
@brief Play simple melodies.
*/
#include "system.h"
#include "mmelody.h"
/* By default notes are in the scale C4 -> C5.
Note the first 12 frets on a six string guitar covers 3 octaves
from the pitch E2 (82.41 Hz) to the pitch E5 (659.26 Hz).
Tunes are specified using the notation C4C5F4G4C4 but for brevity
this can be simplified to C4C5F4GC where the previously specified
octave number persists. A problem with this notation is the
verbosity when we have something like B2C3B2C3. Most melodies will
only require 2 and 3 at the most octaves. The ABC music notation
uses CDEFGABcdefgabc'd'e'f'g'a'b'c' to denote 3 octaves from C2 to
C5? This uses numbers to indicate note duration, for example, C2
denotes a C of twice the standard duration.
By default notes are crotchets (quarter notes) and tempos are
defined in beats per minute. If we assume 4/4 time, then each beat
has a quarter-note duration.
The note duration can be halved with a comma suffix, e.g., A,
The note duration can be extended by a half with a dot suffix, e.g., A.
The note duration can be doubled with a slash suffix, e.g., A/
The note duration can be trebled with two slash suffixes, e.g., A//
(this can be continued to lengthen the note).
If there are lots of quavers (eighth notes), then the default note
duration can be switched using *8. *4 returns to quarter note timing.
Rests are specified with a space character. The timing modifiers ,
. and / can be used.
<ABC> is equivalent to ABCABC
<ABC>3 is equivalent to ABCABCABC
ABC: performs an infinite repeat of ABC
<ABC]1DE]2FG> represents ABCDEABCFG where ]n denotes alternate
endings.
A+ sounds an octave higher
A- sounds an octave lower
@120 sets the tempo to 120 beats per minute
This could be made a lot more flexible but the orginal
implementation had a tight memory constraint. Possible extensions:
* For emphasis perhaps use ^ to indicate louder, for example, C^.
Similarly, to make a note quieter it could have a v suffix.
* Use | for bar markers; these can be ignored.
* Time signatures.
* Nested loops, e.g., <AB<ABC>>
* sixteenth notes? Perhaps A,,
* Perhaps lower case for eighth notes?
* Triplets and other irrational tuplets? A triplet quarter note
has 2 / 3 the duration of a quarter note while a triplet eighth note
has 2 / 3 the duration of of an eighth note. This can be achieved
using *6 or *12.
*/
enum {MMELODY_SCALE_SIZE = 12};
/* Assume each beat is a quarter note. */
enum {MMELODY_BEAT_FRACTION = 4};
/* Scale factor for fraction of a symbol timing. */
enum {MMELODY_DURATION_FRACTION = 4};
/* How long to release note before sounding the next one. */
#define MMELODY_RELEASE_MS 50
static void
mmelody_ticker_set (mmelody_t mmelody)
{
/* The duration of a beat varies with the time signature:
2/2 : minum (half note)
4/4 : crotchet (quarter note)
6/8, 9/8, 12/8 : dotted crotchet (one and a half quarter notes)
Currently, there is no time signature support so we assume 4/4.
This means a beat is a quarter note and a bar is four quarter
notes.
ticks_per_beat = poll_rate * 60 / speed
symbols_per_beat = symbol_fraction / MMELODY_BEAT_FRACTION
ticks_per_symbol = ticks_per_beat / symbols_per_beat
ticks_per_unit = ticks_per_symbol / MMELODY_DURATION_FRACTION
ticks_per_note = ticks_per_beat * MMELODY_BEAT_FRACTION
= ticks_per_unit * symbol_fraction
* MMELODY_DURATION_FRACTION
The duration is specified as the actual duration scaled by
MMELODY_DURATION_FRACTION so that it can specify half periods.
With symbol_fraction = 4, speed = 50, and poll_rate of 200 this
gives a result of 60. */
mmelody->unit_ticks
= (mmelody->poll_rate * 60 * MMELODY_BEAT_FRACTION)
/ (mmelody->speed * mmelody->symbol_fraction
* MMELODY_DURATION_FRACTION);
}
static void
mmelody_note_on (mmelody_t mmelody, mmelody_note_t note, uint8_t duration)
{
/* The duration is in terms of the half the duration of a symbol. */
mmelody->play_callback (mmelody->play_callback_data, note,
mmelody->volume);
mmelody->note = note;
/* Determine ticks between sounding notes (this needs to be a
minimum of 1). If we assume a release period of 50 ms,
this will give a count of 10 ticks at 200 Hz sampling. */
mmelody->ticks2 = mmelody->release_ticks;
/* Determine ticks before turning the note off. */
mmelody->ticks1 = mmelody->unit_ticks * duration - mmelody->ticks2;
}
static void
mmelody_note_off (mmelody_t mmelody)
{
mmelody->play_callback (mmelody->play_callback_data,
mmelody->note, 0);
mmelody->note = 0;
}
/* Specify the default note length in fractions of a measure (bar).
A value of 4 is the default which makes each note a quarter note. */
static void
mmelody_symbol_fraction_set (mmelody_t mmelody, uint8_t symbol_fraction)
{
mmelody->symbol_fraction = symbol_fraction;
mmelody_ticker_set (mmelody);
}
static mmelody_note_t
mmelody_char_to_note (uint8_t ch)
{
/* A = 9, B = 11, C = 0, D = 2, E = 4, F = 5, G = 7 */
static const mmelody_note_t const lookup[] = {9, 11, 0, 2, 4, 5, 7};
return lookup[ch - 'A'];
}
/* Scan next part of melody until a note or end of melody is found. */
static const char *
mmelody_scan (mmelody_t mmelody, const char *str)
{
while (1)
{
uint8_t num;
char cmd;
char modifier;
bool have_hash;
bool have_num;
mmelody_note_t note = 0;
uint8_t duration = 1;
/* Play rest at end of melody. */
if (! *str)
{
mmelody_note_off (mmelody);
return str;
}
cmd = *str++;
have_hash = *str == '#';
if (have_hash)
str++;
modifier = 0;
if (*str == '+' || *str == '-')
modifier = *str++;
have_num = 0;
num = 0;
while (*str >= '0' && *str <= '9')
{
have_num = 1;
num = num * 10 + *str++ - '0';
}
switch (cmd)
{
/* Repeat sequence from start. */
case ':':
str = mmelody->start;
continue;
/* Define start of loop. */
case '<':
/* We could implement a small stack to allow nested
loops. */
mmelody->loop_start = str;
mmelody->loop_count = 0;
continue;
/* Loop. */
case '>':
mmelody->loop_count++;
if (!num)
num = 2;
if (mmelody->loop_count < num)
{
/* Jump to start of loop. If no start of loop symbol,
jump to start. */
str = mmelody->loop_start;
if (!str)
str = mmelody->start;
}
continue;
/* Alternate endings. */
case '[':
if (mmelody->loop_count == num - 1)
continue;
/* Skip to next alternate ending, the end of loop, or end of
melody. */
while (*str && *str != '[' && *str != '>')
str++;
continue;
case '*':
if (num)
mmelody_symbol_fraction_set (mmelody, num);
continue;
case '@':
if (num)
mmelody_speed_set (mmelody, num);
continue;
case 'A':
case 'B':
case 'C':
case 'D':
case 'E':
case 'F':
case 'G':
note = mmelody_char_to_note (cmd);
if (have_hash)
note++;
if (have_num)
mmelody->octave = num;
if (modifier == '+')
note += MMELODY_SCALE_SIZE;
if (modifier == '-')
note -= MMELODY_SCALE_SIZE;
/* Convert note to MIDI note number. */
note += (mmelody->octave + 1) * MMELODY_SCALE_SIZE;
/* Fall through. */
case ' ':
while (*str == '/')
{
duration++;
str++;
}
duration = duration * MMELODY_DURATION_FRACTION;
if (*str == '.')
{
/* Dotted quarter note. */
duration += duration / 2;
str++;
}
else if (*str == ',')
{
/* Eighth note. */
str++;
duration = duration / 2;
}
mmelody_note_on (mmelody, note, duration);
return str;
break;
default:
return str;
break;
}
}
return str;
}
void
mmelody_play (mmelody_t mmelody, const char *str)
{
mmelody->cur = mmelody->start = str;
mmelody->loop_start = 0;
mmelody->loop_count = 0;
mmelody->octave = MMELODY_OCTAVE_DEFAULT;
/* Default to quarter notes. */
mmelody_symbol_fraction_set (mmelody, 4);
/* Stop what is currently sounding. */
mmelody_note_off (mmelody);
mmelody->ticks1 = 0;
mmelody->ticks2 = 1;
}
/* Set (base) speed in beats per minute (BPM). */
void
mmelody_speed_set (mmelody_t mmelody, mmelody_speed_t speed)
{
/* With 8 bits for the tempo (in bpm), the max tempo is 255 bpm.
This corresponds to 4.25 beats per second. If the minimum time
to release a note is 1 / 8 of a quarter note, then we need to
poll at a rate of at least 4.25 * 8 = 34 times per second. */
mmelody->speed = speed;
mmelody_ticker_set (mmelody);
}
/* Set volume as percentage of maximum. */
void
mmelody_volume_set (mmelody_t mmelody, mmelody_volume_t volume)
{
mmelody->volume = volume;
}
bool
mmelody_active_p (mmelody_t mmelody)
{
return mmelody->cur != 0;
}
void
mmelody_update (mmelody_t mmelody)
{
if (!mmelody->cur)
return;
if (mmelody->ticks1)
{
mmelody->ticks1--;
if (!mmelody->ticks1)
mmelody_note_off (mmelody);
}
else
{
if (mmelody->ticks2)
{
mmelody->ticks2--;
if (!mmelody->ticks2)
mmelody->cur = mmelody_scan (mmelody, mmelody->cur);
}
}
}
mmelody_t
mmelody_init (mmelody_obj_t *mmelody,
uint16_t poll_rate,
mmelody_callback_t play_callback,
void *play_callback_data)
{
mmelody->poll_rate = poll_rate;
mmelody->play_callback = play_callback;
mmelody->play_callback_data = play_callback_data;
mmelody->volume = 100;
mmelody->note = 0;
mmelody->ticks1 = 0;
mmelody->ticks2 = 0;
mmelody->release_ticks = (poll_rate * MMELODY_RELEASE_MS) / 1000;
mmelody->symbol_fraction = 4;
mmelody->speed = MMELODY_SPEED_DEFAULT;
return mmelody;
}