# File: Makefile # Author: M. P. Hayes, UCECE # Date: 12 Sep 2010 # Descr: Makefile for game # Definitions. CC = avr-gcc CFLAGS = -mmcu=atmega32u2 -Os -Wall -Wstrict-prototypes -Wextra -g -I. -I../../utils -I../../fonts -I../../drivers -I../../drivers/avr OBJCOPY = avr-objcopy SIZE = avr-size DEL = rm # Default target. all: game.out # Compile: create object files from C source files. game.o: game.c ../../drivers/avr/system.h $(CC) -c $(CFLAGS) $< -o $@ system.o: ../../drivers/avr/system.c ../../drivers/avr/system.h $(CC) -c $(CFLAGS) $< -o $@ # Link: create ELF output file from object files. game.out: game.o system.o $(CC) $(CFLAGS) $^ -o $@ -lm $(SIZE) $@ # Target: clean project. .PHONY: clean clean: -$(DEL) *.o *.out *.hex # Target: program project. .PHONY: program program: game.out $(OBJCOPY) -O ihex game.out game.hex dfu-programmer atmega32u2 erase; dfu-programmer atmega32u2 flash game.hex; dfu-programmer atmega32u2 start