/** @file stars3.c @author M.P. Hayes @date 28 Sep 2013 @brief Example of using pseudorandom numbers and controlling pixel brightness with PWM. Note, pseudorandom numbers follow the same sequence. */ #include #include "system.h" #include "pacer.h" #include "tinygl.h" /* This controls the range of luminance. A bigger number gives more dynamic range but requires a faster update rate. */ #define LUMINANCE_STEPS 25 /* This needs to be fast enough to prevent the eye noticing flicker. A lower value (say 5) is useful for flashing pixels. */ #define PWM_RATE 40 /* Number of twinkling stars. */ #define NUM_STARS 10 /* This is the rate (Hz) of luminance changes. */ #define TWINKLE_RATE 5 #define UPDATE_RATE (LUMINANCE_STEPS * PWM_RATE) #define LOOP_RATE (TINYGL_WIDTH * UPDATE_RATE) static void star_twinkle (uint8_t starmap[TINYGL_HEIGHT][TINYGL_WIDTH], uint8_t x, uint8_t y, int num_levels) { /* Check if star alive. */ if (starmap[y][x] == 0) return; /* Change star luminance until it dies. */ starmap[y][x]--; if (starmap[y][x] > 0) return; /* Create a new star at a point neighbouring the old one or at the same place. */ while (1) { int8_t dx; int8_t dy; dx = (rand () % 3) - 1; dy = (rand () % 3) - 1; if (x + dx >= 0 && x + dx < TINYGL_WIDTH && y + dy >= 0 && y + dy < TINYGL_HEIGHT && starmap[y + dy][x + dx] == 0) { starmap[y + dy][x + dx] = num_levels - 1; return; } } } static void stars_twinkle (uint8_t starmap[TINYGL_HEIGHT][TINYGL_WIDTH], int num_levels) { uint8_t x; uint8_t y; for (x = 0; x < TINYGL_WIDTH; x++) { for (y = 0; y < TINYGL_HEIGHT; y++) { star_twinkle (starmap, x, y, num_levels); } } } static void stars_create (uint8_t starmap[TINYGL_HEIGHT][TINYGL_WIDTH], int num_levels) { uint8_t x; uint8_t y; uint8_t i; for (i = 0; i < NUM_STARS; i++) { /* Create new star, but not over a live one. */ do { x = rand () % TINYGL_WIDTH; y = rand () % TINYGL_HEIGHT; } while (starmap[y][x]); starmap[y][x] = rand () % num_levels; } } int main (void) { uint16_t twinkle_tick = 0; uint8_t pwm_tick = 0; uint8_t x; uint8_t y; uint8_t col; /* This stores the current luminance level for each pixel. */ uint8_t starmap[TINYGL_HEIGHT][TINYGL_WIDTH] = {{0, }}; /* This controls the luminance levels. The maximum value of LUMINANCE_STEPS gives 100 percent duty cycle. */ const uint8_t levels[] = {0, 1, 2, 4, 8, 15, 25, 15, 8, 4, 2, 1}; system_init (); tinygl_init (LOOP_RATE); pacer_init (LOOP_RATE); stars_create (starmap, ARRAY_SIZE (levels)); while (1) { /* Refresh starmap. */ for (col = 0; col < TINYGL_WIDTH; col++) { pacer_wait (); tinygl_update (); } twinkle_tick++; if (twinkle_tick >= UPDATE_RATE / TWINKLE_RATE) { twinkle_tick = 0; /* Change luminance of stars until they die. Then create a new one nearby. */ stars_twinkle (starmap, ARRAY_SIZE (levels)); } /* Pulse width modulate pixels to control luminance. */ for (x = 0; x < TINYGL_WIDTH; x++) { for (y = 0; y < TINYGL_HEIGHT; y++) { tinygl_draw_point (tinygl_point (x, y), levels[starmap[y][x]] > pwm_tick); } } pwm_tick++; if (pwm_tick >= UPDATE_RATE / PWM_RATE) { pwm_tick = 0; } } return 0; }