/** @file stars2.c @author M.P. Hayes @date 25 Sep 2013 @brief Example of using pseudorandom numbers and controlling pixel brightness with PWM. Note, pseudorandom numbers follow the same sequence. */ #include #include "system.h" #include "pacer.h" #include "tinygl.h" /* This controls the range of luminance. A bigger number gives more dynamic range but requires a faster update rate. */ #define LUMINANCE_STEPS 25 /* This needs to be fast enough to prevent the eye noticing flicker. A lower value (say 5) is useful for flashing pixels. */ #define PWM_RATE 40 /* This is the rate (Hz) that new stars are created. */ #define CREATE_RATE 2 /* This is the rate (Hz) of luminance changes. */ #define FADE_RATE 2 #define UPDATE_RATE (LUMINANCE_STEPS * PWM_RATE) #define LOOP_RATE (TINYGL_WIDTH * UPDATE_RATE) int main (void) { uint16_t fade_tick = 0; uint16_t create_tick = 0; uint8_t pwm_tick = 0; uint8_t x; uint8_t y; uint8_t col; /* This stores the current luminance level for each pixel. */ uint8_t display[TINYGL_HEIGHT][TINYGL_WIDTH] = {0, }; /* This controls the luminance levels. The maximum value of LUMINANCE_STEPS gives 100 percent duty cycle. The first value must be zero to turn star off when it dies. */ const uint8_t levels[] = {0, 1, 2, 4, 8, 15, 25, 15, 8, 4, 2, 1}; system_init (); tinygl_init (LOOP_RATE); pacer_init (LOOP_RATE); while (1) { /* Refresh display. */ for (col = 0; col < TINYGL_WIDTH; col++) { pacer_wait (); tinygl_update (); } fade_tick++; if (fade_tick >= UPDATE_RATE / FADE_RATE) { fade_tick = 0; /* Change luminance of stars until they die. */ for (x = 0; x < TINYGL_WIDTH; x++) { for (y = 0; y < TINYGL_HEIGHT; y++) { if (display[y][x] > 0) display[y][x]--; } } } create_tick++; if (create_tick >= UPDATE_RATE / CREATE_RATE) { create_tick = 0; /* Create new star, but not over a live one. */ do { x = rand () % TINYGL_WIDTH; y = rand () % TINYGL_HEIGHT; } while (display[y][x]); display[y][x] = ARRAY_SIZE (levels) - 1; } /* Pulse width modulate pixels to control luminance. */ for (x = 0; x < TINYGL_WIDTH; x++) { for (y = 0; y < TINYGL_HEIGHT; y++) { tinygl_draw_point (tinygl_point (x, y), levels[display[y][x]] > pwm_tick); } } pwm_tick++; if (pwm_tick >= UPDATE_RATE / PWM_RATE) { pwm_tick = 0; } } return 0; }