/** @file pulsate1.c @author M.P. Hayes @date 25 Sep 2013 @brief Example of controlling pixel brightness with PWM. */ #include #include "system.h" #include "pacer.h" #include "led.h" #include "tinygl.h" /* This controls the range of luminance. A bigger number gives more dynamic range but requires a faster update rate. */ #define LUMINANCE_STEPS 25 /* This needs to be fast enough to prevent the eye noticing flicker. A lower value (say 5) is useful for flashing pixels. */ #define PWM_RATE 40 /* This is the rate (Hz) of luminance changes. */ #define PULSATE_RATE 1 #define UPDATE_RATE (LUMINANCE_STEPS * PWM_RATE) #define LOOP_RATE (TINYGL_WIDTH * UPDATE_RATE) /* Brightness = Luminance ** 2.5. */ int main (void) { uint16_t pulsate_tick = 0; uint8_t pwm_tick = 0; uint8_t x; uint8_t y; uint8_t update_col = 0; uint8_t col; uint8_t luminance = 0; /* This controls the luminance levels. */ const uint8_t levels[] = {4, 8, 16, 32, 64, 100, 64, 32, 16, 4}; system_init (); tinygl_init (LOOP_RATE); led_init (); pacer_init (LOOP_RATE); while (1) { uint8_t state; /* Refresh display. */ for (col = 0; col < TINYGL_WIDTH; col++) { pacer_wait (); tinygl_update (); if (update_col != col) continue; if (update_col == 0) update_col = TINYGL_WIDTH; update_col--; pulsate_tick++; if (pulsate_tick >= UPDATE_RATE / PULSATE_RATE) { pulsate_tick = 0; if (luminance == 0) luminance = ARRAY_SIZE (levels) - 1; else luminance--; } state = levels[luminance] > pwm_tick * 100 / LUMINANCE_STEPS; /* Pulse width modulate pixels to control luminance. */ for (x = 0; x < TINYGL_WIDTH; x++) { for (y = 0; y < TINYGL_HEIGHT; y++) { tinygl_draw_point (tinygl_point (x, y), state); } } led_set (LED1, state); pwm_tick++; if (pwm_tick >= UPDATE_RATE / PWM_RATE) { pwm_tick = 0; } } } return 0; }