Change tinygl_text to have pos
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@@ -86,7 +86,7 @@ game_over_display (char *buffer)
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*str++ = 'F';
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uint8toa (spacey_shells_fired_get (), str, 0);
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tinygl_clear ();
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tinygl_text (buffer);
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tinygl_text (buffer, tinygl_point (0, TINYGL_HEIGHT - 1));
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}
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@@ -99,7 +99,7 @@ game_text_display (uint8_t num, char *buffer, char *msg)
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*str++ = *msg++;
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uint8toa (num, str, 0);
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tinygl_clear ();
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tinygl_text (buffer);
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tinygl_text (buffer, tinygl_point (0, TINYGL_HEIGHT - 1));
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}
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@@ -230,7 +230,8 @@ main (void)
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tinygl_init (LOOP_RATE);
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tinygl_font_set (&font3x5_1);
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tinygl_text_mode_set (TINYGL_TEXT_MODE_ROTATE_SCROLL_DOWN);
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tinygl_text_mode_set (TINYGL_TEXT_MODE_SCROLL);
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tinygl_text_dir_set (TINYGL_TEXT_DIR_ROTATE);
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tinygl_text_speed_set (10);
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spacey_init (GAME_UPDATE_RATE, TINYGL_WIDTH, TINYGL_HEIGHT,
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@@ -286,7 +287,8 @@ main (void)
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break;
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case STATE_INIT:
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tinygl_text ("SPACEY READY V" VERSION " BY MPH ");
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tinygl_text ("SPACEY READY V" VERSION " BY MPH ",
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tinygl_point (0, TINYGL_HEIGHT - 1));
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state = STATE_READY;
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break;
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