Revert tinygl_text API and add tinygl_draw_message
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@@ -51,8 +51,7 @@ note_play (tweeter_t tweeter, tweeter_note_t note, uint8_t velocity)
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{
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tinygl_clear ();
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if (note != 0 && velocity != 0)
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tinygl_text (note_names[note % 12],
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tinygl_point (0, TINYGL_HEIGHT - 1));
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tinygl_text (note_names[note % 12]);
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tweeter_note_play (tweeter, note, velocity);
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}
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