diff --git a/apps/space12/Makefile b/apps/space12/Makefile new file mode 100644 index 0000000..f2c1c64 --- /dev/null +++ b/apps/space12/Makefile @@ -0,0 +1,93 @@ +# File: Makefile +# Author: M. P. Hayes, UCECE +# Date: 12 Sep 2010 +# Descr: Makefile for space12 + +# Definitions. +CC = avr-gcc +CFLAGS = -mmcu=atmega32u2 -Os -Wall -Wstrict-prototypes -Wextra -g -I. -I../../drivers/avr -I../../extra -I../../utils -I../../fonts -I../../drivers +OBJCOPY = avr-objcopy +SIZE = avr-size +DEL = rm + + +# Default target. +all: space12.out + + +# Compile: create object files from C source files. +space12.o: space12.c ../../drivers/avr/eeprom.h ../../drivers/avr/pio.h ../../drivers/avr/system.h ../../drivers/avr/timer.h ../../drivers/display.h ../../drivers/led.h ../../drivers/navswitch.h ../../extra/mmelody.h ../../extra/squeaker.h ../../extra/ticker.h ../../extra/tweeter.h ../../fonts/font3x5_1.h ../../utils/font.h ../../utils/task.h ../../utils/tinygl.h ../../utils/uint8toa.h flasher.h spacey.h + $(CC) -c $(CFLAGS) $< -o $@ + +flasher.o: flasher.c ../../drivers/avr/system.h flasher.h + $(CC) -c $(CFLAGS) $< -o $@ + +spacey.o: spacey.c ../../drivers/avr/system.h spacey.h + $(CC) -c $(CFLAGS) $< -o $@ + +eeprom.o: ../../drivers/avr/eeprom.c ../../drivers/avr/eeprom.h ../../drivers/avr/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +pio.o: ../../drivers/avr/pio.c ../../drivers/avr/pio.h ../../drivers/avr/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +system.o: ../../drivers/avr/system.c ../../drivers/avr/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +timer.o: ../../drivers/avr/timer.c ../../drivers/avr/system.h ../../drivers/avr/timer.h + $(CC) -c $(CFLAGS) $< -o $@ + +display.o: ../../drivers/display.c ../../drivers/avr/system.h ../../drivers/display.h ../../drivers/ledmat.h + $(CC) -c $(CFLAGS) $< -o $@ + +led.o: ../../drivers/led.c ../../drivers/avr/pio.h ../../drivers/avr/system.h ../../drivers/led.h + $(CC) -c $(CFLAGS) $< -o $@ + +ledmat.o: ../../drivers/ledmat.c ../../drivers/avr/pio.h ../../drivers/avr/system.h ../../drivers/ledmat.h + $(CC) -c $(CFLAGS) $< -o $@ + +navswitch.o: ../../drivers/navswitch.c ../../drivers/avr/delay.h ../../drivers/avr/pio.h ../../drivers/avr/system.h ../../drivers/navswitch.h + $(CC) -c $(CFLAGS) $< -o $@ + +mmelody.o: ../../extra/mmelody.c ../../drivers/avr/system.h ../../extra/mmelody.h ../../extra/ticker.h + $(CC) -c $(CFLAGS) $< -o $@ + +squeaker.o: ../../extra/squeaker.c ../../drivers/avr/system.h ../../extra/squeaker.h ../../extra/ticker.h + $(CC) -c $(CFLAGS) $< -o $@ + +ticker.o: ../../extra/ticker.c + $(CC) -c $(CFLAGS) $< -o $@ + +tweeter.o: ../../extra/tweeter.c ../../drivers/avr/system.h ../../extra/ticker.h ../../extra/tweeter.h + $(CC) -c $(CFLAGS) $< -o $@ + +task.o: ../../utils/task.c ../../drivers/avr/system.h ../../drivers/avr/timer.h ../../utils/task.h + $(CC) -c $(CFLAGS) $< -o $@ + +tinygl.o: ../../utils/tinygl.c ../../drivers/avr/system.h ../../drivers/display.h ../../utils/font.h ../../utils/tinygl.h + $(CC) -c $(CFLAGS) $< -o $@ + +uint8toa.o: ../../utils/uint8toa.c ../../drivers/avr/system.h + $(CC) -c $(CFLAGS) $< -o $@ + + + +# Link: create ELF output file from object files. +space12.out: space12.o flasher.o spacey.o eeprom.o pio.o system.o timer.o display.o led.o ledmat.o navswitch.o mmelody.o squeaker.o ticker.o tweeter.o task.o tinygl.o uint8toa.o + $(CC) $(CFLAGS) $^ -o $@ -lm + $(SIZE) $@ + + +# Target: clean project. +.PHONY: clean +clean: + -$(DEL) *.o *.out *.hex + + +# Target: program project. +.PHONY: program +program: space12.out + $(OBJCOPY) -O ihex space12.out space12.hex + dfu-programmer atmega32u2 erase; dfu-programmer atmega32u2 flash space12.hex; dfu-programmer atmega32u2 start + + diff --git a/apps/space12/Makefile.test b/apps/space12/Makefile.test new file mode 100644 index 0000000..d1172cb --- /dev/null +++ b/apps/space12/Makefile.test @@ -0,0 +1,88 @@ +# File: Makefile +# Author: M. P. Hayes, UCECE +# Date: 11 Sep 2010 +# Descr: Makefile for space12 + +CC = gcc +CFLAGS = -Wall -Wstrict-prototypes -Wextra -g -I. -I../../drivers/test -I../../extra -I../../utils -I../../fonts -I../../drivers + +DEL = rm + + +# Default target. +all: space12 + + +# Compile: create object files from C source files. +space12-test.o: space12.c ../../drivers/display.h ../../drivers/led.h ../../drivers/navswitch.h ../../drivers/test/avrtest.h ../../drivers/test/eeprom.h ../../drivers/test/pio.h ../../drivers/test/system.h ../../drivers/test/timer.h ../../extra/mmelody.h ../../extra/squeaker.h ../../extra/ticker.h ../../extra/tweeter.h ../../fonts/font3x5_1.h ../../utils/font.h ../../utils/task.h ../../utils/tinygl.h ../../utils/uint8toa.h flasher.h spacey.h + $(CC) -c $(CFLAGS) $< -o $@ + +flasher-test.o: flasher.c ../../drivers/test/system.h flasher.h + $(CC) -c $(CFLAGS) $< -o $@ + +spacey-test.o: spacey.c ../../drivers/test/system.h spacey.h + $(CC) -c $(CFLAGS) $< -o $@ + +display-test.o: ../../drivers/display.c ../../drivers/display.h ../../drivers/ledmat.h ../../drivers/test/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +led-test.o: ../../drivers/led.c ../../drivers/led.h ../../drivers/test/avrtest.h ../../drivers/test/pio.h ../../drivers/test/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +ledmat-test.o: ../../drivers/ledmat.c ../../drivers/ledmat.h ../../drivers/test/avrtest.h ../../drivers/test/pio.h ../../drivers/test/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +navswitch-test.o: ../../drivers/navswitch.c ../../drivers/navswitch.h ../../drivers/test/avrtest.h ../../drivers/test/delay.h ../../drivers/test/pio.h ../../drivers/test/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +eeprom-test.o: ../../drivers/test/eeprom.c ../../drivers/test/eeprom.h ../../drivers/test/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +mgetkey-test.o: ../../drivers/test/mgetkey.c ../../drivers/test/mgetkey.h + $(CC) -c $(CFLAGS) $< -o $@ + +pio-test.o: ../../drivers/test/pio.c + $(CC) -c $(CFLAGS) $< -o $@ + +system-test.o: ../../drivers/test/system.c ../../drivers/test/avrtest.h ../../drivers/test/mgetkey.h ../../drivers/test/pio.h ../../drivers/test/system.h + $(CC) -c $(CFLAGS) $< -o $@ + +timer-test.o: ../../drivers/test/timer.c ../../drivers/test/system.h ../../drivers/test/timer.h + $(CC) -c $(CFLAGS) $< -o $@ + +mmelody-test.o: ../../extra/mmelody.c ../../drivers/test/system.h ../../extra/mmelody.h ../../extra/ticker.h + $(CC) -c $(CFLAGS) $< -o $@ + +squeaker-test.o: ../../extra/squeaker.c ../../drivers/test/system.h ../../extra/squeaker.h ../../extra/ticker.h + $(CC) -c $(CFLAGS) $< -o $@ + +ticker-test.o: ../../extra/ticker.c + $(CC) -c $(CFLAGS) $< -o $@ + +tweeter-test.o: ../../extra/tweeter.c ../../drivers/test/system.h ../../extra/ticker.h ../../extra/tweeter.h + $(CC) -c $(CFLAGS) $< -o $@ + +task-test.o: ../../utils/task.c ../../drivers/test/system.h ../../drivers/test/timer.h ../../utils/task.h + $(CC) -c $(CFLAGS) $< -o $@ + +tinygl-test.o: ../../utils/tinygl.c ../../drivers/display.h ../../drivers/test/system.h ../../utils/font.h ../../utils/tinygl.h + $(CC) -c $(CFLAGS) $< -o $@ + +uint8toa-test.o: ../../utils/uint8toa.c ../../drivers/test/system.h + $(CC) -c $(CFLAGS) $< -o $@ + + + + +# Link: create executable file from object files. +space12: space12-test.o flasher-test.o spacey-test.o display-test.o led-test.o ledmat-test.o navswitch-test.o eeprom-test.o mgetkey-test.o pio-test.o system-test.o timer-test.o mmelody-test.o squeaker-test.o ticker-test.o tweeter-test.o task-test.o tinygl-test.o uint8toa-test.o + $(CC) $(CFLAGS) $^ -o $@ -lrt + + +# Clean: delete derived files. +.PHONY: clean +clean: + -$(DEL) space12 space12-test.o flasher-test.o spacey-test.o display-test.o led-test.o ledmat-test.o navswitch-test.o eeprom-test.o mgetkey-test.o pio-test.o system-test.o timer-test.o mmelody-test.o squeaker-test.o ticker-test.o tweeter-test.o task-test.o tinygl-test.o uint8toa-test.o + + + diff --git a/apps/space12/doc/Makefile b/apps/space12/doc/Makefile new file mode 100644 index 0000000..5613286 --- /dev/null +++ b/apps/space12/doc/Makefile @@ -0,0 +1,42 @@ +# File: Makefile +# Author: M. P. Hayes, UCECE +# Date: 11 Sep 2010 +# Descr: Makefile for space12 docs + +DEL = rm + +all: file_dependencies.pdf module_dependencies.pdf makefile_dependencies.pdf build_dependencies.pdf callgraph.pdf + +file_dependencies.pdf: files.d + ../../../etc/graphdeps.py $< --out $@ + +module_dependencies.pdf: modules.d + ../../../etc/graphdeps.py $< --modules --out $@ + +makefile_dependencies.pdf: ../Makefile + ../../../etc/graphdeps.py $< --out $@ + +build_dependencies.pdf: ../Makefile + ../../../etc/graphdeps.py $< --out $@ --showops + +callgraph.pdf: callgraph.d + ../../../etc/graphdeps.py --calls --modules $< --out $@ --showops + + +files.d: ../Makefile + (cd ..; ../../etc/makemake.py --relpath --files . . ../../drivers ../../drivers/avr ../../utils ../../extra --exclude system.h > doc/files.d) + + +modules.d: ../Makefile + (cd ..; ../../etc/makemake.py --relpath --modules . . ../../drivers ../../drivers/avr ../../utils ../../extra --exclude system > doc/modules.d) + + +callgraph.d: ../Makefile + (cd ..; ../../etc/makemake.py --cc="avr-gcc" --cflags="-Os -mmcu=atmega32u2" --relpath --calls . . ../../drivers ../../drivers/avr ../../utils ../../extra --exclude system.h > doc/callgraph.d) + + +# Clean: delete derived files. +.PHONY: clean +clean: + -$(DEL) *.d *.pdf + diff --git a/apps/space12/doc/README b/apps/space12/doc/README new file mode 100644 index 0000000..39a9712 --- /dev/null +++ b/apps/space12/doc/README @@ -0,0 +1,16 @@ +Running make in this directory will generate a number of PDF graphs. +In the callgraph, the arrows means "calls". In the dependency graphs, +the arrows means "requires" (or "depends upon"). + +callgraph.pdf This shows the callgraph, i.e., what functions each + function in the program calls. +module_dependencies.pdf This shows the dependencies between the modules. +file_dependencies.pdf This shows the dependencies between the files. +makefile_dependencies.pdf This shows the dependencies required by make when + building the program. +build_dependencies.pdf This is like makefile_dependencies.pdf but shows + the operations performed to generate the new file. + +callgraph.d This shows the callgraph in text format. +files.d This shows the file dependencies in text format. +modules.d This shows the module dependencies in text format. diff --git a/apps/space12/flasher.c b/apps/space12/flasher.c new file mode 100644 index 0000000..2cdebd4 --- /dev/null +++ b/apps/space12/flasher.c @@ -0,0 +1,100 @@ +/** @file flasher.c + @author M. P. Hayes, UCECE + @date 13 March 2005 + @brief +*/ + +#include "flasher.h" + + +/* These routines are for flashing a LED or beeping a piezo tweeter. + Perhaps they should be separated into software PWM and flash + pattern sequencing. */ + +int8_t +flasher_pattern_set (flasher_t flasher, flasher_pattern_t *pattern) +{ + flasher->pattern = pattern; + flasher->mod_count = 0; + flasher->flasher_count = 0; + flasher->flashes_count = 0; + flasher->flasher_prescale = 0; + return 1; +} + + +flasher_pattern_t * +flasher_pattern_get (flasher_t flasher) +{ + return flasher->pattern; +} + + +/* FIXME. */ +int8_t +flasher_phase_set (flasher_t flasher, uint8_t phase) +{ + flasher->mod_count = 0; + flasher->flasher_count = 0; + flasher->flashes_count = phase; + return 1; +} + + +/* Return the next state for the associated device. For example, + to control the flashing of a LED use: + + led_set (led, flasher_update (flasher)); */ +bool +flasher_update (flasher_t flasher) +{ + if (!flasher->pattern) + return 0; + + flasher->mod_count++; + if (flasher->mod_count >= flasher->pattern->mod_period) + { + flasher->mod_count = 0; + flasher->flasher_prescale++; + + if (flasher->flasher_prescale >= FLASHER_PRESCALE) + { + flasher->flasher_prescale = 0; + flasher->flasher_count++; + + if (flasher->flasher_count >= flasher->pattern->flasher_period) + { + flasher->flasher_count = 0; + flasher->flashes_count++; + + if (!flasher->pattern->period) + { + /* One shot mode. */ + if (flasher->flashes_count >= flasher->pattern->flashes) + { + /* Disable pattern. */ + flasher->pattern = 0; + return 1; + } + } + else if (flasher->flashes_count >= flasher->pattern->period) + { + flasher->flashes_count = 0; + } + } + } + } + + return flasher->mod_count < flasher->pattern->mod_duty + && flasher->flasher_count < flasher->pattern->flasher_duty + && flasher->flashes_count < flasher->pattern->flashes; +} + + +/* Create a new flasher device. */ +flasher_t +flasher_init (flasher_obj_t *flasher) +{ + flasher_pattern_set (flasher, 0); + return flasher; +} diff --git a/apps/space12/flasher.h b/apps/space12/flasher.h new file mode 100644 index 0000000..4cfd6f8 --- /dev/null +++ b/apps/space12/flasher.h @@ -0,0 +1,97 @@ +/** @file flasher.h + @author M. P. Hayes, UCECE + @date 13 March 2005 + @brief Combined software PWM and flashing module. Use at your peril! +*/ +#ifndef FLASHER_H +#define FLASHER_H + +#include "system.h" + +/* This parameter is for internal use only. It's purpose is to + reduce the chances of flasher_period and flasher_duty overflow. + It could possibly be made an additional parameter for flasher_pattern_t + and calculated by FLASHER_PATTERN. */ +#define FLASHER_PRESCALE 8 + +/* POLL_RATE (Hz) + MOD_FREQ (Hz) + MOD_DUTY (percent) + FLASHER_PERIOD (s) - period between flashes + FLASHER_DUTY (percent) - proportion of flash period that is lit + FLASHES (integer) - how many flashes per flash pattern + PERIOD (s) - how often the flash pattern repeats +*/ + +#define FLASHER_PATTERN(POLL_RATE, MOD_FREQ, MOD_DUTY, FLASHER_PERIOD, \ + FLASHER_DUTY, FLASHES, PERIOD) \ + (POLL_RATE) / (double)(MOD_FREQ) + 0.5, \ + (POLL_RATE) * (double)(MOD_DUTY) / (MOD_FREQ) / 100.0 + 0.5, \ + (MOD_FREQ) * (FLASHER_PERIOD) / (double)FLASHER_PRESCALE + 0.5, \ + (MOD_FREQ) * (FLASHER_PERIOD) * (FLASHER_DUTY) / 100.0 / FLASHER_PRESCALE + 0.5, \ + (FLASHES), \ + (PERIOD) / (double)(FLASHER_PERIOD) + 0.5 + + +typedef struct +{ + /* This is the modulation period. It determines the frequency + of a tone or flicker rate of a LED. */ + uint8_t mod_period; + /* This is the modulation duty. It determines the luminance of a LED. */ + uint8_t mod_duty; + /* This is the period between the start of two flashes in a sequence. */ + uint8_t flasher_period; + /* This is the flash period. */ + uint8_t flasher_duty; + /* This is the number of flashes in the sequence. */ + uint8_t flashes; + /* This is the number of flasher periods before the sequence repeats. */ + uint8_t period; +} flasher_pattern_t; + + +#define FLASHER_ACTIVE_P(FLASHER) \ + (((flasher_obj_t *)(FLASHER))->pattern != 0) + + +#define FLASHER_PATTERN_FLASHES_SET(PATTERN, FLASHES) \ + (PATTERN)->flashes = (FLASHES) + +/* This structure is defined here so the compiler can allocate enough + memory for it. However, its fields should be treated as + private. */ +typedef struct +{ + flasher_pattern_t *pattern; + uint8_t mod_count; + uint8_t flasher_count; + uint8_t flashes_count; + uint8_t flasher_prescale; +} flasher_private_t; + + +typedef flasher_private_t flasher_obj_t; +typedef flasher_obj_t *flasher_t; + + +extern int8_t +flasher_pattern_set (flasher_t flasher, flasher_pattern_t *pattern); + +extern flasher_pattern_t * +flasher_pattern_get (flasher_t flasher); + +extern int8_t +flasher_phase_set (flasher_t flasher, uint8_t phase); + +extern bool +flasher_update (flasher_t); + + +/* INFO is a pointer into RAM that stores the state of the FLASH. + CFG is a pointer into ROM to define the port the FLASH is connected to. + The returned handle is passed to the other flasher_xxx routines to denote + the FLASH to operate on. */ +extern flasher_t +flasher_init (flasher_obj_t *info); +#endif diff --git a/apps/space12/imperial_march.mmel b/apps/space12/imperial_march.mmel new file mode 100644 index 0000000..4493630 --- /dev/null +++ b/apps/space12/imperial_march.mmel @@ -0,0 +1 @@ +"*1632 ///D+///D+///D+///D#+//A#F#///D#//A#G/// ///" diff --git a/apps/space12/space12.c b/apps/space12/space12.c new file mode 100644 index 0000000..0c20e33 --- /dev/null +++ b/apps/space12/space12.c @@ -0,0 +1,525 @@ +/** @file space12.c + @author M. P. Hayes, UCECE + @date 20 April 2007 + @brief A simple space invaders game with different difficulty levels. + + @defgroup space12 A simple space invaders game. +*/ + +#include +#include "system.h" +#include "display.h" +#include "tinygl.h" +#include "task.h" +#include "navswitch.h" +#include "led.h" +#include "flasher.h" +#include "spacey.h" +#include "eeprom.h" +#include "uint8toa.h" +#include "../fonts/font3x5_1.h" +#include "tweeter.h" +#include "squeaker.h" +#include "mmelody.h" +#include "pio.h" + + +#define VERSION "1.6" + +/** Define polling rates in Hz. The tweeter task needs to be the highest + priority since any jitter will make the sound awful. */ +enum {TWEETER_TASK_RATE = 20000}; +enum {DISPLAY_TASK_RATE = 300}; +enum {TUNE_TASK_RATE = 100}; +enum {BUTTON_TASK_RATE = 20}; +enum {GAME_TASK_RATE = 100}; + +enum {FLASHER_UPDATE_RATE = 500}; +enum {TUNE_BPM_RATE = 200}; +enum {GAME_OVER_PERIOD = 2}; +enum {BUTTON_HOLD_PERIOD = 1}; + + +/* Connect piezo tweeter to outermost pins of UCFK4 P1 connector. */ +#define PIEZO_PIO PIO_DEFINE (PORT_D, 6) + + +/** Define flasher modes. */ +static flasher_pattern_t flasher_patterns[] = +{ + /** TASK_RATE, MOD_FREQ, MOD_DUTY, FLASHER_PERIOD, + FLASHER_DUTY, FLASHES, PERIOD. */ + {FLASHER_PATTERN (FLASHER_UPDATE_RATE, 100, 100, 0.4, 100, 1, 0.4)}, + {FLASHER_PATTERN (FLASHER_UPDATE_RATE, 100, 100, 0.4, 100, 1, 0.4)}, + {FLASHER_PATTERN (FLASHER_UPDATE_RATE, 200, 100, 0.1, 50, 1, 0.1)}, +}; + +typedef enum {FLASH_MODE_GUN, FLASH_MODE_SHELL, + FLASH_MODE_ALIEN, FLASH_MODE_NUM} flash_mode_t; + + +typedef enum {STATE_DUMMY, STATE_INIT, STATE_START, + STATE_PLAYING, STATE_OVER, + STATE_READY, STATE_MENU_LEVEL} state_t; + +enum {GAME_LEVEL_MAX = 5}; + + +typedef struct +{ + uint8_t level; + uint8_t games; +} game_data_t; + + +static state_t state = STATE_INIT; +static game_data_t game_data; +static uint8_t display[TINYGL_WIDTH * TINYGL_HEIGHT]; + +static tweeter_scale_t scale_table[] = TWEETER_SCALE_TABLE (TWEETER_TASK_RATE); +static tweeter_t tweeter; +static mmelody_t melody; +static mmelody_obj_t melody_info; +static tweeter_obj_t tweeter_info; + + +static const char game_intro_tune[] = +{ +#include "temple_of_love.mmel" +"> " +}; + + +static const char game_over_tune[] = +{ +#include "imperial_march.mmel" +" >" +}; + + +static void tweeter_task_init (void) +{ + tweeter = tweeter_init (&tweeter_info, TWEETER_TASK_RATE, scale_table); + + pio_config_set (PIEZO_PIO, PIO_OUTPUT_LOW); +} + + +static void tweeter_task (__unused__ void *data) +{ + pio_output_set (PIEZO_PIO, tweeter_update (tweeter)); +} + + +static void tune_task_init (void) +{ + melody = mmelody_init (&melody_info, TUNE_TASK_RATE, + (mmelody_callback_t) tweeter_note_play, tweeter); + + mmelody_speed_set (melody, TUNE_BPM_RATE); +} + + +static void tune_task (__unused__ void *data) +{ + mmelody_update (melody); +} + + +/** Draw pixel on display. */ +static void +display_handler (void *data, uint8_t col, uint8_t row, spacey_pix_t type) +{ + uint8_t *display = data; + uint8_t pixel; + + pixel = row * TINYGL_WIDTH + col; + display[pixel] = type; +} + + +/** Display the game over message. */ +static void +game_over_display (char *buffer) +{ + char *str = buffer; + + strcpy (str, "GAME OVER "); + while (*str) + str++; + uint8toa (spacey_aliens_killed_get (), str, 0); + while (*str) + str++; + *str++ = '/'; + uint8toa (spacey_shells_fired_get (), str, 0); + tinygl_clear (); + tinygl_text (buffer); +} + + +static void +game_text_display (uint8_t num, char *buffer, char *msg) +{ + char *str = buffer; + + while (*msg) + *str++ = *msg++; + uint8toa (num, str, 0); + tinygl_clear (); + tinygl_text (buffer); +} + + +/** Display the game level of difficulty. */ +static void +game_level_display (uint8_t level, char *buffer) +{ + game_text_display (level, buffer, "L"); +} + + +/** Set the game level of difficulty. */ +static void +game_level_set (uint8_t level) +{ + spacey_options_t options; + uint8_t alien_num = 3; + uint8_t alien_steps = 4; + + switch (level) + { + default: + case 0: + options.aliens_wrap = 0; + options.aliens_evasive = 0; + break; + + case 1: + options.aliens_wrap = 0; + options.aliens_evasive = 1; + alien_steps = 3; + break; + + case 2: + options.aliens_wrap = 1; + options.aliens_evasive = 0; + alien_steps = 3; + break; + + case 3: + options.aliens_wrap = 1; + options.aliens_evasive = 1; + alien_steps = 3; + break; + + case 4: + options.aliens_wrap = 1; + options.aliens_evasive = 1; + alien_steps = 3; + alien_num = 4; + break; + + case 5: + options.aliens_wrap = 1; + options.aliens_evasive = 1; + alien_steps = 2; + alien_num = 4; + break; + } + + spacey_alien_num_set (alien_num); + spacey_alien_create_steps_set (alien_steps); + spacey_options_set (options); +} + + +static void +game_start (game_data_t *data) +{ + tinygl_clear (); + data->games++; + game_level_set (data->level); + spacey_start (); + eeprom_write (0, data, sizeof (*data)); + /* Stop infuriating tune. */ + mmelody_play (melody, ""); +} + + +static void game_event (__unused__ void *data, spacey_event_t event) +{ + switch (event) + { + case SPACEY_EVENT_ALIEN_HIT: + mmelody_play (melody, "C+"); + break; + + case SPACEY_EVENT_ALIEN_LANDED: + mmelody_play (melody, "C"); + break; + } +} + + + +static void game_task (__unused__ void *data) +{ + static bool init = 0; + static uint8_t game_over_ticks; + char message[44]; + + if (!init) + { + led_init (); + + led_set (LED1, 1); + + /* When the EEPROM is erased all the bytes are 0xFF so set to + sensible defaults. */ + eeprom_read (0, &game_data, sizeof (game_data)); + if (game_data.level == 0xff) + { + game_data.level = 0; + game_data.games = 0; + } + + spacey_init (GAME_TASK_RATE, TINYGL_WIDTH, TINYGL_HEIGHT, + display_handler, display); + + spacey_event_handler_set (game_event, 0); + + init = 1; + } + + switch (state) + { + case STATE_PLAYING: + if (! spacey_update ()) + { + game_over_display (message); + mmelody_play (melody, game_over_tune); + game_over_ticks = 0; + led_set (LED1, 1); + state = STATE_OVER; + } + break; + + case STATE_INIT: + tinygl_text ("SPACEY READY V" VERSION " BY MPH "); + mmelody_play (melody, game_intro_tune); + state = STATE_READY; + break; + + case STATE_OVER: + game_over_ticks ++; + if (game_over_ticks >= GAME_TASK_RATE * GAME_OVER_PERIOD) + state = STATE_READY; + /* Fall through. */ + + case STATE_READY: + case STATE_MENU_LEVEL: + default: + break; + + case STATE_START: + /* Turn that bloody blimey space invader off... */ + game_start (&game_data); + led_set (LED1, 0); + state = STATE_PLAYING; + break; + } +} + + + +static void display_task (__unused__ void *data) +{ + static bool init = 0; + static flasher_t flashers[SPACEY_PIX_TYPE_NUM]; + static uint8_t flasher_state[SPACEY_PIX_TYPE_NUM]; + static flasher_obj_t flashers_info[SPACEY_PIX_TYPE_NUM]; + + if (!init) + { + uint8_t i; + + tinygl_init (DISPLAY_TASK_RATE); + tinygl_font_set (&font3x5_1); + tinygl_text_mode_set (TINYGL_TEXT_MODE_SCROLL_LEFT); + tinygl_text_mode_set (TINYGL_TEXT_MODE_ROTATE_SCROLL_DOWN); + tinygl_text_speed_set (10); + + for (i = 0; i < ARRAY_SIZE (flashers); i++) + { + flashers[i] = flasher_init (&flashers_info[i]); + flasher_state[i] = 0; + } + + for (i = 0; i < ARRAY_SIZE (display); i++) + display[i] = 0; + + /* Set up flash patterns for different pixel types. */ + flasher_pattern_set (flashers[SPACEY_PIX_GUN], + &flasher_patterns[FLASH_MODE_GUN]); + flasher_pattern_set (flashers[SPACEY_PIX_SHELL], + &flasher_patterns[FLASH_MODE_SHELL]); + flasher_pattern_set (flashers[SPACEY_PIX_ALIEN], + &flasher_patterns[FLASH_MODE_ALIEN]); + + init = 1; + } + + if (state == STATE_PLAYING) + { + uint8_t *src; + uint8_t i; + uint8_t j; + + /* Update flasher states. NB, the first flasher is always off. */ + for (i = 1; i < ARRAY_SIZE (flashers); i++) + flasher_state[i] = flasher_update (flashers[i]); + + /* Update display. */ + src = display; + for (j = 0; j < TINYGL_HEIGHT; j++) + for (i = 0; i < TINYGL_WIDTH; i++) + { + tinygl_point_t point = {i, j}; + + tinygl_draw_point (point, flasher_state[*src++]); + } + } + + + /* Advance messages and refresh display. */ + tinygl_update (); +} + + + +static void navswitch_task (__unused__ void *data) +{ + static bool init = 0; + char message[44]; + + if (!init) + { + navswitch_init (); + init = 1; + } + + navswitch_update (); + + if (navswitch_push_event_p (NAVSWITCH_EAST)) + { + switch (state) + { + case STATE_READY: + break; + + case STATE_MENU_LEVEL: + if (game_data.level < GAME_LEVEL_MAX - 1) + game_data.level++; + game_level_display (game_data.level, message); + break; + + case STATE_PLAYING: + spacey_gun_move_right (); + break; + + default: + break; + } + } + + if (navswitch_push_event_p (NAVSWITCH_WEST)) + { + switch (state) + { + case STATE_READY: + break; + + case STATE_MENU_LEVEL: + if (game_data.level > 1) + game_data.level--; + game_level_display (game_data.level, message); + break; + + case STATE_PLAYING: + spacey_gun_move_left (); + break; + + default: + break; + } + } + + if (navswitch_push_event_p (NAVSWITCH_WEST)) + { + switch (state) + { + case STATE_READY: + state = STATE_MENU_LEVEL; + game_level_display (game_data.level, message); + break; + + case STATE_MENU_LEVEL: + break; + + case STATE_PLAYING: + break; + + default: + break; + } + } + + if (navswitch_push_event_p (NAVSWITCH_PUSH)) + { + switch (state) + { + case STATE_READY: + state = STATE_START; + break; + + case STATE_PLAYING: + spacey_gun_fire (); + break; + + case STATE_MENU_LEVEL: + state = STATE_READY; + break; + + default: + break; + } + } +} + + +int +main (void) +{ + task_t tasks[] = + { + {.func = tweeter_task, .period = TASK_RATE / TWEETER_TASK_RATE, + .data = 0}, + {.func = tune_task, .period = TASK_RATE / TUNE_TASK_RATE, + .data = 0}, + {.func = display_task, .period = TASK_RATE / DISPLAY_TASK_RATE, + .data = 0}, + {.func = navswitch_task, .period = TASK_RATE / BUTTON_TASK_RATE, + .data = 0}, + {.func = game_task, .period = TASK_RATE / GAME_TASK_RATE, + .data = 0}, + }; + + + system_init (); + + tweeter_task_init (); + tune_task_init (); + + task_schedule (tasks, ARRAY_SIZE (tasks)); + return 0; +} diff --git a/apps/space12/spacey.c b/apps/space12/spacey.c new file mode 100644 index 0000000..cb96d91 --- /dev/null +++ b/apps/space12/spacey.c @@ -0,0 +1,578 @@ +/** @file spacey.c + @author M. P. Hayes, UCECE + @date 13 March 2007 + @brief This implements a simple space invaders game. +*/ + +#include +#include "spacey.h" + +/* This function implements a simple space invades program. Aliens + randomly appear on the top row of the display and work their way + randomly down the display. The game ends when 5 aliens have + reached the bottom of the display. To kill the aliens, shells can + be fired at them from a gun on the bottom of the display. The gun + can only move across the bottom and when it gets to the side it + wraps around to the other side. + + The aliens could move at different speeds but currently they are + set at the same speed to keep things simple. +*/ + + +#ifndef DISPLAY_INTERLACE +#define DISPLAY_INTERLACE 0 +#endif + + +#if DISPLAY_INTERLACE +/* With an interlaced display we do not have odd numbered rows and + columns. */ +enum {SPACEY_SHELL_INC = 2, SPACEY_GUN_INC = 2}; +#else +enum {SPACEY_SHELL_INC = 1, SPACEY_GUN_INC = 1}; +#endif + + +enum {SPACEY_LIVES_DEFAULT = 5}; +enum {SPACEY_SHELL_SPEED_DEFAULT = 16}; +enum {SPACEY_ALIEN_SPEED_DEFAULT = 2}; +enum {SPACEY_ALIEN_CREATE_STEPS_DEFAULT = 4}; +enum {SPACEY_ALIEN_NUM_DEFAULT = 3}; +enum {SPACEY_SHELL_NUM_DEFAULT = 2}; + + +#define min(x, y) ((x) < (y) ? (x) : (y)) + +static spacey_t spacey_data; +static spacey_t * const spacey = &spacey_data; + + +void +spacey_lives_set (uint8_t lives) +{ + spacey->lives = lives; +} + + +void +spacey_alien_speed_set (uint8_t alien_speed) +{ + spacey->aliens.move_period = spacey->poll_rate / alien_speed; +} + + +void +spacey_shell_speed_set (uint8_t shell_speed) +{ + spacey->shells.move_period = spacey->poll_rate / shell_speed; +} + + +void +spacey_alien_create_steps_set (uint8_t alien_create_steps) +{ + spacey->alien_create_steps = alien_create_steps; +} + + +void +spacey_alien_num_set (uint8_t aliens_num) +{ + spacey->aliens.num = min (aliens_num, SPACEY_ALIENS_MAX); +} + + +void +spacey_shell_num_set (uint8_t shells_num) +{ + spacey->shells.num = min (shells_num, SPACEY_SHELLS_MAX); +} + + +void +spacey_options_set (spacey_options_t options) +{ + spacey->options = options; +} + + +void +spacey_init (uint16_t poll_rate, + uint8_t x_size, uint8_t y_size, + void (*display_handler) (void *data, uint8_t row, uint8_t col, + spacey_pix_t type), + void *display_data) +{ + spacey->size.x = x_size; + spacey->size.y = y_size; + spacey->display_hook = display_handler; + spacey->display_data = display_data; + spacey->active = 0; + spacey->poll_rate = poll_rate; + spacey->event_hook = NULL; + + spacey->options.aliens_wrap = 0; + spacey->options.aliens_evasive = 0; + + spacey_alien_num_set (SPACEY_ALIEN_NUM_DEFAULT); + spacey_shell_num_set (SPACEY_SHELL_NUM_DEFAULT); + spacey_shell_speed_set (SPACEY_SHELL_SPEED_DEFAULT); + spacey_alien_speed_set (SPACEY_ALIEN_SPEED_DEFAULT); + spacey_alien_create_steps_set (SPACEY_ALIEN_CREATE_STEPS_DEFAULT); + spacey->lives = SPACEY_LIVES_DEFAULT; +} + + +void +spacey_event_handler_set (void (*event_handler) (void *, spacey_event_t), + void *event_data) +{ + spacey->event_hook = event_handler; + spacey->event_data = event_data; +} + + +static void +spacey_pixel_set (spacey_pos_t *pos, + spacey_pix_t type) +{ + spacey->display_hook (spacey->display_data, pos->x, pos->y, type); +} + + +/* Return if obj is at the same point as another alien. */ +static spacey_obj_t * +spacey_alien_conflict_p (spacey_obj_t *obj) +{ + int8_t i; + + for (i = 0; i < spacey->aliens.num; i++) + { + spacey_obj_t *alien = &spacey->aliens.array[i]; + + if (!alien->active || alien == obj) + continue; + + if (alien->pos.x == obj->pos.x + && alien->pos.y == obj->pos.y) + return alien; + } + return 0; +} + + +/* Return if obj is at the same point as another shell. */ +static spacey_obj_t * +spacey_shell_conflict_p (spacey_obj_t *obj) +{ + int8_t i; + + for (i = 0; i < spacey->shells.num; i++) + { + spacey_obj_t *shell = &spacey->shells.array[i]; + + if (!shell->active || shell == obj) + continue; + + if (shell->pos.x == obj->pos.x + && shell->pos.y == obj->pos.y) + return shell; + } + return 0; +} + + +static void +spacey_gun_move (int8_t inc) +{ + int8_t gun_x; + + spacey_pixel_set (&spacey->gun, SPACEY_PIX_OFF); + + gun_x = spacey->gun.x + inc; + if (gun_x >= spacey->size.x) + gun_x = 0; + else if (gun_x < 0) + gun_x = spacey->size.x - 1; + spacey->gun.x = gun_x; + + spacey_pixel_set (&spacey->gun, SPACEY_PIX_GUN); +} + + +/* Return true if move off display. */ +static bool +spacey_shell_move (spacey_obj_t *shell) +{ + /* Erase the previous position of the shell except if still + at gun. */ + if (shell->pos.x != spacey->gun.x + || shell->pos.y != spacey->gun.y) + spacey_pixel_set (&shell->pos, SPACEY_PIX_OFF); + + /* Shells only go straight up. */ + shell->pos.y -= SPACEY_SHELL_INC; + + if (shell->pos.y < 0) + return 1; + + spacey_pixel_set (&shell->pos, SPACEY_PIX_SHELL); + return 0; +} + + +static void +spacey_alien_erase (spacey_obj_t *alien) +{ + spacey_pixel_set (&alien->pos, SPACEY_PIX_OFF); +} + + +/* Return true if move off display or get to the bottom. */ +static bool +spacey_alien_move (spacey_obj_t *alien) +{ + int8_t x_jump; + + /* Aliens move down randomly zig zagging. */ + alien->pos.y++; + + /* Randomly move left or right. */ + x_jump = 2 * (rand () & 1) - 1; + + /* Don't move into line of gun if being evasive. */ + if (spacey->options.aliens_evasive && + spacey->gun.x == alien->pos.x + x_jump) + x_jump = -x_jump; + + alien->pos.x += x_jump; + + /* Keep the alien within bounds. */ + if (alien->pos.x < 0 || alien->pos.x >= spacey->size.x) + { + if (spacey->options.aliens_wrap) + alien->pos.x = spacey->size.x - abs (alien->pos.x); + else + alien->pos.x -= 2 * x_jump; + } + + if (alien->pos.y < spacey->size.y) + spacey_pixel_set (&alien->pos, SPACEY_PIX_ALIEN); + + if (alien->pos.y >= (spacey->size.y - 1)) + return 1; + + return 0; +} + + +static void +spacey_alien_create (void) +{ + int8_t i; + + for (i = 0; i < spacey->aliens.num; i++) + { + spacey_obj_t *alien = &spacey->aliens.array[i]; + + if (alien->active) + continue; + + /* Aliens start at the top. */ + alien->pos.y = 0; + + while (1) + { + /* Choose random x position. */ + alien->pos.x = rand () % spacey->size.x; +#if DISPLAY_INTERLACE + /* Ensure x position is even. */ + alien->pos.x &= ~1; +#endif + alien->active = 1; + + /* Ensure aliens start at different spots to be fair! */ + if (!spacey_alien_conflict_p (alien)) + break; + } + spacey->stats.aliens_live++; + spacey_pixel_set (&alien->pos, SPACEY_PIX_ALIEN); + return; + } + /* If we get to here then we already have too many aliens. */ +} + + +static void +spacey_shell_create (void) +{ + int8_t i; + + for (i = 0; i < spacey->shells.num; i++) + { + spacey_obj_t *shell = &spacey->shells.array[i]; + + if (shell->active) + continue; + + shell->pos = spacey->gun; + shell->active = 1; + spacey->stats.shells_fired++; + /* Don't turn shell on initially since it will erase the gun. */ + return; + } + /* If we get to here then we already have too many shells. */ +} + + +static void +spacey_alien_kill (spacey_obj_t *alien) +{ + alien->active = 0; + spacey->stats.aliens_live--; +} + + +static void +spacey_shell_kill (spacey_obj_t *shell) +{ + shell->active = 0; +} + + +static void +spacey_event (spacey_event_t event) +{ + if (spacey->event_hook) + spacey->event_hook (spacey->event_data, event); +} + + +static void +spacey_alien_hit (spacey_obj_t *alien, spacey_obj_t *shell) +{ + spacey_alien_kill (alien); + spacey->stats.aliens_killed++; + + spacey_shell_kill (shell); + spacey_pixel_set (&shell->pos, SPACEY_PIX_OFF); + + spacey_event (SPACEY_EVENT_ALIEN_HIT); +} + + +static void +spacey_alien_landed (void) +{ + spacey->stats.aliens_landed++; + if (spacey->stats.aliens_landed >= spacey->lives) + spacey->active = 0; + + spacey_event (SPACEY_EVENT_ALIEN_LANDED); +} + + +static void +spacey_shells_move (void) +{ + int8_t i; + + spacey->shells.move_clock++; + if (spacey->shells.move_clock < spacey->shells.move_period) + return; + spacey->shells.move_clock = 0; + + /* Shells move until they hit an alien or move off the display. */ + + for (i = 0; i < spacey->shells.num; i++) + { + spacey_obj_t *shell = &spacey->shells.array[i]; + + if (!shell->active) + continue; + + if (spacey_shell_move (shell)) + spacey_shell_kill (shell); + else + { + spacey_obj_t *alien; + + /* Check if we've hit an alien. */ + while ((alien = spacey_alien_conflict_p (shell))) + { + /* We've hit an alien so kill it and the shell. */ + spacey_alien_hit (alien, shell); + } + } + } +} + + +static void +spacey_aliens_move (void) +{ + int8_t i; + uint8_t steps; + + spacey->aliens.move_clock++; + if (spacey->aliens.move_clock < spacey->aliens.move_period) + return; + spacey->aliens.move_clock = 0; + + /* Erase all aliens before moving them. */ + for (i = 0; i < spacey->aliens.num; i++) + { + spacey_obj_t *alien = &spacey->aliens.array[i]; + + if (!alien->active) + continue; + + spacey_alien_erase (alien); + } + + /* Now move and redraw aliens. */ + for (i = 0; i < spacey->aliens.num; i++) + { + spacey_obj_t *alien = &spacey->aliens.array[i]; + + if (!alien->active) + continue; + + if (spacey_alien_move (alien)) + { + if (alien->pos.y == spacey->gun.y) + { + /* The alien has reached Earth. */ + spacey_alien_landed (); + } + else + { + /* The alien has moved off the display so disable it. */ + spacey_alien_kill (alien); + + /* Redraw the gun in case it got hit by the alien. */ + spacey_pixel_set (&spacey->gun, SPACEY_PIX_GUN); + } + } + else + { + spacey_obj_t *shell; + + while ((shell = spacey_shell_conflict_p (alien))) + { + /* The alien hit a shell so kill it and the shell. */ + spacey_alien_hit (alien, shell); + } + } + } + + /* Randomly create an alien. If there are no aliens create a new + one more rapidly. */ + if (!spacey->stats.aliens_live) + steps = 2; + else + steps = spacey->alien_create_steps; + + if ((rand () % steps) == 0) + spacey_alien_create (); +} + + +/* Update the state of the game. */ +bool +spacey_update (void) +{ + /* Allow playing with the gun even if game inactive. */ + spacey_shells_move (); + + if (!spacey->active) + return 0; + + spacey_aliens_move (); + return 1; +} + + +/* Move the gun position to the right wrapping back around on left. */ +void +spacey_gun_move_right (void) +{ + spacey_gun_move (SPACEY_GUN_INC); +} + + +/* Move the gun position to the left wrapping back around on right. */ +void +spacey_gun_move_left (void) +{ + spacey_gun_move (-SPACEY_GUN_INC); +} + + +/* Fire the gun. */ +void +spacey_gun_fire (void) +{ + spacey_shell_create (); +} + + +/* Start a new game. */ +void +spacey_start (void) +{ + int8_t i; + int8_t j; + + spacey->shells.move_clock = 0; + spacey->aliens.move_clock = 0; + + for (i = 0; i < spacey->shells.num; i++) + { + spacey_obj_t *shell = &spacey->shells.array[i]; + + shell->active = 0; + } + + for (i = 0; i < spacey->aliens.num; i++) + { + spacey_obj_t *alien = &spacey->aliens.array[i]; + + alien->active = 0; + } + + /* Turn all pixels off. */ + for (i = 0; i < spacey->size.x; i++) + for (j = 0; j < spacey->size.y; j++) + { + spacey_pos_t pos = {i, j}; + + spacey_pixel_set (&pos, SPACEY_PIX_OFF); + } + + /* Display gun in centre of display. */ + spacey->gun.x = (spacey->size.x / 2) & ~1; + spacey->gun.y = spacey->size.y - 1; + spacey_pixel_set (&spacey->gun, SPACEY_PIX_GUN); + + spacey->stats.aliens_live = 0; + spacey->stats.aliens_killed = 0; + spacey->stats.aliens_landed = 0; + spacey->stats.shells_fired = 0; + spacey->active = 1; +} + + +uint8_t +spacey_aliens_killed_get (void) +{ + return spacey->stats.aliens_killed; +} + + +uint8_t +spacey_shells_fired_get (void) +{ + return spacey->stats.shells_fired; +} diff --git a/apps/space12/spacey.h b/apps/space12/spacey.h new file mode 100644 index 0000000..5b8b868 --- /dev/null +++ b/apps/space12/spacey.h @@ -0,0 +1,152 @@ +/** @file spacey.h + @author M. P. Hayes, UCECE + @date 13 March 2007 + @brief This is the interface for a simple space invaders game. +*/ + +#ifndef SPACEY_H +#define SPACEY_H + +#include "system.h" + + +enum {SPACEY_ALIENS_MAX = 4, SPACEY_SHELLS_MAX = 4}; + + +typedef enum {SPACEY_PIX_OFF, SPACEY_PIX_GUN, SPACEY_PIX_ALIEN, + SPACEY_PIX_SHELL, SPACEY_PIX_TYPE_NUM} spacey_pix_t; + +typedef enum {SPACEY_EVENT_ALIEN_HIT, SPACEY_EVENT_ALIEN_LANDED} spacey_event_t; + + +typedef enum {SPACEY_ALIEN, SPACEY_SHELL} spacey_type_t; + +/* Positions must be signed. */ +typedef struct +{ + int8_t x; + int8_t y; +} spacey_pos_t; + + +typedef struct +{ + spacey_pos_t pos; + bool active; +} spacey_obj_t; + + +typedef struct +{ + spacey_obj_t array[SPACEY_ALIENS_MAX]; + uint8_t num; + uint16_t move_period; + uint16_t move_clock; +} spacey_objs_t; + + +typedef struct +{ + uint8_t aliens_killed; + uint8_t aliens_landed; + uint8_t shells_fired; + uint8_t aliens_live; +} spacey_stats_t; + + +typedef struct +{ + int aliens_wrap:1; + int aliens_evasive:1; +} spacey_options_t; + + +typedef struct +{ + /* If we have lots of objects then a linked list would be more + efficient for the aliens and shells. */ + spacey_objs_t aliens; + spacey_objs_t shells; + spacey_pos_t gun; + spacey_pos_t size; + spacey_stats_t stats; + uint16_t poll_rate; /* Hz */ + uint8_t alien_create_steps; + uint8_t lives; + void (*display_hook) (void *data, uint8_t row, uint8_t col, spacey_pix_t type); + void *display_data; + void (*event_hook) (void *data, spacey_event_t event); + void *event_data; + spacey_options_t options; + bool active; +} spacey_t; + + +void +spacey_event_handler_set (void (*event_handler) (void *, spacey_event_t), + void *event_data); + +void +spacey_init (uint16_t poll_rate, + uint8_t x_size, uint8_t y_size, + void (*display_handler) (void *data, uint8_t row, uint8_t col, + spacey_pix_t type), + void *display_data); + +/** Start a new game. */ +void +spacey_start (void); + +/** Update state of game. */ +bool +spacey_update (void); + +/** Specify number of lives we have before we die. */ +void +spacey_lives_set (uint8_t lives); + +/** Set alien speed in Hz. */ +void +spacey_alien_speed_set (uint8_t alien_speed); + +/** Set shell speed in Hz. */ +void +spacey_shell_speed_set (uint8_t shell_speed); + +/** Set number of steps that a new alien is created on average. */ +void +spacey_alien_create_steps_set (uint8_t alien_create_steps); + +/** Set maximum number of aliens on display at once. */ +void +spacey_alien_num_set (uint8_t aliens_num); + +/** Set maximum number of shells on display at once. */ +void +spacey_shell_num_set (uint8_t shells_num); + +/** Set game options. */ +void +spacey_options_set (spacey_options_t options); + +/** Move gun to right. */ +void +spacey_gun_move_right (void); + +/** Move gun to left. */ +void +spacey_gun_move_left (void); + +/** Fire gun. */ +void +spacey_gun_fire (void); + +/** Return number of aliens killed in current game. */ +uint8_t +spacey_aliens_killed_get (void); + +/** Return number of shells fired in current game. */ +uint8_t +spacey_shells_fired_get (void); + +#endif diff --git a/apps/space12/temple_of_love.mmel b/apps/space12/temple_of_love.mmel new file mode 100644 index 0000000..2dd9344 --- /dev/null +++ b/apps/space12/temple_of_love.mmel @@ -0,0 +1,3 @@ +/* E2, D4 */ +"*8E3EBBE2EB3BDDAAD4DA3AA2AE3EAABBC4CB3BAAGGEEBBE2EB3BDDAAD4DA3AA2AE3EAABBC4CB3BAABB" +