Use a finite state machine
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+37
-22
@@ -15,17 +15,24 @@
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#include "things.h"
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#define DISPLAY_RATE 200
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#define DISPLAY_TASK_RATE 200
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#define NAVSWITCH_RATE 50
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#define NAVSWITCH_TASK_RATE 50
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#define THINGS_MOVE_RATE 10
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#define THINGS_MOVE_TASK_RATE 10
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#define MONSTER_FLASH_RATE 5
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#define MONSTER_FLASH_TASK_RATE 5
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static bool running = 0;
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static bool game_over = 1;
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typedef enum game_state
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{
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GAME_WAIT, /* Waiting to start. */
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GAME_RUNNING, /* Things running around. */
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GAME_PAUSED /* Things paused. */
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} game_state_t;
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static game_state_t game_state = GAME_WAIT;
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static int duration = 0;
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@@ -38,7 +45,7 @@ static void display_task (__unused__ void *data)
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static void monster_flash_task (__unused__ void *data)
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{
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/* Flash the monster. */
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if (running)
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if (game_state == GAME_RUNNING)
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things_monster_toggle ();
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}
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@@ -46,7 +53,7 @@ static void monster_flash_task (__unused__ void *data)
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static void things_move_task (__unused__ void *data)
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{
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/* Move the things. */
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if (running)
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if (game_state == GAME_RUNNING)
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{
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duration++;
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things_move ();
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@@ -70,26 +77,34 @@ static void navswitch_task (__unused__ void *data)
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/* Pause/resume things running around. */
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if (navswitch_push_event_p (NAVSWITCH_PUSH))
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{
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if (! running && game_over)
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switch (game_state)
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{
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case GAME_WAIT:
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game_state = GAME_RUNNING;
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srand (timer_get ());
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tinygl_clear ();
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things_create ();
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duration = 0;
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game_over = 0;
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led_set (LED1, 1);
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break;
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case GAME_RUNNING:
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game_state = GAME_PAUSED;
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led_set (LED1, 0);
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break;
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case GAME_PAUSED:
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game_state = GAME_RUNNING;
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led_set (LED1, 1);
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break;
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}
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running = !running;
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led_set (LED1, running);
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}
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if (running && things_killed_p ())
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if (game_state == GAME_RUNNING && things_killed_p ())
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{
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char buffer[6];
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running = 0;
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game_over = 1;
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game_state = GAME_WAIT;
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led_set (LED1, 0);
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sprintf (buffer, "%d", duration);
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tinygl_text (buffer);
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@@ -101,10 +116,10 @@ int main (void)
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{
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task_t tasks[] =
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{
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{.func = display_task, .period = TASK_RATE / DISPLAY_RATE},
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{.func = navswitch_task, .period = TASK_RATE / NAVSWITCH_RATE},
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{.func = things_move_task, .period = TASK_RATE / THINGS_MOVE_RATE},
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{.func = monster_flash_task, .period = TASK_RATE / MONSTER_FLASH_RATE},
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{.func = display_task, .period = TASK_RATE / DISPLAY_TASK_RATE},
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{.func = navswitch_task, .period = TASK_RATE / NAVSWITCH_TASK_RATE},
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{.func = things_move_task, .period = TASK_RATE / THINGS_MOVE_TASK_RATE},
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{.func = monster_flash_task, .period = TASK_RATE / MONSTER_FLASH_TASK_RATE},
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};
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@@ -113,7 +128,7 @@ int main (void)
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led_init ();
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led_set (LED1, 0);
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tinygl_init (DISPLAY_RATE);
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tinygl_init (DISPLAY_TASK_RATE);
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tinygl_font_set (&font3x5_1);
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tinygl_text_mode_set (TINYGL_TEXT_MODE_SCROLL);
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tinygl_text_dir_set (TINYGL_TEXT_DIR_ROTATE);
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