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@ -22,11 +22,14 @@
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#define NAVSWITCH_RATE 50
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#define MONSTER_FLASH_RATE 5
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int main (void)
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{
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uint16_t tick = 0;
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uint16_t navswitch_tick = 0;
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uint16_t monster_flash_tick = 0;
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bool running = 0;
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bool game_over = 1;
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int duration = 0;
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@ -58,15 +61,10 @@ int main (void)
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tinygl_update ();
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}
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/* Poll the navswitch and update monster position. */
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navswitch_tick++;
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if (navswitch_tick >= LOOP_RATE / NAVSWITCH_RATE)
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{
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static int count = 0;
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count++;
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if (running && count % 4 == 0)
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monster_toggle ();
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navswitch_tick = 0;
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navswitch_update ();
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@ -109,6 +107,7 @@ int main (void)
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}
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}
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/* Move the things. */
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tick++;
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if (tick >= LOOP_RATE / MOVE_RATE)
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{
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@ -120,6 +119,15 @@ int main (void)
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things_move ();
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}
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}
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/* Flash the monster. */
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monster_flash_tick++;
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if (monster_flash_tick >= LOOP_RATE / MONSTER_FLASH_RATE / 2)
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{
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monster_flash_tick = 0;
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if (running)
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monster_toggle ();
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}
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}
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return 0;
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}
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