[WIP] Getting all Polygons in a game.
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@@ -39,9 +39,30 @@ CREATE TABLE `polygonPoints` (
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FOREIGN KEY (polygonID) REFERENCES polygonArea(polygonID)
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);
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DELIMITER //
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CREATE PROCEDURE getPolygonPoints
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(IN id VARCHAR(6))
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BEGIN
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SELECT * FROM `polygonPoints`
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JOIN `polygonArea` ON
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`polygonArea`.polygonID = polygonPoints.polygonID
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JOIN (SELECT * FROM `userJoinedGames` WHERE gameID = id) AS userColour ON
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`polygonArea`.userID = userColour.UserID
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WHERE
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polygonArea.gameID = id;
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END //
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DELIMITER ;
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INSERT INTO `gameInstances` (gameID) VALUES ("samdum");
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INSERT INTO `users` (userID, nickname) VALUES ("samded", "Lesmaux");
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INSERT INTO `users` (userID, nickname) VALUES ("fanded", "Umbra Sheep");
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INSERT INTO `polygonArea` (gameID, polygonID, userID, area) VALUES
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("samdum", "someuniqueid", "samded", 100000.1);
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INSERT INTO `polygonPoints` (polygonID, lat, lng) VALUES
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("someuniqueid", -43.5623, 172.5655),
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("someuniqueid", -43.5623, 172.5650),
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("someuniqueid", -43.5628, 172.5650),
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("someuniqueid", -43.5628, 172.5655);
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-- TODO CREATE PROCEDURE FOR GENERATING GAME ID
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-- concat(substring('ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789', rand()*36+1, 1),
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-- substring('ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789', rand()*36+1, 1),
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@@ -6,7 +6,7 @@ module.exports = function (server) {
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server.get("/polygons", function (req, res, next) {
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if (versioner.currentVersion === 1) {
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apiV1.getPolygons(res);
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apiV1.getPolygons(req, res);
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return next();
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}
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res.send(200);
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+9
-3
@@ -1,11 +1,17 @@
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let db = require("../config/db.js");
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module.exports = {
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getPolygons : function (res) {
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db.get().query("", function(err, rows){
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getPolygons : function (req, res) {
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if (req.query.gameID != null) {
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let query = "CALL getPolygonPoints(\"samdum\");";
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console.log("hi");
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db.get().query(query, function(err, rows){
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if (err) return res.send(400);
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res.send(rows);
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res.send(rows[0]);
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return;
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});
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} else {
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res.send(500);
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}
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}
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}
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