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package visualiser.Controllers;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Modality;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
/**
* Controller for the scene used to display and update current key bindings.
*/
public class KeyBindingsController extends Controller {
private @FXML Button btnSave;
private @FXML Button btnCancel;
private @FXML Button btnReset;
private @FXML ListView lstControl;
private @FXML ListView lstKey;
private @FXML ListView lstDescription;
private @FXML AnchorPane anchor;
private KeyFactory existingKeyFactory;
private KeyFactory newKeyFactory;
private Boolean changed = false; // keyBindings have been modified
private Button currentButton = null; // last button clicked
public void initialize(){
// create new key factory to modify, keeping the existing one safe
existingKeyFactory = new KeyFactory();
existingKeyFactory.load();
newKeyFactory = copyExistingFactory();
initializeTable();
populateTable();
setKeyListener();
setClosedListener();
}
/**
* Sets up table before populating it.
* Set up includes headings, CSS styling and modifying default properties.
*/
private void initializeTable(){
// set the headings for each column
lstKey.getItems().add("Key");
lstControl.getItems().add("Command");
lstDescription.getItems().add("Description");
lstKey.getSelectionModel().select(0);
lstControl.getSelectionModel().select(0);
lstDescription.getSelectionModel().select(0);
// add CSS stylesheet once the scene has been created
lstKey.sceneProperty().addListener((obs, oldScene, newScene) -> {
if (newScene != null) {
newScene.getStylesheets().add("/css/keyBindings.css");
}
});
// stop the columns from being selectable, so only the buttons are
lstKey.getSelectionModel().selectedItemProperty()
.addListener((observable, oldValue, newValue) ->
Platform.runLater(() ->
lstKey.getSelectionModel().select(0)));
lstDescription.getSelectionModel().selectedItemProperty()
.addListener((observable, oldValue, newValue) ->
Platform.runLater(() ->
lstDescription.getSelectionModel().select(0)));
lstControl.getSelectionModel().selectedItemProperty()
.addListener((observable, oldValue, newValue) ->
Platform.runLater(() ->
lstControl.getSelectionModel().select(0)));
}
/**
* Populates the table with commands and their key binding details.
*/
private void populateTable(){
// add each command to the table
for (Map.Entry<String, ControlKey> entry : newKeyFactory.getKeyState().entrySet()) {
// create button for command
Button button = new Button(entry.getKey());
button.setMinWidth(120);
button.setId(entry.getValue().toString());
button.setOnAction(e -> currentButton = button);
// display details for command in table
lstControl.getItems().add(entry.getValue());
lstKey.getItems().add(button);
lstDescription.getItems().add(entry.getValue().getProtocolCode());
}
}
/**
* Makes a copy of the {@link KeyFactory} that does not modify the original.
* @return new keyFactory to be modified
*/
private KeyFactory copyExistingFactory(){
newKeyFactory = new KeyFactory();
Map<String, ControlKey> oldKeyState = existingKeyFactory.getKeyState();
Map<String, ControlKey> newKeyState = new HashMap<>();
// copy over commands and their keys
for (Map.Entry<String, ControlKey> entry : oldKeyState.entrySet()){
newKeyState.put(entry.getKey(), entry.getValue());
}
newKeyFactory.setKeyState(newKeyState);
return newKeyFactory;
}
/**
* Creates a listener for when a user tries to close the current window.
*/
private void setClosedListener(){
anchor.sceneProperty().addListener((obsS, oldS, newS) -> {
if (newS != null) {
newS.windowProperty().addListener((obsW, oldW, newW) -> {
if (newW != null) {
Stage stage = (Stage)newW;
// WE is processed by onExit method
stage.setOnCloseRequest(we -> {
if (we.getEventType() == WindowEvent.WINDOW_CLOSE_REQUEST) {
onExit(we);
}
});
}
});
}
});
}
/**
* Creates a listener for the base anchorPane for key presses.
* It updates the current key bindings of the {@link KeyFactory} if
* required.
*/
private void setKeyListener(){
anchor.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
// if esc, cancel current button click
if (event.getCode() == KeyCode.ESCAPE){
btnCancel.requestFocus();
currentButton = null;
}
// if a button was clicked
else if (currentButton != null) {
// check if a button is already mapped to this key
for (int i = 1; i < lstKey.getItems().size(); i++) {
Button button = (Button)lstKey.getItems().get(i);
// update buttons text and remove key binding from command
if (button.getText().equals(event.getCode().toString())) {
button.setText("");
newKeyFactory.updateKey(button.getId(), button.getId());
}
}
// update text on the button
currentButton.setText(event.getCode().toString());
// update the control key
newKeyFactory.updateKey(event.getCode().toString(),
currentButton.getId());
// remove current button selection
currentButton = null;
changed = true;
btnCancel.requestFocus();
}
event.consume();
});
}
/**
* Cancel and exits the key bindings menu. Changes are not forced to be
* saved or fixed if invalid, and instead are defaulted back to the last
* successful saved state.
*/
public void cancel(){
((Stage)btnCancel.getScene().getWindow()).close();
}
/**
* Resets all key bindings to the built-in defaults.
*/
public void reset(){
lstKey.getItems().clear();
lstControl.getItems().clear();
lstDescription.getItems().clear();
newKeyFactory = new KeyFactory();
initializeTable();
populateTable();
changed = true;
}
/**
* Replace existing {@link KeyFactory} with the modified key bindings.
*/
public void save(){
if (isFactoryValid()) {
existingKeyFactory = newKeyFactory;
newKeyFactory = new KeyFactory();
changed = false;
existingKeyFactory.save(); // save persistently
loadNotification("Key bindings were successfully saved.", false);
} else {
loadNotification("One or more key bindings are missing. " +
"Failed to save.", true);
}
((Stage)btnCancel.getScene().getWindow()).close();
}
/**
* Checks the {@link KeyFactory} being modified is valid and that no
* commands are missing a key binding.
* @return True if valid, false if invalid
*/
private Boolean isFactoryValid(){
for (Map.Entry<String, ControlKey> entry : newKeyFactory.getKeyState().entrySet
()) {
if (entry.getKey().equals(entry.getValue().toString())){
return false;
}
}
return true;
}
/**
* Method used to stop a user from exiting key bindings without saving
* their changes to the {@link KeyFactory}.
* @param we {@link WindowEvent} close request to be consumed if settings
* have not been successfully saved.
*/
private void onExit(WindowEvent we){
// if modified KeyFactory hasn't been saved
if (changed){
loadNotification("Please cancel or save your changes before exiting" +
".", true);
we.consume();
}
}
/**
* Loads a popup window giving confirmation/warning of user activity.
* @param message the message to be displayed to the user
* @param warning true if the message to be displayed is due to user error
*/
private void loadNotification(String message, Boolean warning){
try {
NotificationController nc = (NotificationController)
loadPopupScene("notification.fxml",
"", Modality.APPLICATION_MODAL);
nc.setMessage(message, warning);
} catch (IOException e) {
e.printStackTrace();
}
}
}