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package mock.model;
import javafx.animation.AnimationTimer;
import mock.model.collider.Collision;
import mock.model.commandFactory.Command;
import mock.model.commandFactory.CompositeCommand;
import mock.model.commandFactory.CommandFactory;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.BoatStatusEnum;
import network.Messages.Enums.RaceStatusEnum;
import network.Messages.LatestMessages;
import shared.model.RunnableWithFramePeriod;
import java.util.Observable;
import java.util.Observer;
public class RaceLogic implements RunnableWithFramePeriod, Observer {
/**
* State of current race modified by this object
*/
private MockRace race;
/**
* High-level interface to AC35 protocol server
*/
private RaceServer server;
private CompositeCommand commands;
private boolean loopBool = true;
/**
* Initialises race loop with state and server message queue
* @param race state of race to modify
* @param messages to send to server
* @param compositeCommand Commands from clients to execute.
*/
public RaceLogic(MockRace race, LatestMessages messages, CompositeCommand compositeCommand) {
this.race = race;
this.server = new RaceServer(race, messages);
this.commands = compositeCommand;
race.getColliderRegistry().addObserver(this);
}
/**
* Initialise boats and start countdown timer
*/
@Override
public void run() {
prestartCountdown();
race.initialiseBoats();
countdown();
raceLoop();
}
public void boolFalse(){
loopBool = false;
}
/**
* The countdown timer until the prestart period is finished. This timer will stop 3 minutes before the race starts, and players can no longer start participating.
*/
private void prestartCountdown() {
long previousFrameTime = System.currentTimeMillis();
while (((race.getRaceStatusEnum() == RaceStatusEnum.PRESTART)
|| (race.getRaceStatusEnum() == RaceStatusEnum.NOT_ACTIVE)
|| (race.getRaceStatusEnum() == RaceStatusEnum.WARNING)) && loopBool) {
long currentTime = System.currentTimeMillis();
//Update race time.
race.updateRaceTime(currentTime);
//Update the race status based on the current time.
race.updateRaceStatusEnum();
//Provide boat's with an estimated time at next mark until the race starts.
race.setBoatsTimeNextMark(race.getRaceClock().getCurrentTime());
//Parse the race snapshot.
server.parseSnapshot();
waitForFramePeriod(previousFrameTime, currentTime, 50);
previousFrameTime = currentTime;
}
}
/**
* Countdown timer until race starts.
*/
private void countdown() {
long previousFrameTime = System.currentTimeMillis();
while (race.getRaceStatusEnum() != RaceStatusEnum.STARTED && loopBool) {
long currentTime = System.currentTimeMillis();
//Update race time.
race.updateRaceTime(currentTime);
//Update the race status based on the current time.
race.updateRaceStatusEnum();
//Provide boat's with an estimated time at next mark until the race starts.
race.setBoatsTimeNextMark(race.getRaceClock().getCurrentTime());
//Parse the race snapshot.
server.parseSnapshot();
// Change wind direction
race.changeWindDirection();
if (race.getRaceStatusEnum() == RaceStatusEnum.STARTED) {
race.setBoatsStatusToRacing();
}
waitForFramePeriod(previousFrameTime, currentTime, 50);
previousFrameTime = currentTime;
}
}
/**
* Timer that runs for the duration of the race, until all boats finish.
*/
private void raceLoop() {
long previousFrameTime = System.currentTimeMillis();
while (race.getRaceStatusEnum() != RaceStatusEnum.FINISHED && loopBool) {
//Get the current time.
long currentTime = System.currentTimeMillis();
//Execute commands from clients.
commands.execute();
//Update race time.
race.updateRaceTime(currentTime);
//As long as there is at least one boat racing, we still simulate the race.
if (race.getNumberOfActiveBoats() != 0) {
//Get the time period of this frame.
long framePeriod = currentTime - previousFrameTime;
//For each boat, we update its position, and generate a BoatLocationMessage.
for (MockBoat boat : race.getBoats()) {
//If it is still racing, update its position.
if (boat.getStatus() == BoatStatusEnum.RACING) {
race.updatePosition(boat, framePeriod, race.getRaceClock().getDurationMilli());
race.getColliderRegistry().rayCast(boat);
}
}
} else {
//Otherwise, the race is over!
raceFinished.start();
race.setRaceStatusEnum(RaceStatusEnum.FINISHED);
}
if (race.getNumberOfActiveBoats() != 0) {
// Change wind direction
race.changeWindDirection();
//Parse the race snapshot.
server.parseSnapshot();
//Update the last frame time.
previousFrameTime = currentTime;
}
waitForFramePeriod(previousFrameTime, currentTime, 50);
previousFrameTime = currentTime;
}
}
/**
* Broadcast that the race has finished.
*/
protected AnimationTimer raceFinished = new AnimationTimer(){
int iters = 0;
@Override
public void handle(long now) {
server.parseSnapshot();
if (iters > 500) {
stop();
}
iters++;
}
};
/**
* Returns the race state that this RaceLogic is simulating.
* @return Race state this RaceLogic is simulating.
*/
public MockRace getRace() {
return race;
}
@Override
public void update(Observable o, Object arg) {
Collision e = (Collision)arg;
// if(e.getBearing().degrees() == 0) System.out.println("Ahead");
// else if(e.getBearing().degrees() < 90) System.out.println("Starboard");
// else if(e.getBearing().degrees() > 270) System.out.println("Port");
// else System.out.println("Behind");
}
}