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67 lines
2.0 KiB
67 lines
2.0 KiB
package visualiser.Controllers2;
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import javafx.fxml.FXML;
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import javafx.scene.control.RadioButton;
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import javafx.stage.Modality;
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import java.io.IOException;
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/**
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* Controller for the opening title window.
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* Has two initial buttons for a user to decide how to play their game. Has a
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* burger-boat and comic sans styling to allure and entice users into playing
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* the game.
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*/
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public class TitleController extends Controller2 {
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private @FXML RadioButton dayModeRD;
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private @FXML RadioButton nightModeRD;
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/**
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* Method called when the 'host a game' button is pressed.
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* Opens the next window allowing a user to host their own game.
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* Currently used to run the RaceVision mock.
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* @throws IOException if main has problems
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*/
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public void hostAGame() throws IOException {
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loadScene("hostLobby.fxml");
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}
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/**
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* To be implemented at a later date- will open the next scene displaying
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* games a player can join. Place holder method for now!
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*/
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public void joinAGame() throws IOException {
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loadScene("lobby.fxml");
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}
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/**
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* Switches the css of the program to day mode theme
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*/
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public void setDayMode(){
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dayModeRD.getScene().getStylesheets().clear();
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dayModeRD.getScene().getStylesheets().add("/css/dayMode.css");
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nightModeRD.setSelected(false);
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}
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/**
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* Switches the css of the program to night mode theme
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*/
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public void setNightMode(){
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nightModeRD.getScene().getStylesheets().clear();
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nightModeRD.getScene().getStylesheets().add("/css/nightMode.css");
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dayModeRD.setSelected(false);
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}
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/**
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* Called when control button is pressed. New pop up window displaying controls
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*/
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public void showControls(){
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try {
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loadPopupScene("keyBindings.fxml",
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"Game Controls", Modality.WINDOW_MODAL);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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} |