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105 lines
2.9 KiB
105 lines
2.9 KiB
package visualiser.layout;
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import javafx.geometry.Point3D;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.image.PixelWriter;
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import javafx.scene.image.WritableImage;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.Box;
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import javafx.scene.shape.MeshView;
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import javafx.scene.shape.TriangleMesh;
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import visualiser.utils.PerlinNoiseGenerator;
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/**
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* Created by fwy13 on 10/09/17.
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*/
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public class SeaSurface {
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private float[][] noiseArray;
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private Subject3D surface;
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public SeaSurface(int size, double freq, double x, double z){
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noiseArray = PerlinNoiseGenerator.createNoise(size, freq);
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createSurface();
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surface.setZ(z);
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surface.setX(x);
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}
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private void createSurface(){
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Image diffuseMap = createImage(noiseArray.length, noiseArray);
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PhongMaterial material = new PhongMaterial();
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material.setDiffuseMap(diffuseMap);
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material.setSpecularColor(Color.WHITE);
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Plane3D seaPlane = new Plane3D(noiseArray.length, noiseArray.length, 10, 10);
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MeshView seaSurface = new MeshView(seaPlane);
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// Box seaSurface = new Box(noiseArray.length, 0.1, noiseArray.length);
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seaSurface.setMaterial(material);
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//seaSurface.setRotationAxis(new Point3D(1, 0, 0));
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//seaSurface.setRotate(90);
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surface = new Subject3D(seaSurface);
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}
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/**
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* Create texture for uv mapping
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* @param size
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* @param noise
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* @return
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*/
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private Image createImage(double size, float[][] noise) {
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int width = (int) size;
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int height = (int) size;
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WritableImage wr = new WritableImage(width, height);
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PixelWriter pw = wr.getPixelWriter();
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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float value = noise[x][y];
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double gray = normalizeValue(value, -.5, .5, 0., 1.);
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gray = clamp(gray, 0, 1);
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Color brightBlue = new Color(0.06, 0.5, .78, 1);
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Color lightBlue = new Color(0.15, 0.68, .88, 1);
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Color lighterBlue = new Color(0.28, 0.73, .91, 1);
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Color color = Color.WHITE.interpolate(brightBlue, gray).interpolate(lighterBlue, gray).interpolate(lightBlue, gray);
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pw.setColor(x, y, color);
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}
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}
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return wr;
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}
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private static double normalizeValue(double value, double min, double max, double newMin, double newMax) {
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return (value - min) * (newMax - newMin) / (max - min) + newMin;
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}
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private static double clamp(double value, double min, double max) {
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if (Double.compare(value, min) < 0)
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return min;
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if (Double.compare(value, max) > 0)
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return max;
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return value;
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}
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public Subject3D getSurface(){
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return surface;
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}
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}
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