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package visualiser.gameController;
import network.BinaryMessageEncoder;
import network.MessageEncoders.RaceVisionByteEncoder;
import network.Messages.BoatAction;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.MessageType;
import visualiser.gameController.Keys.ControlKey;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.SocketException;
import java.nio.ByteBuffer;
/**
* Basic service for sending key presses to game server
*/
public class ControllerClient {
/**
* Socket to server
*/
Socket socket;
/**
* Output stream wrapper for socket to server
*/
DataOutputStream outputStream;
/**
* Initialise controller client with live socket.
* @param socket to server
*/
public ControllerClient(Socket socket) {
this.socket = socket;
try {
this.outputStream = new DataOutputStream(socket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Send a keypress to server
* @param key to send
* @throws IOException if socket write fails
*/
public void sendKey(ControlKey key) throws IOException {
BoatActionEnum protocolCode = key.getProtocolCode();
if(protocolCode != BoatActionEnum.NOT_A_STATUS) {
byte[] bytes = new byte[4];
ByteBuffer.wrap(bytes).putInt(protocolCode.getValue());
BoatActionEnum boatActionEnum = BoatActionEnum.fromByte(bytes[3]);
BoatAction boatAction = new BoatAction(boatActionEnum);
byte[] encodedBoatAction = RaceVisionByteEncoder.boatActionMessage(boatAction);
BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, System.currentTimeMillis(), 0,
(short) encodedBoatAction.length, encodedBoatAction);
System.out.println("Sending out key: " + boatActionEnum);
outputStream.write(binaryMessage.getFullMessage());
}
}
}