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package visualiser.gameController;
import network.BinaryMessageDecoder;
import network.MessageDecoders.BoatActionDecoder;
import network.Messages.Enums.BoatActionEnum;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.io.DataInputStream;
import java.io.IOException;
import java.net.Socket;
/**
* Service for dispatching key press data to race from client
*/
public class ControllerServer implements Runnable {
/**
* Socket to client
*/
private Socket socket;
/**
* Wrapper for input from client
*/
private DataInputStream inputStream;
/**
* Initialise server-side controller with live client socket
* @param socket to client
*/
public ControllerServer(Socket socket) {
this.socket = socket;
try {
this.inputStream = new DataInputStream(this.socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Wait for controller key input from client and loop.
*/
@Override
public void run() {
while(true) {
byte[] message = new byte[20];
try {
if (inputStream.available() > 0) {
inputStream.read(message);
BinaryMessageDecoder encodedMessage = new BinaryMessageDecoder(message);
BoatActionDecoder boatActionDecoder = new BoatActionDecoder(encodedMessage.getMessageBody());
BoatActionEnum decodedMessage = boatActionDecoder.getBoatAction();
int key = decodedMessage.getValue();
System.out.println("Received key: " + key);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}