162 lines
4.3 KiB
Java
162 lines
4.3 KiB
Java
package visualiser.layout;
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import javafx.collections.ListChangeListener;
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import javafx.collections.ObservableList;
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import javafx.geometry.Point3D;
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import javafx.scene.Group;
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import javafx.scene.PerspectiveCamera;
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import javafx.scene.SubScene;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Shape3D;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Translate;
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/**
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* Control for rendering 3D objects visible through a PerspectiveCamera. Implements Adapter Pattern to
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* interface with camera, and allows clients to add shapes to the scene. All scenes contain sea plane and
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* sky box, whose textures are set with special methods.
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*/
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public class View3D extends Pane {
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/**
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* Observable list of renderable items
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*/
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private ObservableList<Subject3D> items;
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/**
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* Rendering container for shapes
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*/
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private Group world;
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/**
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* Near limit of view frustum
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*/
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private double nearClip;
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/**
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* Far limit of view frustum
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*/
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private double farClip;
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/**
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* Camera origin
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*/
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private Translate pivot;
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/**
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* Distance of camera from pivot point
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*/
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private Translate distance;
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/**
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* Angle along ground between z-axis and camera
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*/
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private Rotate yaw;
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/**
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* Angle between ground plane and camera direction
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*/
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private Rotate pitch;
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private PerspectiveCamera camera;
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/**
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* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
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*/
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public View3D() {
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world = new Group();
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SubScene scene = new SubScene(world, 300, 300);
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scene.widthProperty().bind(this.widthProperty());
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scene.heightProperty().bind(this.heightProperty());
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scene.setFill(new Color(0.2, 0.6, 1, 1));
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scene.setCamera(buildCamera());
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this.getChildren().add(scene);
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}
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/**
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* Sets up camera view frustum and binds transformations
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* @return perspective camera
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*/
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private PerspectiveCamera buildCamera() {
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PerspectiveCamera camera = new PerspectiveCamera(true);
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// Set up view frustum
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nearClip = 0.1;
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farClip = 3000.0;
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camera.setNearClip(nearClip);
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camera.setFarClip(farClip);
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// Set up transformations
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pivot = new Translate();
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distance = new Translate();
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yaw = new Rotate(0, Rotate.Y_AXIS);
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pitch = new Rotate(0, Rotate.X_AXIS);
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camera.getTransforms().addAll(pivot, yaw, pitch, distance);
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centerCamera();
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this.camera = camera;
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return camera;
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}
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public void setItems(ObservableList<Subject3D> items) {
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this.items = items;
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this.items.addListener((ListChangeListener<? super Subject3D>) c -> {
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while(c.next()) {
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if (c.wasRemoved() || c.wasAdded()) {
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for (Subject3D shape : c.getRemoved()) world.getChildren().remove(shape.getMesh());
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for (Subject3D shape : c.getAddedSubList()) world.getChildren().add(shape.getMesh());
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}
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}
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});
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}
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public void setNearClip(double nearClip) {
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this.nearClip = nearClip;
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}
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public void setFarClip(double farClip) {
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this.farClip = farClip;
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}
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public void updatePivot(Translate pivot) {
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this.pivot.setX(pivot.getX());
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this.pivot.setY(pivot.getY());
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this.pivot.setZ(pivot.getZ());
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}
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public void updatePosition(double x, double y, double z) {
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this.distance.setX(x);
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this.distance.setY(y);
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this.distance.setZ(z);
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}
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/**
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* Set distance of camera from pivot
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* @param distance in units
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*/
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public void setDistance(double distance) {
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this.distance.setZ(-distance);
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}
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/**
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* Set angle of camera from z-axis along ground
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* @param yaw in degrees
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*/
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public void setYaw(double yaw) {
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this.yaw.setAngle(yaw);
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}
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/**
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* Set elevation of camera
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* @param pitch in degrees
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*/
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public void setPitch(double pitch) {
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this.pitch.setAngle(-pitch);
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}
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public void centerCamera(){
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}
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public void rotateCamera(double angle, double x, double y, double z){
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camera.setRotationAxis(new Point3D(x, y, z));
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camera.setRotate(-90);
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}
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}
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