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package visualiser.gameController;
import network.BinaryMessageEncoder;
import network.Exceptions.InvalidMessageException;
import network.MessageEncoders.RaceVisionByteEncoder;
import network.Messages.AC35Data;
import network.Messages.BoatAction;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.MessageType;
import visualiser.gameController.Keys.ControlKey;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.SocketException;
import java.nio.ByteBuffer;
import java.util.concurrent.BlockingQueue;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Basic service for sending key presses to game server
*/
public class ControllerClient {
/**
* Queue of messages to be sent to server.
*/
private BlockingQueue<AC35Data> outgoingMessages;
/**
* Initialise controller client with live socket.
* @param outgoingMessages Queue to place messages on to send to server.
*/
public ControllerClient(BlockingQueue<AC35Data> outgoingMessages) {
this.outgoingMessages = outgoingMessages;
}
/**
* Send a keypress to server
* @param key to send
* @throws InterruptedException If thread is interrupted while writing message to outgoing message queue.
*/
public void sendKey(ControlKey key) throws InterruptedException {
BoatActionEnum protocolCode = key.getProtocolCode();
if(protocolCode != BoatActionEnum.NOT_A_STATUS) {
BoatAction boatAction = new BoatAction(protocolCode);
outgoingMessages.put(boatAction);
}
}
}