You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

442 lines
20 KiB

package seng302.Model;
import javafx.animation.AnimationTimer;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import org.geotools.referencing.GeodeticCalculator;
import seng302.Constants;
import seng302.DataInput.RaceDataSource;
import seng302.MockOutput;
import seng302.Networking.Messages.BoatLocation;
import seng302.Networking.Messages.BoatStatus;
import seng302.Networking.Messages.Enums.BoatStatusEnum;
import seng302.Networking.Messages.RaceStatus;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import static java.lang.Math.cos;
import static java.lang.Math.max;
import static java.lang.Math.min;
/**
* Parent class for races
* Created by fwy13 on 3/03/17.
*/
public class Race implements Runnable {
//protected Boat[] startingBoats;
protected ObservableList<Boat> startingBoats;
protected List<Leg> legs;
protected int boatsFinished = 0;
protected long totalTimeElapsed;
protected int scaleFactor=25;
protected int PRERACE_TIME = 180000; //time in milliseconds to pause during pre-race. At the moment, 3 minutes
private long startTime;
protected boolean countdownFinish = false;
protected boolean runRace = true;
private int lastFPS = 20;
private int raceId;
private int dnfChance = 0; //percentage chance a boat fails at each checkpoint
private MockOutput mockOutput;
private static int boatOffset = 0;
private int finished = 0;
private List<GPSCoordinate> boundary;
///Wind direction bearing.
private double windDirection = 0;
///Wind speed (knots). Convert this to millimeters per second before passing to RaceStatus.
private double windSpeed = 0;
/**
* Initailiser for Race
*
* @param boats Takes in an array of boats that are participating in the race.
* @param legs Number of marks in order that the boats pass in order to complete the race.
* @param scaleFactor for race
*/
public Race(List<Boat> boats, List<Leg> legs, int raceID, int scaleFactor, MockOutput mockOutput, List<GPSCoordinate> boundary) {
this.startingBoats = FXCollections.observableArrayList(boats);
this.legs = legs;
this.legs.add(new Leg("Finish", this.legs.size()));
this.raceId = raceID;
this.scaleFactor = scaleFactor;
this.mockOutput = mockOutput;
this.boundary = boundary;
this.windSpeed = 12;//TODO could use input parameters for these. And should fluctuate during race.
this.windDirection = 180;
//TODO refactor
this.startTime = System.currentTimeMillis() + (this.PRERACE_TIME / this.scaleFactor);
if (startingBoats != null && startingBoats.size() > 0) {
initialiseBoats();
}
}
public Race(RaceDataSource raceData, int scaleFactor, MockOutput mockOutput) {
this(raceData.getBoats(), raceData.getLegs(), raceData.getRaceId(), scaleFactor, mockOutput, raceData.getBoundary());
}
/**
* Calculates the boats next GPS position based on its distance travelled and heading
*
* @param oldCoordinates GPS coordinates of the boat's starting position
* @param distanceTravelled distance in nautical miles
* @param azimuth boat's current direction. Value between -180 and 180
* @return The boat's new coordinate
*/
public static GPSCoordinate calculatePosition(GPSCoordinate oldCoordinates, double distanceTravelled, double azimuth) {
//Find new coordinate using current heading and distance
GeodeticCalculator geodeticCalculator = new GeodeticCalculator();
//Load start point into calculator
Point2D startPoint = new Point2D.Double(oldCoordinates.getLongitude(), oldCoordinates.getLatitude());
geodeticCalculator.setStartingGeographicPoint(startPoint);
//load direction and distance tranvelled into calculator
geodeticCalculator.setDirection(azimuth, distanceTravelled * Constants.NMToMetersConversion);
//get new point
Point2D endPoint = geodeticCalculator.getDestinationGeographicPoint();
return new GPSCoordinate(endPoint.getY(), endPoint.getX());
}
/**
* Runnable for the thread.
*/
public void run() {
initialiseBoats();
countdownTimer();
}
/**
* Starts the heartbeat timer, which sends a heartbeat message every so often (i.e., 5 seconds).
*/
/**
* Countdown timer until race starts. Use PRERACE_TIME to set countdown duration.
*/
protected void countdownTimer() {
AnimationTimer timer = new AnimationTimer() {
long currentTime = System.currentTimeMillis();
//long startTime = currentTime + (PRERACE_TIME / scaleFactor);
//long minutes;
//long hours;
long timeLeft;
@Override
public void handle(long arg0) {
timeLeft = startTime - currentTime;
ArrayList<BoatStatus> boatStatuses = new ArrayList<>();
//For each boat, we update it's position, and generate a BoatLocationMessage.
for (int i = 0; i < startingBoats.size(); i++) {
Boat boat = startingBoats.get((i + boatOffset) % startingBoats.size());
if (boat != null) {
mockOutput.parseBoatLocation(boat.getSourceID(), boat.getCurrentPosition().getLatitude(), boat.getCurrentPosition().getLongitude(), boat.getHeading(), 0);
boatStatuses.add(new BoatStatus(boat.getSourceID(),
boat.getCurrentLeg().getLegNumber() >= 0 ? BoatStatusEnum.RACING : BoatStatusEnum.DNF, boat.getCurrentLeg().getLegNumber()));
}
}
boatOffset = (boatOffset + 1) % (startingBoats.size());
if (timeLeft <= 60000/scaleFactor && timeLeft > 0) {
RaceStatus raceStatus = new RaceStatus(System.currentTimeMillis(), raceId, 2, startTime, BoatLocation.convertHeadingDoubleToInt(windDirection), (int) (windSpeed * Constants.KnotsToMMPerSecond), 1, boatStatuses);
mockOutput.parseRaceStatus(raceStatus);
}
else if (timeLeft <= 0) {
countdownFinish = true;
if (runRace) {
simulateRace();
}
stop();
}
else {
RaceStatus raceStatus = new RaceStatus(System.currentTimeMillis(), raceId, 1, startTime, BoatLocation.convertHeadingDoubleToInt(windDirection), (int) (windSpeed * Constants.KnotsToMMPerSecond),1, boatStatuses);
mockOutput.parseRaceStatus(raceStatus);
}
currentTime = System.currentTimeMillis();
}
};
timer.start();
//countdownFinish = true;
}
/**
* Starts the Race Simulation, playing the race start to finish with the timescale.
* This prints the boats participating, the order that the events occur in time order, and the respective information of the events.
*/
private void simulateRace() {
System.setProperty("javafx.animation.fullspeed", "true");
for (Boat boat : startingBoats) {
boat.setStarted(true);
}
new AnimationTimer() {
//Start time of loop.
long timeRaceStarted = System.currentTimeMillis();
@Override
public void handle(long arg0) {
if (boatsFinished < startingBoats.size()) {
//Get the current time.
long currentTime = System.currentTimeMillis();
//Update the total elapsed time.
totalTimeElapsed = currentTime - timeRaceStarted;
ArrayList<BoatStatus> boatStatuses = new ArrayList<BoatStatus>();
finished = 0;
//For each boat, we update it's position, and generate a BoatLocationMessage.
for (int i = 0; i < startingBoats.size(); i++) {
Boat boat = startingBoats.get((i + boatOffset) % startingBoats.size());
if (boat != null) {
//Update position.
if (boat.getTimeFinished() < 0) {
updatePosition(boat, Math.round(1000 / lastFPS) > 20 ? 15 : Math.round(1000 / lastFPS));
checkPosition(boat, totalTimeElapsed);
}
if (boat.getTimeFinished() > 0) {
mockOutput.parseBoatLocation(boat.getSourceID(), boat.getCurrentPosition().getLatitude(), boat.getCurrentPosition().getLongitude(), boat.getHeading(), boat.getVelocity());
boatStatuses.add(new BoatStatus(boat.getSourceID(), BoatStatusEnum.FINISHED, boat.getCurrentLeg().getLegNumber()));
finished++;
} else {
mockOutput.parseBoatLocation(boat.getSourceID(), boat.getCurrentPosition().getLatitude(), boat.getCurrentPosition().getLongitude(), boat.getHeading(), boat.getVelocity());
boatStatuses.add(new BoatStatus(boat.getSourceID(),
boat.getCurrentLeg().getLegNumber() >= 0 ? BoatStatusEnum.RACING : BoatStatusEnum.DNF, boat.getCurrentLeg().getLegNumber()));
}
if (startingBoats.size()==finished){
RaceStatus raceStatus = new RaceStatus(System.currentTimeMillis(), raceId, 4, startTime, BoatLocation.convertHeadingDoubleToInt(windDirection), (int) (windSpeed * Constants.KnotsToMMPerSecond), 2, boatStatuses);//TODO FIX replace magic values.
mockOutput.parseRaceStatus(raceStatus);
}
} else {
stop();
}
}
boatOffset = (boatOffset + 1) % (startingBoats.size());
RaceStatus raceStatus = new RaceStatus(System.currentTimeMillis(), raceId, 3, startTime, BoatLocation.convertHeadingDoubleToInt(windDirection), (int) (windSpeed * Constants.KnotsToMMPerSecond), 2, boatStatuses);//TODO FIX replace magic values.
mockOutput.parseRaceStatus(raceStatus);
}
}
}.start();
}
public void initialiseBoats() {
Leg officialStart = legs.get(0);
String name = officialStart.getName();
Marker endMarker = officialStart.getEndMarker();
ArrayList<Marker> startMarkers = getSpreadStartingPositions();
for (int i = 0; i < startingBoats.size(); i++) {
Boat boat = startingBoats.get(i);
if (boat != null) {
boat.setScaledVelocity(boat.getVelocity() * scaleFactor);
Leg startLeg = new Leg(name, 0);
boat.setCurrentPosition(startMarkers.get(i).getAverageGPSCoordinate());
startLeg.setStartMarker(startMarkers.get(i));
startLeg.setEndMarker(endMarker);
startLeg.calculateDistance();
boat.setCurrentLeg(startLeg);
boat.setHeading(boat.calculateHeading());
boat.setTimeSinceTackChange(999999);//We set a large time since tack change so that it calculates a new VMG when the simulation starts.
}
}
}
/**
* Creates a list of starting positions for the different boats, so they do not appear cramped at the start line
*
* @return list of starting positions
*/
public ArrayList<Marker> getSpreadStartingPositions() {
int nBoats = startingBoats.size();
Marker marker = legs.get(0).getStartMarker();
GeodeticCalculator initialCalc = new GeodeticCalculator();
initialCalc.setStartingGeographicPoint(marker.getMark1().getLongitude(), marker.getMark1().getLatitude());
initialCalc.setDestinationGeographicPoint(marker.getMark2().getLongitude(), marker.getMark2().getLatitude());
double azimuth = initialCalc.getAzimuth();
double distanceBetweenMarkers = initialCalc.getOrthodromicDistance();
double distanceBetweenBoats = distanceBetweenMarkers / (nBoats + 1);
GeodeticCalculator positionCalc = new GeodeticCalculator();
positionCalc.setStartingGeographicPoint(marker.getMark1().getLongitude(), marker.getMark1().getLatitude());
ArrayList<Marker> positions = new ArrayList<>();
for (int i = 0; i < nBoats; i++) {
positionCalc.setDirection(azimuth, distanceBetweenBoats);
Point2D position = positionCalc.getDestinationGeographicPoint();
positions.add(new Marker(new GPSCoordinate(position.getY(), position.getX())));
positionCalc = new GeodeticCalculator();
positionCalc.setStartingGeographicPoint(position);
}
return positions;
}
/**
* Sets the chance each boat has of failing at a gate or marker
*
* @param chance percentage chance a boat has of failing per checkpoint.
*/
protected void setDnfChance(int chance) {
if (chance >= 0 && chance <= 100) {
dnfChance = chance;
}
}
protected boolean doNotFinish() {
Random rand = new Random();
return rand.nextInt(100) < dnfChance;
}
/**
* Calculates the distance a boat has travelled and updates its current position according to this value.
*
* @param boat to be updated
* @param millisecondsElapsed since last update
*/
protected void updatePosition(Boat boat, int millisecondsElapsed) {
//distanceTravelled = velocity (nm p hr) * time taken to update loop
double distanceTravelled = (boat.getVelocity() * this.scaleFactor * millisecondsElapsed) / 3600000;
double totalDistanceTravelled = distanceTravelled + boat.getDistanceTravelledInLeg();
boolean finish = boat.getCurrentLeg().getName().equals("Finish");
if (!finish) {
double totalDistanceTravelledInTack = distanceTravelled + boat.getDistanceTravelledInTack();
double bound1 = (boat.calculateBearingToDestination() - 90) % 360;
double bound2 = (boat.calculateBearingToDestination() + 90) % 360;
//TODO the actual bearing bounds need to be the interval in which the boat won't go out of bounds.
bound1 = 0;
bound2 = 360;
boat.setTimeSinceTackChange(boat.getTimeSinceTackChange() + this.scaleFactor * millisecondsElapsed);
//How fast a boat can turn, in degrees per millisecond.
double turnRate = 0.03; //Roughly 30 per second, or 12 seconds per revolution.
//How much the boat is allowed to turn, considering how long since it last turned.
double turnAngle = turnRate * boat.getTimeSinceTackChange();
//System.out.println("boat " + boat.getAbbrev() + " turn angle is " + turnAngle + ".");//TEMP DEBUG REMOVE
//Find the bounds on what angle the boat is allowed to travel at.
bound1 = boat.getHeading() - turnAngle;
bound2 = boat.getHeading() + turnAngle;
VMG newHeading = boat.getPolars().calculateVMG(this.windDirection, this.windSpeed,
boat.calculateBearingToDestination(), bound1, bound2);
// if (!GPSCoordinate.isInsideBoundary(calculatePosition(boat.getCurrentPosition(),
// 1, azimuth), boundary)){
// System.out.println("LDFSGSDFG");
// double tempHeading = (newHeading.bearing+90)%360;
// newHeading.bearing = tempHeading;
// }
//Is this new VMG better than the current VMG?
double angleBetweenDestAndHeading = boat.getHeading() - boat.calculateBearingToDestination();
double angleBetweenDestAndNewVMG = newHeading.getBearing() - boat.calculateBearingToDestination();
double currentVelocity = cos(Math.toRadians(angleBetweenDestAndHeading)) * boat.getVelocity();
double vmgVelocity = cos(Math.toRadians(angleBetweenDestAndNewVMG)) * newHeading.getSpeed();
//System.out.println("boat " + boat.getAbbrev() + " current velocity is " + currentVelocity + " knots, possible VMG is " + vmgVelocity + " knots.");//TEMP DEBUG REMOVE
if (vmgVelocity > currentVelocity) {
boat.setHeading(newHeading.getBearing());
boat.setVelocity(newHeading.getSpeed());
boat.setTimeSinceTackChange(0);
//System.out.println("boat " + boat.getAbbrev() + " has a new bearing " + boat.getHeading() + " degrees, and is " + boat.calculateDistanceToNextMarker() + " nautical miles to the next marker. Velocity to next marker is " + boat.getVelocity() + " knots.");//TEMP DEBUG REMOVE
}
//TODO one way to fix the boat's rapid turning it to only update the velocity/heading every X seconds (e.g., every 5 seconds).
//TODO may need a lower tack period
//TODO another way would be to allow boats use a better VMG if it is within turnRate * timeSinceTackChange. E.g., after 100ms a boat can select a more optimal VMG within 5deg of their current bearing. After 500ms VMG can be within 25deg of current bearing. After 2sec it can be 100deg of bearing, etc...
//calc the distance travelled in a straight line to windward
//double angleBetweenDestAndHeading = boat.getHeading() - boat.calculateBearingToDestination();
totalDistanceTravelled = cos(Math.toRadians(angleBetweenDestAndHeading))*totalDistanceTravelledInTack;
boat.setDistanceTravelledInLeg(totalDistanceTravelled);
//Calculate boat's new position by adding the distance travelled onto the start point of the leg
double azimuth = boat.getHeading();
if (azimuth > 180) {
azimuth = azimuth - 360;
}
boat.setCurrentPosition(calculatePosition(boat.getCurrentPosition(),
totalDistanceTravelledInTack, azimuth));
}
}
protected void checkPosition(Boat boat, long timeElapsed) {
//System.out.println(boat.getDistanceTravelledInLeg());
//System.out.println(boat.getCurrentLeg().getDistance());
//System.out.println(" ");
//if (boat.getDistanceTravelledInLeg() > boat.getCurrentLeg().getDistance()) {
//The distance (in nautical miles) within which the boat needs to get in order to consider that it has reached the marker.
double epsilon = 100.0 / Constants.NMToMetersConversion; //100 meters. TODO should be more like 5-10.
if (boat.calculateDistanceToNextMarker() < epsilon) {
//boat has passed onto new leg
if (boat.getCurrentLeg().getName().equals("Finish")) {
//boat has finished
boatsFinished++;
boat.setTimeFinished(timeElapsed);
boat.setTimeFinished(timeElapsed);
} else if (doNotFinish()) {
boatsFinished++;
boat.setTimeFinished(timeElapsed);
boat.setCurrentLeg(new Leg("DNF", -1));
boat.setVelocity(0);
boat.setScaledVelocity(0);
} else {
//Calculate how much the boat overshot the marker by
boat.setDistanceTravelledInLeg(boat.getDistanceTravelledInLeg() - boat.getCurrentLeg().getDistance());
//Move boat on to next leg
Leg nextLeg = legs.get(boat.getCurrentLeg().getLegNumber() + 1);
boat.setCurrentLeg(nextLeg);
//Add overshoot distance into the distance travelled for the next leg
boat.setDistanceTravelledInLeg(boat.getDistanceTravelledInLeg());
//Setting a high value for this allows the boat to immediately do a large turn, as it has needs to in order to get to the next mark.
boat.setTimeSinceTackChange(999999);
}
}
}
/**
* Returns the boats that have started the race.
*
* @return ObservableList of Boat class that participated in the race.
* @see ObservableList
* @see Boat
*/
public ObservableList<Boat> getStartingBoats() {
return startingBoats;
}
}