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package seng302.Model;
import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import seng302.Controllers.RaceController;
import java.util.ArrayList;
import java.util.Random;
/**
* Parent class for races
* Created by fwy13 on 3/03/17.
*/
public abstract class Race implements Runnable {
//protected BoatInRace[] startingBoats;
protected ObservableList<BoatInRace> startingBoats;
protected ArrayList<Leg> legs;
protected RaceController controller;
protected int boatsFinished = 0;
protected long totalTimeElapsed;
protected int scaleFactor;
private int SLEEP_TIME = 100; //time in milliseconds to pause in a paced loop
protected int PRERACE_TIME = 100;//Integer.MAX_VALUE; //time in milliseconds to pause during pre-race
private boolean timerEnabled = true;
/**
* Initailiser for Race
*
* @param boats Takes in an array of boats that are participating in the race.
* @param legs Number of marks in order that the boats pass in order to complete the race.
*/
public Race(BoatInRace[] boats, ArrayList<Leg> legs, RaceController controller, int scaleFactor) {
if (boats.length > 0) {
for (BoatInRace boat : boats) {
if (boat != null) {
boat.setScaledVelocity(boat.getVelocity() * scaleFactor);
}
}
}
this.startingBoats = FXCollections.observableArrayList(boats);
this.legs = legs;
this.legs.add(new Leg("Finish", this.legs.size()));
this.controller = controller;
this.scaleFactor = scaleFactor;
}
/**
* Constructor for Race class
*
* @param boats boats participating in the race.
* @param legs legs that there are in the race.
*/
public Race(BoatInRace[] boats, ArrayList<Leg> legs, int scaleFactor) {
if (boats.length > 0) {
for (BoatInRace boat : boats) {
if (boat != null) {
boat.setScaledVelocity(boat.getVelocity() * scaleFactor);
}
}
}
this.startingBoats = FXCollections.observableArrayList(boats);
this.legs = legs;
this.legs.add(new Leg("Finish", this.legs.size()));
this.scaleFactor = scaleFactor;
}
/**
* Runnable for the thread.
*/
public void run() {
setControllerListeners();
preRace();
if (timerEnabled) countdownTimer();
simulateRace();
}
/**
* Disable the timer
*/
public void disableTimer() {
timerEnabled = false;
}
/**
* Initialises the boats,
* Sets the boats' current to the first leg in the race
*/
private void preRace() {
//show the boats participating.
for (int i = 0; i < startingBoats.size(); i++) {
if (startingBoats.get(i) != null) {
startingBoats.get(i).setCurrentLeg(legs.get(0));
}
}
}
/**
* Countdown timer until race starts. Use PRERACE_TIME to set countdown duration.
*/
protected void countdownTimer() {
long currentTime = System.currentTimeMillis();
long startTime = currentTime + PRERACE_TIME;
long minutes;
long currentTimeInSeconds;
long remainingSeconds;
long hours;
long timeLeft;
long timeLoopEnded;
while (currentTime <= startTime) {
timeLeft = startTime - currentTime;
if (timeLeft == 0 && controller != null) {
updateTime("Race is starting...");
} else {
currentTimeInSeconds = timeLeft / 1000;
minutes = currentTimeInSeconds / 60;
remainingSeconds = currentTimeInSeconds % 60;
hours = minutes / 60;
minutes = minutes % 60;
if (controller != null) {
updateTime(String.format("Race clock: -%02d:%02d:%02d", hours, minutes, remainingSeconds));
}
}
try {
timeLoopEnded = System.currentTimeMillis();
Thread.sleep(SLEEP_TIME - (timeLoopEnded - currentTime));
} catch (InterruptedException e) {
e.printStackTrace();
}
currentTime = System.currentTimeMillis();
}
}
/**
* Takes total time elapsed and format to hour:minute:second
* @return Formatted time as string
*/
protected String calcTimer() {
long minutes;
long currentTimeInSeconds;
long remainingSeconds;
long hours;
currentTimeInSeconds = totalTimeElapsed / 1000;
long scaledTimeInSeconds = currentTimeInSeconds * scaleFactor;
minutes = scaledTimeInSeconds / 60;
remainingSeconds = scaledTimeInSeconds % 60;
hours = minutes / 60;
minutes = minutes % 60;
return String.format("Race clock: %02d:%02d:%02d", hours, minutes, remainingSeconds);
}
/**
* Updates the calculated time to the timer label
* @param time The calculated time from calcTimer() method
*/
protected void updateTime(String time){
Platform.runLater(() -> {controller.setTimer(time);});
}
/**
* Update the calculated fps to the fps label
* @param fps The new calculated fps value
*/
private void updateFPS(int fps) {
Platform.runLater(() -> {controller.setFrames("FPS: " + fps);});
}
private boolean doNotFinish() {
Random rand = new Random();
return rand.nextInt(100) < 1;
}
/**
* Starts the Race Simulation, playing the race start to finish with the timescale.
* This prints the boats participating, the order that the events occur in time order, and the respective information of the events.
*/
private void simulateRace() {
System.setProperty("javafx.animation.fullspeed", "true");
new AnimationTimer() {
long timeRaceStarted = System.currentTimeMillis();
int fps = 0;
long timeCurrent = System.currentTimeMillis();
@Override
public void handle(long arg0) {
/*long timeLoopStarted;
long timeLoopEnded;
int fps = 0;*/
if (boatsFinished < startingBoats.size()) {
//timeLoopStarted = System.currentTimeMillis();
totalTimeElapsed = System.currentTimeMillis() - timeRaceStarted;
for (BoatInRace boat : startingBoats) {
if (boat != null && !boat.isFinished()) {
updatePosition(boat, SLEEP_TIME);
checkPosition(boat, totalTimeElapsed);
}
}
if (controller != null) controller.updateMap(startingBoats);
if (timerEnabled)
updateTime(calcTimer());
} else {
//Exit animation timer
updateTime(calcTimer());
updateFPS(0); //race ended so fps = 0
stop(); //exit animation timer
}
fps++;
if ((System.currentTimeMillis()-timeCurrent) > 1000){
updateFPS(fps);
fps = 0;
timeCurrent = System.currentTimeMillis();
}
;
/*fps++;
try {
timeLoopEnded = System.currentTimeMillis();
Thread.sleep(SLEEP_TIME - (timeLoopEnded - timeLoopStarted));
} catch (InterruptedException e) {
return;
}*/
};
//System.out.println("Avg fps:" + fps/(totalTimeElapsed/1000));
}.start();
}
/**
* Checks the position of the boat, this updates the boats current position.
*
* @param boat Boat that the postion is to be updated for.
* @param timeElapsed Time that has elapse since the start of the the race.
* @see BoatInRace
*/
protected void checkPosition(BoatInRace boat, long timeElapsed) {
if (boat.getDistanceTravelledInLeg() > boat.getCurrentLeg().getDistance()) {
//boat has passed onto new leg
if (boat.getCurrentLeg().getName().equals("Finish")) {
//boat has finished
boatsFinished++;
boat.setFinished(true);
boat.setTimeFinished(timeElapsed);
} else if(doNotFinish()) {
boatsFinished++;
boat.setFinished(true);
boat.setCurrentLeg(new Leg("DNF",-1));
} else {
//Calculate how much the boat overshot the marker by
boat.setDistanceTravelledInLeg(boat.getDistanceTravelledInLeg() - boat.getCurrentLeg().getDistance());
//Move boat on to next leg
Leg nextLeg = legs.get(boat.getCurrentLeg().getLegNumber() + 1);
boat.setCurrentLeg(nextLeg);
//Add overshoot distance into the distance travelled for the next leg
boat.setDistanceTravelledInLeg(boat.getDistanceTravelledInLeg());
}
//Update the boat display table in the GUI to reflect the leg change
FXCollections.sort(startingBoats, (a, b) -> b.getCurrentLeg().getLegNumber() - a.getCurrentLeg().getLegNumber());
}
}
/**
* Update call for the controller.
*/
protected void setControllerListeners() {
if (controller != null) controller.setInfoTable(this);
}
/**
* Returns the boats that have started the race.
*
* @return ObservableList of BoatInRace class that participated in the race.
* @see ObservableList
* @see BoatInRace
*/
public ObservableList<BoatInRace> getStartingBoats() {
return startingBoats;
}
/**
* Updates the boat's gps coordinates depending on time elapsed
* @param boat
* @param millisecondsElapsed
*/
protected abstract void updatePosition(BoatInRace boat, int millisecondsElapsed);
}