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package visualiser.model;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.SubScene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
/**
* Control for rendering 3D objects visible through a PerspectiveCamera. Implements Adapter Pattern to
* interface with camera, and allows clients to add shapes to the scene. All scenes contain sea plane and
* sky box, whose textures are set with special methods.
*/
public class View3D extends Pane {
/**
* Observable list of renderable items
*/
private ObservableList<Shape3D> items;
/**
* Rendering container for shapes
*/
private Group world;
/**
* Near limit of view frustum
*/
private double nearClip;
/**
* Far limit of view frustum
*/
private double farClip;
/**
* Position camera pivots around
*/
private Translate pivot;
/**
* Distance of camera from pivot point
*/
private Translate distance;
/**
* Angle along ground between z-axis and camera
*/
private Rotate yaw;
/**
* Angle between ground plane and camera direction
*/
private Rotate pitch;
/**
* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
*/
public View3D() {
world = new Group();
SubScene scene = new SubScene(world, 300, 300);
scene.widthProperty().bind(this.widthProperty());
scene.heightProperty().bind(this.heightProperty());
scene.setFill(Color.BLACK);
scene.setCamera(buildCamera());
this.getChildren().add(scene);
}
/**
* Sets up camera view frustum and binds transformations
* @return perspective camera
*/
private PerspectiveCamera buildCamera() {
PerspectiveCamera camera = new PerspectiveCamera(true);
// Set up view frustum
nearClip = 0.1;
farClip = 1000.0;
camera.setNearClip(nearClip);
camera.setFarClip(farClip);
// Set up transformations
pivot = new Translate();
distance = new Translate();
yaw = new Rotate(0, Rotate.Y_AXIS);
pitch = new Rotate(0, Rotate.X_AXIS);
camera.getTransforms().addAll(pivot, yaw, pitch, distance);
return camera;
}
public void setItems(ObservableList<Shape3D> items) {
this.items = items;
this.items.addListener((ListChangeListener<? super Shape3D>) c -> {
while(c.next()) {
if (c.wasRemoved() || c.wasAdded()) {
for (Shape3D shape : c.getRemoved()) world.getChildren().remove(shape);
for (Shape3D shape : c.getAddedSubList()) world.getChildren().add(shape);
}
}
});
}
public void setNearClip(double nearClip) {
this.nearClip = nearClip;
}
public void setFarClip(double farClip) {
this.farClip = farClip;
}
/**
* Set object to centre on camera
* @param pivot centred object
*/
public void setPivot(Shape3D pivot) {
this.pivot.setX(pivot.getTranslateX());
this.pivot.setY(pivot.getTranslateY());
this.pivot.setZ(pivot.getTranslateZ());
}
/**
* Set distance of camera from pivot
* @param distance in units
*/
public void setDistance(double distance) {
this.distance.setZ(-distance);
}
/**
* Set angle of camera from z-axis along ground
* @param yaw in degrees
*/
public void setYaw(double yaw) {
this.yaw.setAngle(yaw);
}
/**
* Set elevation of camera
* @param pitch in degrees
*/
public void setPitch(double pitch) {
this.pitch.setAngle(-pitch);
}
}