package visualiser.gameController.Keys; import javafx.scene.input.KeyCode; /** * Key for the controller, part of the abstract factory KeyFactory */ public abstract class ControlKey { private String name; private KeyCode keyCode; /** * Constructor for Control * @param name name of the key * @param keyCode key code for the key */ public ControlKey(String name, KeyCode keyCode){ this.name = name; this.keyCode = keyCode; } /** * To String method * @return returns the name of the key */ public String toString(){ return this.name; } /** * What this key should do when the command is issued for it to do its job. */ public abstract void onAction();//may want to make it take in a visualiser and stuff in the future. /** * What to do when the key is held */ public abstract void onHold(); /** * What to do when the key is released. */ public abstract void onRelease(); }