package network.Messages; import network.Messages.Enums.MessageType; import network.Messages.Enums.YachtEventEnum; /** * Represents a Yacht Event Code message defined in the AC35 spec, with Event IDs amended for the purposes of * a game. */ public class YachtEvent extends AC35Data { private long currentTime; private int ackNum; private int raceID; private int sourceID; private int incidentID; private YachtEventEnum yachtEvent; public YachtEvent(long currentTime, int ackNum, int raceID, int sourceID, int incidentID, YachtEventEnum yachtEvent) { super(MessageType.YACHTEVENTCODE); this.currentTime = currentTime; this.ackNum = ackNum; this.raceID = raceID; this.sourceID = sourceID; this.incidentID = incidentID; this.yachtEvent = yachtEvent; } public YachtEventEnum getYachtEvent() { return yachtEvent; } public int getSourceID() { return sourceID; } public int getIncidentID() { return incidentID; } public long getCurrentTime() { return currentTime; } public int getAckNum() { return ackNum; } public int getRaceID() { return raceID; } }