package visualiser.gameController.Keys; import network.Messages.Enums.BoatActionEnum; /** * Key to go upwind */ public class UpWindKey extends ControlKey { /** * Constructor for Control * @param name name of the key * */ public UpWindKey(String name) { super(name, BoatActionEnum.UPWIND); } @Override public void onAction() { } @Override public void onHold() { } @Override public void onRelease() { } }