- Added boat and mark annotations to support selection at large camera distance
- Reduced collision radius to 15 m
- Fixed event startup and XML files as race was crashing on start
#story[1296]
40. [V] As Caleb or Gemma I'd like to zoom the view to follow a boat (my boat) around the course (revised).
Note: in this story we will select a boat and zoom the view to place the boat at the center of a display that shows only the boat's immediate surrounds. The default option will be to zoom on the player's boat.
Acceptance criteria:
- Any particular boat can be chosen (at any time during the race.)
- When a boat is selected for zooming, the view should change to show the boat at the center, with the scale of the view increased.
- The view should remain this way until the boat is unselected, at which point it should revert to the usual display.
- Other information (e.g., the position list) may be removed from the zoomed view.
- Zoomed view follows selected boat as a third person mode
- There must be a keyboard option to zoom in on the player's boat_
- The zoom amount can be fixed (jump between zoom in and zoom out) or scrollable (like control-mousewheel scrolling.)
See merge request !38
- Race pane listens to scroll delta and sets View3D distance accordingly
- GPSConverter has more applicable property names for infinite 3D
#story[1190]
- removed a lot of unecessary parameters
- simplified set up functions
- racecontroller works on its own now
- made all the scenes visible by default
#story[1261]
- scenes do not load in at the same time
- scenes do not rely upon previous abstract controller class
- scenes are not a part of previous main controller class
- unecessary functions and code removed
#story[1261]
- trying to solve jar file reading issue
- learnt a lot about jars including their lack of file structure
- changed location of keybindings settings to outside of jar
- added new folder/file that is generated on first run
#story[1197]
- Works on windows computers
- KeyFactory processes its own XML saving/loading
- Does not work with Jar yet
- Changed keyFactory to static temporarily to work with existing FXML loading architecture
#story[1197]
- Created a notification popups for errors
- Added functionality to save, cancel and reset buttons
- Key bindings are only saved if they're valid
- Added window close event
- Can not exit without saving correctly
- CSS to cancel, save and reset buttons to differentiate between key buttons
- Javadocd
#story[1197]
RaceServer does not currently generate new XMLMessages - NYI.
Added a sequence number to RaceDataSource - this is used to indicate that the data source has been modified.
#story[1188]
- Changed key press from FXML key event to a listener
- UP, DOWN, ENTER keys now work
- Keys no longer change cells or press buttons
- Added placeholder buttons Cancel, Reset and Save
- Added some JavaDoc
#story[1197]
- Current key bindings are shown on buttons
- Added button action events to store the clicked button
- Added key press event to entire pane
- Button text is updated to display its key
- Added functionality to keyFactory to update key bindings
- CSS styling for some components
#story[1197]
Issue 18 track alpha
This should resolve#18.
Track point system is now a line, and updated more frequently.
Line fades over time.
The boat wake is also longer, and has a black dot at the end.
See merge request !28
Map wind rotation
Note: we'd like to generate a realistic course layout, that can vary from race to race (but not within a race, for now.) The generated layout must be sent through the API in the format given by the race.xml section of the AC35 Streaming Data Interface Specification. The AC35 Protocol (sections 31.4 and 31.5) specifies the requirements for a course:
* First leg of the course (from start line to first mark) must be a reaching leg
* Next legs are windward/leeward, and boats complete either two or three laps of this section
* Final leg to finish line may be a reaching leg
* A boat should take around 25 minutes to complete the course in the wind conditions at the start of the race (AC35 protocol, section 31.5)
You should assume that the windward/leeward marks and start/finish lines are always compounds of two marks.
Acceptance criteria:
* The layout must be sent over the API in a race.xml message, plus boat location messages for the marks as required, before any other boat location messages are sent.
* Each mark must be defined using boat "SourceID"s (see definition of race.xml) so their positions can be adjusted later.
* The course must meet the requirements given in the AC35 Protocol.
* The course limits should be set to clear all marks by at least several boat-lengths.
* The entire race area within the limits must be on the water.
See merge request !22
Created FrameRateTracker which can be used to track framerate.
Updated RequestToJoinEnum and JoinAcceptanceEnum to match the agreed connection API.
Added AssignPlayerBoat message, which is used internally on the client to assign the player a source ID once they have connected.
Fixed some race conditions in the MessageRouter.
Updated ConnectionAcceptor.CheckClientConnection to wait slightly longer before removing connection (there was a slight race condition before).
Race no longer has a reference to LatestMessages. LatestMessages no longer has specific messages types in it.
Created RaceState class, which contains the state that is shared between VisualiserRaceState and MockRaceState (currently only used on visualiser).
Split VisualiserRace into VisualiserRaceState and VisualiserRaceService.
Added the VisualiserRace commands (BoatLocatonCommand, RaceStatusCommand, etc...).
Slightly increased the preferred width of race.fxml table columns.
issues #27#37#35
#story[1095]
-updated port and starboard boat checks
-added gps method to check if on correct side of a line
-updated pos check method to make boats round marks with the new tech
# Conflicts:
# racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/commandFactory/TackGybeCommand.java
# racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.
WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.
CommandFactory throws a CommandConstructionException if it cannot create a command.
MessageSerialiser and MessageDeserialiser correctly terminate on error.
Readded VisualiserInput's switch statement in the main loop, pending a refactor.
Removed the sleep statement from LobbyController - it was blocking javaFX thread.
Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.
Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).
#story[1095]