Commit Graph
16 Commits
Author SHA1 Message Date
cbt24 971a061499 View3D within RaceController now tracks boat heading
- Race leaves lobby on Warning status for development
- Latest subject added is used as camera pivot

#story[1261]
2017-09-04 18:51:37 +12:00
David Wu 598275591f Updated javadoc. 2017-08-17 16:50:51 +12:00
David Wu c08bafa566 Fixed most of issue #19 with new master? 2017-08-17 13:49:43 +12:00
fjc40 7366aba5ec Added empty data sources, to be used by VisualiserRace.
Created FrameRateTracker which can be used to track framerate.
Updated RequestToJoinEnum and JoinAcceptanceEnum to match the agreed connection API.
Added AssignPlayerBoat message, which is used internally on the client to assign the player a source ID once they have connected.
Fixed some race conditions in the MessageRouter.
Updated ConnectionAcceptor.CheckClientConnection to wait slightly longer before removing connection (there was a slight race condition before).
Race no longer has a reference to LatestMessages. LatestMessages no longer has specific messages types in it.
Created RaceState class, which contains the state that is shared between VisualiserRaceState and MockRaceState (currently only used on visualiser).
Split VisualiserRace into VisualiserRaceState and VisualiserRaceService.
Added the VisualiserRace commands (BoatLocatonCommand, RaceStatusCommand, etc...).
Slightly increased the preferred width of race.fxml table columns.
issues #27 #37 #35
#story[1095]
2017-08-14 00:53:05 +12:00
fjc40 89b0aa8b77 Implemented MessageRouter.
Added ConnectionToServerCommandFactory, and JoinSuccessfulCommand, RaceParticipantsFullCOmmand, ServerFullCommand.
Added IncomingHeartBeatCommandFactory, and IncomingHeartBeatCommand.
Added ConnectionToServerState, which represents the client's connection state to server.
Renamed VisualiserInput to VisualiserRaceController.
Added ConnectionToServer, which tracks the client's connection to server.
Added ConnectionToServerController, which accepts JoinAcceptance messages, turns them into commands, and passes them to ConnectionToServer.
Added IncomingHeartBeatService, which tracks the heart beat status of the connection.
Added IncomingHeartBeatController, which accepts HeartBeat messages, turns them into commands, and passes them to IncomingHeartBeatService.
Refactored ServerConnection a bit.
#story[1095]
2017-08-12 19:58:47 +12:00
fjc40 19984772c0 Merge branch 'master' into story_61
Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.

WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.

CommandFactory throws a CommandConstructionException if it cannot create a command.

MessageSerialiser and MessageDeserialiser correctly terminate on error.

Readded VisualiserInput's switch statement in the main loop, pending a refactor.

Removed the sleep statement from LobbyController - it was blocking javaFX thread.

Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.

Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).

#story[1095]
2017-08-10 23:49:21 +12:00
fjc40 7cc39abe57 WIP. Probably need to cherry pick stuff out of here.
Added ClientConnection and server-side handshake.
Added MessageSerialiser and Deserialiser.
#story[1095]
2017-08-10 12:13:40 +12:00
Connor Taylor-Brown cc264f318e Added ControllerClient and ControllerServer
- StartController sets up client-wide ControllerClient on socket to game server.
- RaceController now calls ControllerClient.sendKey with each keypress
- ConnectionAcceptor runs ControllerServer for each successfully connected client

#story[1089]
2017-07-26 22:57:01 +12:00
fjc40 5cddaaed8e mock.app.App now tells mock.app.Event that the xml file strings are XMLFileType.Contents.
Made network.MessageEncoders.RaceVisionByteEncoder methods static (they were effectively static already).

shared.dataInput.XMLReader#readXMLFileToString(..) now throws an XMLReaderException if the file cannot be found.

visualiser.Controllers.StartController assumed XML messages were resource paths instead of file contents - fixed.

Testing:
networking tests now work again.
2017-07-20 01:01:29 +12:00
fjc40 4bcfc01ceb shared.dataInput:
Added shared.enums.XMLFileType, which is used to specify if a string contains a file path or file contents.
Updated the XML readers to use it.

Testing:
Moved the networking tests and resources into racevisionGame module.
Moved the remaining tests from visualiser into racevisionGame, and added a few empty tests to implement later.
2017-07-19 23:18:52 +12:00
fjc40 cab9bf9574 RaceClock no has run(), or is runnable, as it wasn't needed.
Refactored Sparkline a bit. Now listens to our data model instead of being manually updated. Boat position labels don't work currently, though.
VisualiserRace now also tracks the order in which boats pass each leg.
2017-07-11 02:04:53 +12:00
fjc40 7d3cf6ee80 I had accidentally broken the raceXML construction - fixed it.
Fixed a few issues where boat didn't have nextMark/previousMark times under certain circumstances.
LatestMessages wasn't actually notifying properly - fixed.
The various XML readers now treat a string constructor as containing file contents, not file name - this was how it was mostly already used.
Fixed some issues in RaceXMLReader, including where element.getChildNodes() was used instead of element.getElementsByName(...).
Boat: changes speed to a doubleProperty. Changed leg to a Property<Leg>.
Race.lastFps is now an IntegerProperty.
Added breaks to the case statements in VisualiserInput. Whoops.
ResizableRaceCanvas now handles drawing the race boundary. Tidied up code a bit.
Removed ResizableRaceMap.

Started refactoring Sparkline. Currently doesn't work.
2017-07-10 08:35:43 +12:00
fjc40 abbbf70146 Refactored Race, MockRace, and VisualiserRace to use RaceClock instead of keeping their own timers.
Moved FPS tracking to Race class, so both VisualiserRace and MockRace can monitor their FPS.
LatestMessages is now observable. It notifies observers when an XMLMessage is received.
Boat now has StringProperty for name and country/abbreviation.
Moved the MockRace timescale value to Constants.RaceTimeScale. This is passed in to MockRace on construction.
Tidied up StartController.
Copied the visualiser's resources into the resources folder.
Refactored RaceClock. Added comments. Tidied code a bit. Moved to shared.model.

Started work on RaceController.
2017-07-08 23:21:29 +12:00
fjc40 f057ad58b7 LatestMessages can hold MarkRounding messages. It also holds XMLMessage for each message type.
MockOutput now uses LatestMessages for xml messages.
Moved xml message encoding into RaceVisionByteEncoder. Removed XMLMessageEncoder.
Moved XML message sub types into an enumeration (XMLMessageType).
XMLMessage can now be queried for its attributes (like timestamp, length, etc...).

VisualiserInput now uses LatestMessages.
VisualiserInput now (as it did previously) uses switch statements for checking packet type, instead of if statements.
VisualiserRace now uses LatestMessages instead of VisualiserInput.
2017-07-07 02:05:21 +12:00
fjc40 8e18ad62ca Added LatestMessages to network.Messages. This is an object that encapsulates the latest up to date set of race messages.
Race stores a reference to it. MockRace writes to it, and eventually, VisualiserRace will read from it.
Updated MockRace, MockOutput, Event to use it.

Angle now implements hashCode().
2017-07-06 16:02:11 +12:00
fjc40 d0d63ca236 Copied remaining files into appropriate package. These need to be refactored and put into the shared package. 2017-07-04 16:22:25 +12:00