17 Commits (20c9870fea58286ffe2700faa6023352318d19a1)

Author SHA1 Message Date
Joseph Gardner 20c9870fea Merge branch 'master' into story_64_sails
8 years ago
Joseph f60809bdd4 Merge branch 'master' into story_64_sails
8 years ago
cbt24 f7d0e9d466 Boats bounce during collision if pointing into collision
8 years ago
cbt24 eaa0d2e82b Boats bounce away from marks.
8 years ago
cbt24 8113867576 Bubbles collision events to RaceLogic
8 years ago
cbt24 79f3c41d45 Moved generic ray casting to Collider abstract class
8 years ago
cbt24 f44929f376 Spun off Locatable interface to make collision code more reusable
8 years ago
fjc40 5ae8393126 Fixed null pointer exception when a boat finishes the race.
8 years ago
Joseph Gardner d8628b4289 Boats now start the race with sails out. #story[1098]
8 years ago
Joseph Gardner f6cdf66bfe Sails can be toggled on the visualiser and the rotate sails button rotates the sail visually. #story[1098]
8 years ago
fjc40 3a85fad211 Currently, mock/pom.xml and visualiser/pom.xml build racevisionGame mock and visualiser.
9 years ago
fjc40 cab9bf9574 RaceClock no has run(), or is runnable, as it wasn't needed.
9 years ago
fjc40 7d3cf6ee80 I had accidentally broken the raceXML construction - fixed it.
9 years ago
fjc40 abbbf70146 Refactored Race, MockRace, and VisualiserRace to use RaceClock instead of keeping their own timers.
9 years ago
fjc40 3a0b81834f Refactored mock.Event to work with MockRace.
9 years ago
fjc40 8d36d89570 Refactored and moved RaceXMLReader to shared/dataInput.
9 years ago
fjc40 bbbb1f2eb0 Renamed sharedModel module to racevisionGame - this is intended to be our single module program.
9 years ago