zwu18
1b8fa59f0e
Having 0 hp now removes the boat from being an active boat. #story[1292]
2017-09-26 18:20:11 +13:00
Connor Taylor-Brown
1b4b980081
Exponentially decrease speed as boat loses health
...
- Boat halves in speed after 90% health loss
#story[1291]
2017-09-22 00:49:36 +12:00
Connor Taylor-Brown
5473fde731
Merge remote-tracking branch 'remotes/origin/master' into story1291-hp
2017-09-21 12:49:27 +12:00
Connor Taylor-Brown
7eb59cdcfc
Allowed fractional health deductions per frame
...
- Fixed boundary penalty system
#story[1291]
2017-09-20 14:18:39 +12:00
Connor Taylor-Brown
50d5dd02a2
BoatState message can be received from mock by visualiser
...
- Basic penalties have been made for out of bounds and collisions
- RaceServer packages and sends BoatState messages for each boat
- ServerConnection routes BoatState messages instead of dropping by default
- VisualiserRaceCommandFactory produces BoatStateCommands
#story[1291]
2017-09-20 14:07:50 +12:00
fjc40
424cd63c59
Should fix the race xml issues where boats get unassigned sometimes.
...
This removes the static raceServer stuff.
The Race/Boat/Regatta XML commands only execute if they contain newer data (it checks the sequence number).
2017-09-18 12:44:10 +12:00
fjc40
191f249bfb
Speed scale is 2, rather than 10.
...
Server simulates frames every 16ms rather than 50ms.
2017-09-15 01:00:26 +12:00
Connor Taylor-Brown
8d9624db96
Recovered sails smoothing
...
- Boat default position is now overridden only by collision command
- Sails command overrides boat velocity
#story[1195]
2017-09-14 23:01:29 +12:00
Connor Taylor-Brown
90c258e9e9
Reset collision tag on visualiser boat after displaying collision
...
- Modified View3D to index subjects rather than shapes by source ID
- Enforced one collision per boat on server to reduce rendering load
- Changed collision radius to less than bounce radius
- Fixed game-breaking null command bug
#story[1195]
2017-09-14 22:36:18 +12:00
David Wu
e345ecdec1
Removed sout statements.
2017-09-14 16:52:45 +12:00
Joseph Gardner
c42e25df86
Merge branch 'master' into storyD-3D
2017-09-14 16:39:55 +12:00
Joseph Gardner
14b5f4bdf1
Merge branch 'master' into storyD-3D
...
# Conflicts:
# .gitignore
# racevisionGame/src/main/java/mock/model/RaceServer.java
# racevisionGame/src/main/java/mock/model/collider/Collider.java
# racevisionGame/src/main/java/mock/xml/RaceXMLCreator.java
# racevisionGame/src/main/java/shared/model/Boat.java
# racevisionGame/src/main/java/shared/model/Mark.java
# racevisionGame/src/main/java/visualiser/Controllers/HostController.java
# racevisionGame/src/main/java/visualiser/Controllers/LobbyController.java
# racevisionGame/src/main/java/visualiser/Controllers/MainController.java
# racevisionGame/src/main/java/visualiser/Controllers/RaceViewController.java
# racevisionGame/src/main/java/visualiser/Controllers/TitleController.java
# racevisionGame/src/main/java/visualiser/layout/Plane3D.java
# racevisionGame/src/main/java/visualiser/layout/SeaSurface.java
# racevisionGame/src/main/java/visualiser/layout/View3D.java
# racevisionGame/src/main/java/visualiser/utils/PerlinNoiseGenerator.java
# racevisionGame/src/main/resources/visualiser/scenes/title.fxml
2017-09-14 16:34:28 +12:00
David Wu
43ee92fb95
Created enums and bound them to zoom in, zoom out and sails toggle for key bindings so that something expected shows up for key binding descriptions when changing key bindings. #story[1197]
2017-09-14 16:23:56 +12:00
fjc40
b59d36f4e5
Actually fixed the wind arrow direction.
2017-09-14 13:32:23 +12:00
fjc40
afd923c9fb
Revert "Appears to fix wind arrow direction."
...
This reverts commit 8e6a720558 .
2017-09-14 13:22:35 +12:00
fjc40
e0278fdb85
Merge remote-tracking branch 'origin/master' into wind_arrow_direction_5
2017-09-14 12:40:23 +12:00
fjc40
8e6a720558
Appears to fix wind arrow direction.
2017-09-14 12:39:41 +12:00
Joseph Gardner
a6eea88524
Fixed collisions #fix #story[1196]
2017-09-14 11:58:40 +12:00
hba56
fd120edaf9
Merge remote-tracking branch 'remotes/origin/master' into story77
...
# Conflicts:
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/xml/RaceXMLCreator.java
# racevisionGame/src/main/java/visualiser/Controllers/HostGameController.java
# racevisionGame/src/main/java/visualiser/Controllers/LobbyController.java
# racevisionGame/src/main/java/visualiser/Controllers/TitleController.java
# racevisionGame/src/main/java/visualiser/app/App.java
# settings/keyBindings.xml
2017-09-13 16:13:14 +12:00
fjc40
b655b3e233
Fixed merge bug, and an unrelated null pointer exception.
2017-09-13 14:52:21 +12:00
fjc40
6761778dd4
Merge remote-tracking branch 'origin/master' into story_51_rounding_fix
...
# Conflicts:
# racevisionGame/src/main/java/mock/app/Event.java
2017-09-13 14:43:49 +12:00
Fan-Wu Yang
e87173ee39
Fixed Tutorial not being able to run #story[1185]
2017-09-13 14:29:48 +12:00
hba56
70ccb4cf1c
Merge remote-tracking branch 'remotes/origin/master' into story77
...
# Conflicts:
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/visualiser/Controllers/HostController.java
# racevisionGame/src/main/java/visualiser/Controllers/LobbyController.java
# racevisionGame/src/main/java/visualiser/Controllers/MainController.java
# racevisionGame/src/main/resources/visualiser/scenes/main.fxml
# settings/keyBindings.xml
2017-09-13 14:00:40 +12:00
fjc40
d29a47ec23
Merge remote-tracking branch 'origin/master' into story_51_rounding_fix
...
# Conflicts:
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/MockRace.java
# racevisionGame/src/main/java/shared/model/Constants.java
2017-09-13 13:30:51 +12:00
Connor Taylor-Brown
83e696b79e
Committed merge-related bug fixes
2017-09-13 13:18:25 +12:00
Connor Taylor-Brown
70bbc89239
Fixed merge-related bugs
2017-09-13 13:12:26 +12:00
fjc40
070654a95c
Javadoc fix.
2017-09-13 13:07:13 +12:00
fjc40
2ad947b57d
The start time of the race is no longer scaled by the race speed scalar.
...
Changed the prestart time to 30 seconds (was 3 minutes).
Changed the preparatory time to 10 seconds (was 1 minute).
Phases: player list +prestart > warning > race view + preparatory + no more joining > started > finished.
2017-09-13 12:59:51 +12:00
fjc40
55402136ed
Merge remote-tracking branch 'origin/master' into story_51_rounding_fix
...
# Conflicts:
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/xml/RaceXMLCreator.java
Also added keybindings.xml to git ignore.
#story[1185]
2017-09-13 12:04:32 +12:00
fjc40
9fa1b9ee67
Re-enabled source id allocator check.
...
Re-enabled rotation of map at startup.
Changed race.xml schema so that yacht elements aren't required inside the participants element.
#story[1185]
2017-09-13 00:41:23 +12:00
fjc40
3fa6b9200d
Finished MarkRoundingSequence class. Added MarkRoundingData class.
...
RaceState has a MarkRoundingSequenceMember.
The temporary rounding line drawing in canvas uses MarkRoundingSequence.
MockRace now uses MarkRoundingSequence.
#story[1185]
2017-09-13 00:38:58 +12:00
Fan-Wu Yang
3a6070a645
Fixed Merge and added back some merge changes #story[1196]
2017-09-12 22:10:13 +12:00
Connor Taylor-Brown
bae428fb3f
Recovered a private method used in a test
2017-09-12 17:44:05 +12:00
Connor Taylor-Brown
c94e0af69c
Removed remaining println statements
2017-09-12 17:35:51 +12:00
Connor Taylor-Brown
01a304efb9
Merge remote-tracking branch 'remotes/origin/master' into storyB-)
2017-09-12 17:23:47 +12:00
Jessica Syder
b808056567
Host boat isnt disappearing anymore (I think).
...
#story[1261]
2017-09-12 16:39:19 +12:00
Connor Taylor-Brown
fbd124e602
Merge branch 'master' into storyB-)
...
# Conflicts:
# racevisionGame/src/main/java/shared/model/Constants.java
2017-09-12 15:40:49 +12:00
hba56
e3ddb272c0
Merge remote-tracking branch 'remotes/origin/master' into story77
...
# Conflicts:
# racevisionGame/src/main/java/shared/model/Constants.java
# racevisionGame/src/main/java/visualiser/Controllers/HostController.java
# racevisionGame/src/main/resources/visualiser/scenes/hostgame.fxml
2017-09-12 15:13:35 +12:00
Connor Taylor-Brown
b902b05e5e
Wrote possible fix for issue #50 (Composite command tries to remove non-existent element)
2017-09-12 11:46:57 +12:00
Connor Taylor-Brown
d90b161d01
Merge branch 'master' into storyA_sounds
...
# Conflicts:
# racevisionGame/src/main/java/mock/model/RaceServer.java
# racevisionGame/src/main/java/visualiser/Controllers/HostController.java
# racevisionGame/src/main/java/visualiser/Controllers/MainController.java
# racevisionGame/src/main/java/visualiser/Controllers/TitleController.java
2017-09-12 11:11:39 +12:00
Fan-Wu Yang
d92410b9b4
Fixed XML Issue where sometimes the last boat would not display itself #story[1188]
2017-09-11 18:14:26 +12:00
fjc40
346aa148ef
Added some debug statements, and WIP MarkRoundingSequence class.
...
Temporarily disabled source id allocator time checks.
Added mark rounding stuff to race canvas to help debug.
#story[1185]
2017-09-11 11:35:11 +12:00
cbt24
70f4a00d12
Scaled down marks and boats to make 3rd person view more realistic
...
- Added boat and mark annotations to support selection at large camera distance
- Reduced collision radius to 15 m
- Fixed event startup and XML files as race was crashing on start
#story[1296]
2017-09-09 17:09:14 +12:00
hba56
ae8fa312a3
removed sout and added a longer startup time. Also fixed race xmls to remove set boats
2017-09-09 15:37:35 +12:00
Joseph Gardner
2868f921e2
Only one angular command can be active at a time. Only one velocity command can be active at a time. #story[1196]
2017-09-08 15:55:29 +12:00
Joseph Gardner
df624a8437
Angular movement when auto vmg is pressed is smoothed. #story[1196]
2017-09-08 15:34:22 +12:00
cbt24
8c7345a30d
Documented command classes
...
#story[1196]
2017-09-07 17:01:47 +12:00
cbt24
a6db06a82c
Boats now reverse smoothly when colliding
...
- Collision objects specify which boat is colliding
- RaceLogic sets up an observable CollisionCommand when collision bubbles up
- Boats now selectively identify observers of collision
#story[1196]
2017-09-07 16:57:07 +12:00
cbt24
9cba3934ea
Sails command now applies acceleration to boat
...
- Race only has control over speed while Sails command is not in action
- This is governed by a default velocity property on the boat
- Sails command returns control when sails are out and boat is up to speed
- Speed never falls below 0
- Speed never goes above VMG velocity to prevent exploitation
#story[1196]
2017-09-07 14:50:53 +12:00
cbt24
eba70ab2d4
Sails command now listens to race to check if goal velocity is met
...
#story[1196]
2017-09-07 14:27:20 +12:00