-This was necessary because one boat (the last one to be processed) would lag and jump, as sometimes there was not enough time for all location messages to be sent before the next lot were added.
- The solution was to add a boatOffset, which means while the boats are still processed with3 coming after 2 coming after 1 etc, the loop starts with boat 0, then the next run through it wiull start with boat 1 and so on.
-This eliminated the lag (or at least spread it evenly across all the boats)
#story[778]
Updated RaceVisionByteEncoder.raceStatus to accept a Racestatus object rather than a bunch of parameters.
Added getters to RaceStatus class.
Updated some tests.
Removed Network tests from Mock, as they were duplicated.