diff --git a/visualiser/src/main/java/seng302/gameController/InputChecker.java b/visualiser/src/main/java/seng302/gameController/InputChecker.java index 2ca1a5d5..4d8f911d 100644 --- a/visualiser/src/main/java/seng302/gameController/InputChecker.java +++ b/visualiser/src/main/java/seng302/gameController/InputChecker.java @@ -2,6 +2,8 @@ package seng302.gameController; import javafx.animation.AnimationTimer; import javafx.scene.Scene; +import seng302.gameController.Keys.ControlKey; +import seng302.gameController.Keys.KeyFactory; import java.util.HashMap; @@ -11,6 +13,10 @@ import java.util.HashMap; public class InputChecker { private HashMap currentlyActiveKeys = new HashMap<>(); + /** + * Controller loop that detects key presses that runs parallel to the main scene. + * @param scene Scene the controller is to run in parallel with. + */ public void runWithScene(Scene scene){ scene.setOnKeyPressed(event -> { String codeString = event.getCode().toString(); @@ -26,16 +32,27 @@ public class InputChecker { new AnimationTimer() { @Override public void handle(long now) { - for (String key : InputKeys.listOfKeys){ - if (removeActiveKey(key)) { - System.out.println(key); + for (String key: currentlyActiveKeys.keySet()){ + ControlKey controlKey = KeyFactory.getKey(key); + if (controlKey != null){ + controlKey.onAction(); } } +// for (String key : InputKeys.stringKeysMap.keySet()){ +// if (removeActiveKey(key)) { +// System.out.println(key); +// } +// } } }.start(); } + /** + * removes a key from the active dictionary + * @param codeString string of the key press to remove + * @return whether or not the key has been removed or not. + */ private boolean removeActiveKey(String codeString) { Boolean isActive = currentlyActiveKeys.get(codeString); diff --git a/visualiser/src/main/java/seng302/gameController/InputKeys.java b/visualiser/src/main/java/seng302/gameController/InputKeys.java deleted file mode 100644 index 9c921061..00000000 --- a/visualiser/src/main/java/seng302/gameController/InputKeys.java +++ /dev/null @@ -1,20 +0,0 @@ -package seng302.gameController; - -import java.util.Arrays; -import java.util.List; - -/** - * Class to store the basic keys used by this controller - */ -public class InputKeys { - protected static String zoomIn = "Z"; - protected static String zoomOut = "X"; - protected static String vmg = "SPACE"; - protected static String sailsToggle = "SHIFT"; - protected static String tackGybe = "Enter"; - protected static String upWind = "PAGE_UP"; - protected static String downWind = "Page_Down"; - - protected static List listOfKeys = Arrays.asList(zoomIn, zoomOut, vmg, - sailsToggle, tackGybe, upWind, downWind); -} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/ControlKey.java b/visualiser/src/main/java/seng302/gameController/Keys/ControlKey.java new file mode 100644 index 00000000..fe2b83e0 --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/ControlKey.java @@ -0,0 +1,27 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * Key for the controller, part of the abstract factory KeyFactory + */ +public abstract class ControlKey { + + private String name; + private KeyCode keyCode; + + /** + * Constructor for Control + * @param name name of the key + * @param keyCode key code for the key + */ + public ControlKey(String name, KeyCode keyCode){ + this.name = name; + this.keyCode = keyCode; + } + + /** + * What this key should do when the command is issued for it to do its job. + */ + public abstract void onAction();//may want to make it take in a visualiser and stuff in the future. +} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/DownWindKey.java b/visualiser/src/main/java/seng302/gameController/Keys/DownWindKey.java new file mode 100644 index 00000000..cf1a28cc --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/DownWindKey.java @@ -0,0 +1,24 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * Key to send downwind packet to server + */ +public class DownWindKey extends ControlKey { + + /** + * Constructor for Control + * + * @param name name of the key + * @param keyCode key code for the key + */ + public DownWindKey(String name, KeyCode keyCode) { + super(name, keyCode); + } + + @Override + public void onAction() { + + } +} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/KeyFactory.java b/visualiser/src/main/java/seng302/gameController/Keys/KeyFactory.java new file mode 100644 index 00000000..ecd92a9e --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/KeyFactory.java @@ -0,0 +1,36 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * Factory for creating Keys, these could be predefined in the future. + */ +public class KeyFactory { + + /** + * Get the Control Key incharge of a key press + * @param key key pressed (String value of KeyCode) + * @return the Control Key behaviour of the key pressed. + */ + public static ControlKey getKey(String key){ + switch(key){ + case "Z": + return new ZoomInKey("Z", KeyCode.Z); + case "X": + return new ZoomOutKey("X", KeyCode.X); + case "SPACE": + return new VMGKey("SPACE", KeyCode.SPACE); + case "SHIFT": + return new SailsToggleKey("SHIFT", KeyCode.SHIFT); + case "ENTER": + return new TackGybeKey("ENTER", KeyCode.ENTER); + case "PAGE_UP": + return new UpWindKey("PAGE_UP", KeyCode.PAGE_UP); + case "PAGE_DOWN": + return new DownWindKey("PAGE_DOWN", KeyCode.PAGE_DOWN); + default: + return null; + } + } + +} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/SailsToggleKey.java b/visualiser/src/main/java/seng302/gameController/Keys/SailsToggleKey.java new file mode 100644 index 00000000..b26d7f62 --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/SailsToggleKey.java @@ -0,0 +1,24 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * Key to toggle the sails + */ +public class SailsToggleKey extends ControlKey { + + /** + * Constructor for Control + * + * @param name name of the key + * @param keyCode key code for the key + */ + public SailsToggleKey(String name, KeyCode keyCode) { + super(name, keyCode); + } + + @Override + public void onAction() { + + } +} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/TackGybeKey.java b/visualiser/src/main/java/seng302/gameController/Keys/TackGybeKey.java new file mode 100644 index 00000000..4ff5cd1f --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/TackGybeKey.java @@ -0,0 +1,24 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * key to toggle between tacking and gybing + */ +public class TackGybeKey extends ControlKey { + + /** + * Constructor for Control + * + * @param name name of the key + * @param keyCode key code for the key + */ + public TackGybeKey(String name, KeyCode keyCode) { + super(name, keyCode); + } + + @Override + public void onAction() { + + } +} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/UpWindKey.java b/visualiser/src/main/java/seng302/gameController/Keys/UpWindKey.java new file mode 100644 index 00000000..fde830ec --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/UpWindKey.java @@ -0,0 +1,24 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * Key to go upwind + */ +public class UpWindKey extends ControlKey { + + /** + * Constructor for Control + * + * @param name name of the key + * @param keyCode key code for the key + */ + public UpWindKey(String name, KeyCode keyCode) { + super(name, keyCode); + } + + @Override + public void onAction() { + + } +} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/VMGKey.java b/visualiser/src/main/java/seng302/gameController/Keys/VMGKey.java new file mode 100644 index 00000000..7da30550 --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/VMGKey.java @@ -0,0 +1,24 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * Key to trigger auto VMG + */ +public class VMGKey extends ControlKey{ + + /** + * Constructor for Control + * + * @param name name of the key + * @param keyCode key code for the key + */ + public VMGKey(String name, KeyCode keyCode) { + super(name, keyCode); + } + + @Override + public void onAction() { + + } +} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/ZoomInKey.java b/visualiser/src/main/java/seng302/gameController/Keys/ZoomInKey.java new file mode 100644 index 00000000..c0bdc7f1 --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/ZoomInKey.java @@ -0,0 +1,18 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * key to zoom into the game + */ +public class ZoomInKey extends ControlKey { + + public ZoomInKey(String name, KeyCode keyCode) { + super(name, keyCode); + } + + @Override + public void onAction() { + + } +} diff --git a/visualiser/src/main/java/seng302/gameController/Keys/ZoomOutKey.java b/visualiser/src/main/java/seng302/gameController/Keys/ZoomOutKey.java new file mode 100644 index 00000000..bcb844e9 --- /dev/null +++ b/visualiser/src/main/java/seng302/gameController/Keys/ZoomOutKey.java @@ -0,0 +1,24 @@ +package seng302.gameController.Keys; + +import javafx.scene.input.KeyCode; + +/** + * Key to zoom out of the game. + */ +public class ZoomOutKey extends ControlKey{ + + /** + * Constructor for Control + * + * @param name name of the key + * @param keyCode key code for the key + */ + public ZoomOutKey(String name, KeyCode keyCode) { + super(name, keyCode); + } + + @Override + public void onAction() { + + } +}