Merge branch 'master' into story_64_sails

# Conflicts:
#	racevisionGame/src/main/java/mock/app/MockOutput.java
#	racevisionGame/src/main/java/mock/model/MockRace.java
#	racevisionGame/src/main/java/mock/model/commandFactory/CommandFactory.java
#	racevisionGame/src/main/java/network/MessageDecoders/BoatActionDecoder.java
#	racevisionGame/src/main/java/network/MessageDecoders/BoatLocationDecoder.java
#	racevisionGame/src/main/java/visualiser/app/VisualiserInput.java
#	racevisionGame/src/main/java/visualiser/gameController/ControllerServer.java
#	racevisionGame/src/main/java/visualiser/model/ResizableRaceCanvas.java
#	racevisionGame/src/main/java/visualiser/model/VisualiserRace.java
#	racevisionGame/src/main/resources/visualiser/scenes/connect.fxml
#	racevisionGame/src/main/resources/visualiser/scenes/lobby.fxml
#	racevisionGame/src/test/java/mock/model/MockRaceTest.java
#	racevisionGame/src/test/java/network/Utils/AC35UnitConverterTest.java
#	racevisionGame/src/test/java/network/XMLMessageEncoderTest.java
This commit is contained in:
Joseph
2017-08-17 09:13:49 +12:00
184 changed files with 12652 additions and 4461 deletions
@@ -1,7 +1,9 @@
package visualiser.gameController;
import network.BinaryMessageEncoder;
import network.Exceptions.InvalidMessageException;
import network.MessageEncoders.RaceVisionByteEncoder;
import network.Messages.AC35Data;
import network.Messages.BoatAction;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.MessageType;
@@ -11,57 +13,41 @@ import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.nio.ByteBuffer;
import java.util.concurrent.BlockingQueue;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Basic service for sending key presses to game server
*/
public class ControllerClient {
/**
* Socket to server
*/
Socket socket;
/**
* Output stream wrapper for socket to server
* Queue of messages to be sent to server.
*/
DataOutputStream outputStream;
private BlockingQueue<AC35Data> outgoingMessages;
/**
* Initialise controller client with live socket.
* @param socket to server
* @param outgoingMessages Queue to place messages on to send to server.
*/
public ControllerClient(Socket socket) {
this.socket = socket;
try {
this.outputStream = new DataOutputStream(socket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
}
public ControllerClient(BlockingQueue<AC35Data> outgoingMessages) {
this.outgoingMessages = outgoingMessages;
}
/**
* Send a keypress to server
* @param key to send
* @throws IOException if socket write fails
* @throws InterruptedException If thread is interrupted while writing message to outgoing message queue.
*/
public void sendKey(ControlKey key) throws IOException {
public void sendKey(ControlKey key) throws InterruptedException {
BoatActionEnum protocolCode = key.getProtocolCode();
if(protocolCode != BoatActionEnum.NOT_A_STATUS) {
byte[] bytes = new byte[4];
ByteBuffer.wrap(bytes).putInt(protocolCode.getValue());
BoatActionEnum boatActionEnum = BoatActionEnum.fromByte(bytes[3]);
BoatAction boatAction = new BoatAction(protocolCode);
BoatAction boatAction = new BoatAction(boatActionEnum);
outgoingMessages.put(boatAction);
byte[] encodedBoatAction = RaceVisionByteEncoder.boatActionMessage(boatAction);
BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, System.currentTimeMillis(), 0,
(short) encodedBoatAction.length, encodedBoatAction);
System.out.println("Sending out key: " + boatActionEnum);
outputStream.write(binaryMessage.getFullMessage());
}
}
}
@@ -1,78 +1,102 @@
package visualiser.gameController;
import mock.model.RaceLogic;
import mock.exceptions.CommandConstructionException;
import mock.model.MockRace;
import mock.model.commandFactory.Command;
import mock.model.commandFactory.CommandFactory;
import network.BinaryMessageDecoder;
import network.MessageDecoders.BoatActionDecoder;
import network.Messages.Enums.BoatActionEnum;
import mock.model.commandFactory.CompositeCommand;
import network.Messages.AC35Data;
import network.Messages.BoatAction;
import network.Messages.Enums.MessageType;
import shared.model.RunnableWithFramePeriod;
import java.io.DataInputStream;
import java.io.IOException;
import java.net.Socket;
import java.util.Observable;
import java.util.concurrent.BlockingQueue;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Service for dispatching key press data to race from client
*/
public class ControllerServer extends Observable implements Runnable {
/**
* Socket to client
*/
private Socket socket;
/**
* Wrapper for input from client
*/
private DataInputStream inputStream;
/**
* Last received boat action
*/
private BoatActionEnum action;
/**
*
*/
private RaceLogic rc;
public class ControllerServer implements RunnableWithFramePeriod {
/**
* Initialise server-side controller with live client socket
* @param socket to client
* Queue of incoming messages from client.
*/
public ControllerServer(Socket socket, RaceLogic rc) {
this.socket = socket;
this.rc = rc;
this.addObserver(rc);
try {
this.inputStream = new DataInputStream(this.socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
private BlockingQueue<AC35Data> inputQueue;
/**
* Collection of commands from client for race to execute.
*/
private CompositeCommand compositeCommand;
/**
* The context for each command.
*/
private MockRace raceState;
/**
* This is the source ID associated with the client.
*/
private int clientSourceID;
/**
* Initialise server-side controller with live client socket.
* @param compositeCommand Commands for the race to execute.
* @param inputQueue The queue of messages to read from.
* @param clientSourceID The source ID of the client's boat.
* @param raceState The context for each command.
*/
public ControllerServer(CompositeCommand compositeCommand, BlockingQueue<AC35Data> inputQueue, int clientSourceID, MockRace raceState) {
this.compositeCommand = compositeCommand;
this.inputQueue = inputQueue;
this.clientSourceID = clientSourceID;
this.raceState = raceState;
}
public BoatActionEnum getAction() {
return action;
}
/**
* Wait for controller key input from client and loop.
*/
@Override
public void run() {
while(true) {
byte[] message = new byte[20];
try {
if (inputStream.available() > 0) {
inputStream.read(message);
BinaryMessageDecoder encodedMessage = new BinaryMessageDecoder(message);
BoatActionDecoder boatActionDecoder = new BoatActionDecoder(encodedMessage.getMessageBody());
action = boatActionDecoder.getBoatAction();
while(!Thread.interrupted()) {
// Notify observers of most recent action
this.setChanged();
this.notifyObservers();
try {
AC35Data message = inputQueue.take();
if (message.getType() == MessageType.BOATACTION) {
BoatAction boatAction = (BoatAction) message;
boatAction.setSourceID(clientSourceID);
try {
Command command = CommandFactory.createCommand(raceState, boatAction);
compositeCommand.addCommand(command);
} catch (CommandConstructionException e) {
Logger.getGlobal().log(Level.WARNING, "ControllerServer could not create a Command for BoatAction: " + boatAction + ".", e);
}
}
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
Logger.getGlobal().log(Level.WARNING, "ControllerServer Interrupted while waiting for message on incoming message queue.", e);
Thread.currentThread().interrupt();
return;
}
}
}
}
@@ -26,7 +26,7 @@ public class InputChecker {
ControlKey controlKey = keyFactory.getKey(codeString);
if (controlKey != null) {
controlKey.onAction();
System.out.println(controlKey.toString() + " is Pressed.");
// System.out.println(controlKey.toString() + " is Pressed.");
}
currentlyActiveKeys.put(codeString, true);
}
@@ -37,7 +37,7 @@ public class InputChecker {
ControlKey controlKey = keyFactory.getKey(codeString);
if (controlKey != null) {
controlKey.onRelease();
System.out.println(controlKey.toString() + " is Released.");
// System.out.println(controlKey.toString() + " is Released.");
}
currentlyActiveKeys.remove(event.getCode().toString());
});
@@ -49,7 +49,7 @@ public class InputChecker {
ControlKey controlKey = keyFactory.getKey(key);
if (controlKey != null){
controlKey.onHold();
System.out.println(controlKey.toString() + " is Held.");
// System.out.println(controlKey.toString() + " is Held.");
}
}
// for (String key : InputKeys.stringKeysMap.keySet()){