Merge remote-tracking branch 'remotes/origin/master' into story66-collision
# Conflicts: # racevisionGame/src/main/java/mock/model/MockBoat.java # racevisionGame/src/main/java/mock/model/RaceLogic.java # racevisionGame/src/main/java/shared/model/CompoundMark.java # racevisionGame/src/main/java/shared/model/Race.java # racevisionGame/src/test/java/mock/model/MockBoatTest.java
This commit is contained in:
@@ -0,0 +1,288 @@
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package mock.model;
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import mock.app.MockOutput;
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import mock.enums.ConnectionStateEnum;
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import shared.exceptions.HandshakeException;
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import mock.exceptions.SourceIDAllocationException;
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import mock.model.commandFactory.CompositeCommand;
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import network.Messages.*;
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import network.Messages.Enums.JoinAcceptanceEnum;
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import network.Messages.Enums.MessageType;
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import network.Messages.Enums.RequestToJoinEnum;
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import network.StreamRelated.MessageDeserialiser;
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import network.StreamRelated.MessageSerialiser;
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import visualiser.gameController.ControllerServer;
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import java.io.IOException;
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import java.net.Socket;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* This class handles the client connection handshake, and creation of MockOutput and ControllerServer.
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*/
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public class ClientConnection implements Runnable {
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/**
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* The socket for the client's connection.
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*/
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private Socket socket;
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/**
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* Periodically sends HeartBeat messages to client.
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*/
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private HeartBeatService heartBeatService;
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/**
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* The thread the {@link HeartBeatService} runs on.
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*/
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private Thread heartBeatThread;
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/**
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* Used to allocate source ID to client, if they request to participate.
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*/
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private SourceIdAllocator sourceIdAllocator;
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/**
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* Latest snapshot of the race, to send to client. Currently only used for XML messages.
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*/
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private LatestMessages latestMessages;
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/**
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* Collection of commands from client for race to execute.
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*/
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private CompositeCommand compositeCommand;
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/**
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* The race the client is connected to.
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*/
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private RaceLogic raceLogic;
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/**
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* Used to send the race snapshot to client.
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*/
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private MockOutput mockOutput;
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/**
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* The thread the {@link MockOutput} runs on.
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*/
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private Thread mockOutputThread;
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/**
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* Used to receive client input, and turn it into commands.
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*/
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private ControllerServer controllerServer;
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/**
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* The thread the {@link ControllerServer} runs on.
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*/
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private Thread controllerServerThread;
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/**
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* Used to write messages to socket.
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*/
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private MessageSerialiser messageSerialiser;
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/**
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* Stores messages to write to socket.
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*/
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private BlockingQueue<AC35Data> outputQueue;
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/**
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* Used to read messages from socket.
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*/
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private MessageDeserialiser messageDeserialiser;
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/**
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* Stores messages read from socket.
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*/
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private BlockingQueue<AC35Data> inputQueue;
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/**
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* The state of the connection to the client.
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*/
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private ConnectionStateEnum connectionState = ConnectionStateEnum.UNKNOWN;
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/**
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* Creates a client connection, using a given socket.
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* @param socket The socket which connects to the client.
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* @param sourceIdAllocator Used to allocate a source ID for the client.
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* @param latestMessages Latest race snapshot to send to client.
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* @param compositeCommand Collection of commands for race to execute.
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* @param raceLogic The race the client is connected to.
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* @throws IOException Thrown if there is a problem with the client socket.
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*/
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public ClientConnection(Socket socket, SourceIdAllocator sourceIdAllocator, LatestMessages latestMessages, CompositeCommand compositeCommand, RaceLogic raceLogic) throws IOException {
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this.socket = socket;
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this.sourceIdAllocator = sourceIdAllocator;
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this.latestMessages = latestMessages;
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this.compositeCommand = compositeCommand;
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this.raceLogic = raceLogic;
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this.outputQueue = new LinkedBlockingQueue<>();
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this.inputQueue = new LinkedBlockingQueue<>();
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this.messageSerialiser = new MessageSerialiser(socket.getOutputStream(), outputQueue);
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this.messageDeserialiser = new MessageDeserialiser(socket.getInputStream(), inputQueue);
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new Thread(messageSerialiser, "ClientConnection()->MessageSerialiser thread " + messageSerialiser).start();
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new Thread(messageDeserialiser, "ClientConnection()->MessageDeserialiser thread " + messageDeserialiser).start();
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this.heartBeatService = new HeartBeatService(outputQueue);
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this.heartBeatThread = new Thread(heartBeatService, "ClientConnection()->HeartBeatService thread " + heartBeatService);
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this.heartBeatThread.start();
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}
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@Override
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public void run() {
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try {
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handshake();
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} catch (HandshakeException | SourceIDAllocationException e) {
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Logger.getGlobal().log(Level.WARNING, "Client handshake failed.", e);
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Thread.currentThread().interrupt();
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return;
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}
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}
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/**
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* Initiates the handshake with the client.
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* @throws HandshakeException Thrown if something goes wrong with the handshake.
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* @throws SourceIDAllocationException Thrown if we cannot allocate a sourceID.
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*/
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private void handshake() throws SourceIDAllocationException, HandshakeException {
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//This function is a bit messy, and could probably be refactored a bit.
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connectionState = ConnectionStateEnum.WAITING_FOR_HANDSHAKE;
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RequestToJoin requestToJoin = waitForRequestToJoin();
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int allocatedSourceID = 0;
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//If they want to participate, give them a source ID number.
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if (requestToJoin.getRequestType() == RequestToJoinEnum.PARTICIPANT) {
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allocatedSourceID = sourceIdAllocator.allocateSourceID();
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this.controllerServer = new ControllerServer(compositeCommand, inputQueue, allocatedSourceID, raceLogic.getRace());
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this.controllerServerThread = new Thread(controllerServer, "ClientConnection.run()->ControllerServer thread" + controllerServer);
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this.controllerServerThread.start();
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}
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sendJoinAcceptanceMessage(allocatedSourceID);
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this.mockOutput = new MockOutput(latestMessages, outputQueue);
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this.mockOutputThread = new Thread(mockOutput, "ClientConnection.run()->MockOutput thread" + mockOutput);
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this.mockOutputThread.start();
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connectionState = ConnectionStateEnum.CONNECTED;
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}
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/**
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* Waits until the client sends a {@link RequestToJoin} message, and returns it.
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* @return The {@link RequestToJoin} message.
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* @throws HandshakeException Thrown if we get interrupted while waiting.
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*/
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private RequestToJoin waitForRequestToJoin() throws HandshakeException {
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try {
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while (connectionState == ConnectionStateEnum.WAITING_FOR_HANDSHAKE) {
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AC35Data message = inputQueue.take();
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//We need to wait until they actually send a join request.
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if (message.getType() == MessageType.REQUEST_TO_JOIN) {
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return (RequestToJoin) message;
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}
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}
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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throw new HandshakeException("Handshake failed. Thread: " + Thread.currentThread() + " was interrupted while waiting on the incoming message queue.", e);
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}
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throw new HandshakeException("Handshake was cancelled. Connection state is now: " + connectionState);
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}
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/**
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* Sends the client a {@link JoinAcceptance} message, containing their assigned sourceID.
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* @param sourceID The sourceID to assign to client.
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* @throws HandshakeException Thrown if the thread is interrupted while placing message on the outgoing message queue.
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*/
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private void sendJoinAcceptanceMessage(int sourceID) throws HandshakeException {
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//Send them the source ID.
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JoinAcceptance joinAcceptance = new JoinAcceptance(JoinAcceptanceEnum.JOIN_SUCCESSFUL_PARTICIPANT, sourceID);
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try {
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outputQueue.put(joinAcceptance);
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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throw new HandshakeException("Handshake failed. Thread: " + Thread.currentThread() + " interrupted while placing JoinAcceptance message on outgoing message queue.", e);
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}
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}
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/**
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* Determines whether or not this connection is still alive.
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* This is based off whether the {@link MessageSerialiser} is still alive.
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* @return True if it is alive, false otherwise.
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*/
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public boolean isAlive() {
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return messageSerialiser.isRunning();
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}
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/**
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* Terminates this connection.
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*/
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public void terminate() {
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if (this.heartBeatThread != null) {
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this.heartBeatThread.interrupt();
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}
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if (this.mockOutputThread != null) {
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this.mockOutputThread.interrupt();
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}
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if (this.controllerServerThread != null) {
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this.controllerServerThread.interrupt();
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}
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}
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}
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@@ -0,0 +1,54 @@
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package mock.model;
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import shared.model.Bearing;
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import shared.model.Wind;
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import java.util.Random;
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/**
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* This class generates Wind objects for use in a MockRace.
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* Initialised with a baseline wind speed and direction, and keeps it constant.
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*/
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public class ConstantWindGenerator implements WindGenerator {
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/**
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* The bearing the wind direction starts at.
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*/
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private Bearing windBaselineBearing;
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/**
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* The speed the wind starts at, in knots.
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*/
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private double windBaselineSpeed;
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/**
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* Creates a constant wind generator, with a baseline wind speed and direction.
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* @param windBaselineBearing Baseline wind direction.
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* @param windBaselineSpeed Baseline wind speed, in knots.
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*/
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public ConstantWindGenerator(Bearing windBaselineBearing, double windBaselineSpeed) {
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this.windBaselineBearing = windBaselineBearing;
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this.windBaselineSpeed = windBaselineSpeed;
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}
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@Override
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public Wind generateBaselineWind() {
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return new Wind(windBaselineBearing, windBaselineSpeed);
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}
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@Override
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public Wind generateNextWind(Wind currentWind) {
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return generateBaselineWind();
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}
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}
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@@ -0,0 +1,110 @@
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package mock.model;
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import network.Messages.AC35Data;
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import network.Messages.HeartBeat;
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import shared.model.RunnableWithFramePeriod;
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import java.util.concurrent.BlockingQueue;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* This class is responsible for sending {@link HeartBeat} messages to queue.
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*/
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public class HeartBeatService implements RunnableWithFramePeriod {
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/**
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* Timestamp of the last sent heartbeat message.
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*/
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private long lastHeartbeatTime;
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/**
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* Period for the heartbeat - that is, how often we send it. Milliseconds.
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*/
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private long heartbeatPeriod = 2500;
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/**
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* The messages we're writing to the stream.
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*/
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private BlockingQueue<AC35Data> messagesToSend;
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/**
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* Sequence number for heartbeat messages.
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*/
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private int heartbeatSequenceNum = 1;
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/**
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* Constructs a new HeartBeatService to send heartBeat messages to a given outputStream.
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* @param messagesToSend The queue to send heartBeat messages to.
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*/
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public HeartBeatService(BlockingQueue<AC35Data> messagesToSend) {
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this.messagesToSend = messagesToSend;
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this.lastHeartbeatTime = System.currentTimeMillis();
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}
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/**
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* Increments the {@link #heartbeatSequenceNum} value, and returns it.
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* @return Incremented heat beat number.
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*/
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private int getNextHeartBeatNumber(){
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this.heartbeatSequenceNum++;
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return this.heartbeatSequenceNum;
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}
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/**
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* Generates the next heartbeat message and returns it. Increments the heartbeat sequence number.
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* @return The next heartbeat message.
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*/
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private HeartBeat createHeartbeatMessage() {
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HeartBeat heartBeat = new HeartBeat(getNextHeartBeatNumber());
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return heartBeat;
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}
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/**
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* Puts a HeartBeat message on the message queue.
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* @throws InterruptedException Thrown if the thread is interrupted.
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*/
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private void sendHeartBeat() throws InterruptedException {
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HeartBeat heartBeat = createHeartbeatMessage();
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messagesToSend.put(heartBeat);
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}
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@Override
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public void run() {
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while (!Thread.interrupted()) {
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long currentFrameTime = System.currentTimeMillis();
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waitForFramePeriod(lastHeartbeatTime, currentFrameTime, heartbeatPeriod);
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lastHeartbeatTime = currentFrameTime;
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try {
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sendHeartBeat();
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} catch (InterruptedException e) {
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Logger.getGlobal().log(Level.WARNING, "HeartBeatService: " + this + " sendHeartBeat() was interrupted on thread: " + Thread.currentThread(), e);
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Thread.currentThread().interrupt();
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return;
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}
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}
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|
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}
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}
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@@ -6,6 +6,8 @@ import network.Messages.LatestMessages;
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import shared.dataInput.BoatDataSource;
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import shared.dataInput.RaceDataSource;
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import shared.dataInput.RegattaDataSource;
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import shared.exceptions.BoatNotFoundException;
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import shared.enums.RoundingType;
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import shared.model.*;
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import java.time.ZonedDateTime;
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@@ -313,6 +315,8 @@ public class MockRace extends Race {
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if (!finish && totalElapsedMilliseconds >= updatePeriodMilliseconds) {
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checkPosition(boat, totalElapsedMilliseconds);
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if (boat.getCurrentSpeed() == 0) {
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newOptimalVMG(boat);
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boat.setBearing(boat.calculateBearingToNextMarker());
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@@ -372,6 +376,251 @@ public class MockRace extends Race {
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}
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}
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/**
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* Calculates the upper and lower bounds that the boat may have in order to not go outside of the course.
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* @param boat The boat to check.
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* @return An array of bearings. The first is the lower bound, the second is the upper bound.
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*/
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private Bearing[] calculateBearingBounds(MockBoat boat) {
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Bearing[] bearings = new Bearing[2];
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Bearing lowerBearing = Bearing.fromDegrees(0.001);
|
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Bearing upperBearing = Bearing.fromDegrees(359.999);
|
||||
|
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|
||||
|
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double lastAngle = -1;
|
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boolean lastAngleWasGood = false;
|
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|
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//Check all bearings between [0, 360).
|
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for (double angle = 0; angle < 360; angle += 1) {
|
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|
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//Create bearing from angle.
|
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Bearing bearing = Bearing.fromDegrees(angle);
|
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|
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//Check that if it is acceptable.
|
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boolean bearingIsGood = this.checkBearingInsideCourse(bearing, boat.getCurrentPosition());
|
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|
||||
|
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if (lastAngle != -1) {
|
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|
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if (lastAngleWasGood && !bearingIsGood) {
|
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//We have flipped over from good bearings to bad bearings. So the last good bearing is the upper bearing.
|
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upperBearing = Bearing.fromDegrees(lastAngle);
|
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}
|
||||
|
||||
if (!lastAngleWasGood && bearingIsGood) {
|
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//We have flipped over from bad bearings to good bearings. So the current bearing is the lower bearing.
|
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lowerBearing = Bearing.fromDegrees(angle);
|
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}
|
||||
|
||||
}
|
||||
|
||||
lastAngle = angle;
|
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lastAngleWasGood = bearingIsGood;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//TODO BUG if it can't find either upper or lower, it returns (0, 359.999). Should return (boatbearing, boatbearing+0.0001)
|
||||
bearings[0] = lowerBearing;
|
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bearings[1] = upperBearing;
|
||||
|
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return bearings;
|
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}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Checks if a given bearing, starting at a given position, would put a boat out of the course boundaries.
|
||||
* @param bearing The bearing to check.
|
||||
* @param position The position to start from.
|
||||
* @return True if the bearing would keep the boat in the course, false if it would take it out of the course.
|
||||
*/
|
||||
private boolean checkBearingInsideCourse(Bearing bearing, GPSCoordinate position) {
|
||||
|
||||
//Get azimuth from bearing.
|
||||
Azimuth azimuth = Azimuth.fromBearing(bearing);
|
||||
|
||||
|
||||
//Tests to see if a point in front of the boat is out of bounds.
|
||||
double epsilonMeters = 50d;
|
||||
GPSCoordinate testCoord = GPSCoordinate.calculateNewPosition(position, epsilonMeters, azimuth);
|
||||
|
||||
//If it isn't inside the boundary, calculate new bearing.
|
||||
if (GPSCoordinate.isInsideBoundary(testCoord, this.shrinkBoundary)) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to be run on boats rounding marks on the port side
|
||||
* @param boat the boat that is rounding a mark
|
||||
* @param roundingChecks the checks to run
|
||||
* @param legBearing the direction of the leg
|
||||
*/
|
||||
private void boatRoundingCheckPort(MockBoat boat, List<GPSCoordinate> roundingChecks, Bearing legBearing) {
|
||||
//boats must pass all checks in order to round a mark
|
||||
|
||||
//boolean for if boat has to/needs to pass through a gate
|
||||
boolean gateCheck = boat.getCurrentLeg().getEndCompoundMark().getMark2() == null || boat.isBetweenGate(boat.getCurrentLeg().getEndCompoundMark());
|
||||
Mark roundingMark = boat.getCurrentLeg().getEndCompoundMark().getMarkForRounding(legBearing);
|
||||
|
||||
switch (boat.getRoundingStatus()) {
|
||||
case 0://hasn't started rounding
|
||||
if (boat.isPortSide(roundingMark) &&
|
||||
GPSCoordinate.passesLine(roundingMark.getPosition(),
|
||||
roundingChecks.get(0), boat.getCurrentPosition(), legBearing) &&
|
||||
gateCheck && boat.isBetweenGate(roundingMark, Mark.tempMark(roundingChecks.get(0)))) {
|
||||
boat.increaseRoundingStatus();
|
||||
if (boat.getCurrentLeg().getLegNumber() + 2 >= legs.size()){
|
||||
//boat has finished race
|
||||
boat.increaseRoundingStatus();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1://has been parallel to the mark;
|
||||
if (boat.isPortSide(roundingMark) &&
|
||||
GPSCoordinate.passesLine(roundingMark.getPosition(),
|
||||
roundingChecks.get(1), boat.getCurrentPosition(),
|
||||
Bearing.fromDegrees(legBearing.degrees() - 90)) &&//negative 90 from bearing because of port rounding
|
||||
boat.isBetweenGate(roundingMark, Mark.tempMark(roundingChecks.get(1)))) {
|
||||
boat.increaseRoundingStatus();
|
||||
}
|
||||
break;
|
||||
case 2://has traveled 180 degrees around the mark
|
||||
//Move boat on to next leg.
|
||||
boat.resetRoundingStatus();
|
||||
Leg nextLeg = this.legs.get(boat.getCurrentLeg().getLegNumber() + 1);
|
||||
boat.setCurrentLeg(nextLeg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to be run on boats rounding marks on the starboard side
|
||||
* @param boat the boat that is rounding a mark
|
||||
* @param roundingChecks the checks to run
|
||||
* @param legBearing the direction of the leg
|
||||
*/
|
||||
private void boatRoundingCheckStarboard(MockBoat boat, List<GPSCoordinate> roundingChecks, Bearing legBearing){
|
||||
//boats must pass all checks in order to round a mark
|
||||
|
||||
//boolean for if boat has to/needs to pass through a gate
|
||||
boolean gateCheck = boat.getCurrentLeg().getEndCompoundMark().getMark2() == null || boat.isBetweenGate(boat.getCurrentLeg().getEndCompoundMark());
|
||||
Mark roundingMark = boat.getCurrentLeg().getEndCompoundMark().getMarkForRounding(legBearing);
|
||||
|
||||
switch (boat.getRoundingStatus()) {
|
||||
case 0://hasn't started rounding
|
||||
if (boat.isStarboardSide(roundingMark) &&
|
||||
GPSCoordinate.passesLine(roundingMark.getPosition(),
|
||||
roundingChecks.get(0), boat.getCurrentPosition(), legBearing) &&
|
||||
gateCheck &&
|
||||
boat.isBetweenGate(roundingMark, Mark.tempMark(roundingChecks.get(0)))) {
|
||||
boat.increaseRoundingStatus();
|
||||
if (boat.getCurrentLeg().getLegNumber() + 2 >= legs.size()){
|
||||
//boat has finished race
|
||||
boat.increaseRoundingStatus();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1://has been parallel to the mark
|
||||
if (boat.isStarboardSide(roundingMark) &&
|
||||
GPSCoordinate.passesLine(roundingMark.getPosition(),
|
||||
roundingChecks.get(1), boat.getCurrentPosition(), Bearing.fromDegrees(legBearing.degrees() + 90)) && //positive 90 from bearing because of starboard rounding
|
||||
boat.isBetweenGate(roundingMark, Mark.tempMark(roundingChecks.get(1)))) {
|
||||
boat.increaseRoundingStatus();
|
||||
}
|
||||
break;
|
||||
case 2://has traveled 180 degrees around the mark
|
||||
//Move boat on to next leg.
|
||||
boat.resetRoundingStatus();
|
||||
Leg nextLeg = this.legs.get(boat.getCurrentLeg().getLegNumber() + 1);
|
||||
boat.setCurrentLeg(nextLeg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a boat has finished any legs, or has pulled out of race (DNF).
|
||||
* @param boat The boat to check.
|
||||
* @param timeElapsed The total time, in milliseconds, that has elapsed since the race started.
|
||||
*/
|
||||
protected void checkPosition(MockBoat boat, long timeElapsed) {
|
||||
//The distance, in nautical miles, within which the boat needs to get in order to consider that it has reached the marker.
|
||||
double epsilonNauticalMiles = boat.getCurrentLeg().getEndCompoundMark().getRoundingDistance(); //250 meters.
|
||||
|
||||
if (boat.calculateDistanceToNextMarker() < epsilonNauticalMiles) {
|
||||
//Boat is within an acceptable distance from the mark.
|
||||
|
||||
GPSCoordinate startDirectionLinePoint = boat.getCurrentLeg().getStartCompoundMark().getMark1Position();
|
||||
GPSCoordinate endDirectionLinePoint = boat.getCurrentLeg().getEndCompoundMark().getMark1Position();
|
||||
Bearing bearingOfDirectionLine = GPSCoordinate.calculateBearing(startDirectionLinePoint, endDirectionLinePoint);
|
||||
|
||||
//use the direction line to create three invisible points that act as crossover lines a boat must cross
|
||||
//to round a mark
|
||||
|
||||
double bearingToAdd;
|
||||
if (boat.getCurrentLeg().getEndCompoundMark().getRoundingType() == RoundingType.Port ||
|
||||
boat.getCurrentLeg().getEndCompoundMark().getRoundingType() == RoundingType.SP){
|
||||
bearingToAdd = 90;
|
||||
}else{
|
||||
bearingToAdd = -90;
|
||||
}
|
||||
|
||||
GPSCoordinate roundCheck1 = GPSCoordinate.calculateNewPosition(endDirectionLinePoint,
|
||||
epsilonNauticalMiles, Azimuth.fromDegrees(bearingOfDirectionLine.degrees() + bearingToAdd));
|
||||
|
||||
GPSCoordinate roundCheck2;
|
||||
try{
|
||||
Leg nextLeg = legs.get(legs.indexOf(boat.getCurrentLeg()) + 1);
|
||||
|
||||
GPSCoordinate startNextDirectionLinePoint = nextLeg.getStartCompoundMark().getMark1Position();
|
||||
GPSCoordinate endNextDirectionLinePoint = nextLeg.getEndCompoundMark().getMark1Position();
|
||||
Bearing bearingOfNextDirectionLine = GPSCoordinate.calculateBearing(startNextDirectionLinePoint, endNextDirectionLinePoint);
|
||||
|
||||
roundCheck2 = GPSCoordinate.calculateNewPosition(endDirectionLinePoint,
|
||||
epsilonNauticalMiles, Azimuth.fromDegrees(bearingOfNextDirectionLine.degrees() + bearingToAdd));
|
||||
}catch(NullPointerException e){
|
||||
//this is caused by the last leg not being having a leg after it
|
||||
roundCheck2 = roundCheck1;
|
||||
}
|
||||
|
||||
List<GPSCoordinate> roundingChecks = new ArrayList<GPSCoordinate>(Arrays.asList(roundCheck1, roundCheck2));
|
||||
|
||||
switch (boat.getCurrentLeg().getEndCompoundMark().getRoundingType()) {
|
||||
case SP://Not yet implemented so these gates will be rounded port side
|
||||
case Port:
|
||||
boatRoundingCheckPort(boat, roundingChecks, bearingOfDirectionLine);
|
||||
break;
|
||||
case PS://not yet implemented so these gates will be rounded starboard side
|
||||
case Starboard:
|
||||
boatRoundingCheckStarboard(boat, roundingChecks, bearingOfDirectionLine);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
//Check if the boat has finished or stopped racing.
|
||||
if (this.isLastLeg(boat.getCurrentLeg())) {
|
||||
//Boat has finished.
|
||||
boat.setTimeFinished(timeElapsed);
|
||||
boat.setCurrentSpeed(0);
|
||||
boat.setStatus(BoatStatusEnum.FINISHED);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns the number of boats that are still active in the race.
|
||||
* They become inactive by either finishing or withdrawing.
|
||||
@@ -402,6 +651,25 @@ public class MockRace extends Race {
|
||||
return boats;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a boat by sourceID.
|
||||
* @param sourceID The source ID the boat.
|
||||
* @return The boat.
|
||||
* @throws BoatNotFoundException Thrown if there is not boat with the specified sourceID.
|
||||
*/
|
||||
public MockBoat getBoat(int sourceID) throws BoatNotFoundException {
|
||||
|
||||
for (MockBoat boat : boats) {
|
||||
|
||||
if (boat.getSourceID() == sourceID) {
|
||||
return boat;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
throw new BoatNotFoundException("Boat with sourceID: " + sourceID + " was not found.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the wind direction randomly, while keeping it within [windLowerBound, windUpperBound].
|
||||
*/
|
||||
@@ -434,7 +702,6 @@ public class MockRace extends Race {
|
||||
|
||||
}
|
||||
|
||||
public List<CompoundMark> getCompoundMarks() {
|
||||
return compoundMarks;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,18 +1,16 @@
|
||||
package mock.model;
|
||||
|
||||
import javafx.animation.AnimationTimer;
|
||||
import mock.model.commandFactory.CommandFactory;
|
||||
import mock.model.commandFactory.CompositeCommand;
|
||||
import mock.model.commandFactory.CommandFactory;
|
||||
import network.Messages.Enums.BoatActionEnum;
|
||||
import network.Messages.Enums.BoatStatusEnum;
|
||||
import network.Messages.Enums.RaceStatusEnum;
|
||||
import network.Messages.LatestMessages;
|
||||
import visualiser.gameController.ControllerServer;
|
||||
import shared.model.RunnableWithFramePeriod;
|
||||
|
||||
import java.util.Observable;
|
||||
import java.util.Observer;
|
||||
|
||||
public class RaceLogic implements Observer, Runnable {
|
||||
public class RaceLogic implements RunnableWithFramePeriod {
|
||||
/**
|
||||
* State of current race modified by this object
|
||||
*/
|
||||
@@ -28,11 +26,12 @@ public class RaceLogic implements Observer, Runnable {
|
||||
* Initialises race loop with state and server message queue
|
||||
* @param race state of race to modify
|
||||
* @param messages to send to server
|
||||
* @param compositeCommand Commands from clients to execute.
|
||||
*/
|
||||
public RaceLogic(MockRace race, LatestMessages messages) {
|
||||
public RaceLogic(MockRace race, LatestMessages messages, CompositeCommand compositeCommand) {
|
||||
this.race = race;
|
||||
this.server = new RaceServer(race, messages);
|
||||
this.commands = new CompositeCommand();
|
||||
this.commands = compositeCommand;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -41,20 +40,23 @@ public class RaceLogic implements Observer, Runnable {
|
||||
@Override
|
||||
public void run() {
|
||||
race.initialiseBoats();
|
||||
this.countdownTimer.start();
|
||||
|
||||
countdown();
|
||||
|
||||
raceLoop();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Countdown timer until race starts.
|
||||
*/
|
||||
protected AnimationTimer countdownTimer = new AnimationTimer() {
|
||||
private void countdown() {
|
||||
|
||||
long previousFrameTime = System.currentTimeMillis();
|
||||
|
||||
long currentTime = System.currentTimeMillis();
|
||||
while (race.getRaceStatusEnum() != RaceStatusEnum.STARTED) {
|
||||
|
||||
@Override
|
||||
public void handle(long arg0) {
|
||||
long currentTime = System.currentTimeMillis();
|
||||
|
||||
//Update race time.
|
||||
race.updateRaceTime(currentTime);
|
||||
@@ -65,58 +67,39 @@ public class RaceLogic implements Observer, Runnable {
|
||||
//Provide boat's with an estimated time at next mark until the race starts.
|
||||
race.setBoatsTimeNextMark(race.getRaceClock().getCurrentTime());
|
||||
|
||||
//Parse the boat locations.
|
||||
server.parseBoatLocations();
|
||||
//Parse the race snapshot.
|
||||
server.parseSnapshot();
|
||||
|
||||
//Parse the marks.
|
||||
server.parseMarks();
|
||||
|
||||
// Change wind direction
|
||||
race.changeWindDirection();
|
||||
|
||||
//Parse the race status.
|
||||
server.parseRaceStatus();
|
||||
|
||||
|
||||
if (race.getRaceStatusEnum() == RaceStatusEnum.STARTED) {
|
||||
race.setBoatsStatusToRacing();
|
||||
raceTimer.start();
|
||||
this.stop();
|
||||
}
|
||||
|
||||
//Update the animations timer's time.
|
||||
currentTime = System.currentTimeMillis();
|
||||
waitForFramePeriod(previousFrameTime, currentTime, 50);
|
||||
previousFrameTime = currentTime;
|
||||
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Timer that runs for the duration of the race, until all boats finish.
|
||||
*/
|
||||
private AnimationTimer raceTimer = new AnimationTimer() {
|
||||
private void raceLoop() {
|
||||
|
||||
/**
|
||||
* Start time of loop, in milliseconds.
|
||||
*/
|
||||
long timeRaceStarted = System.currentTimeMillis();
|
||||
long previousFrameTime = System.currentTimeMillis();
|
||||
|
||||
/**
|
||||
* Current time during a loop iteration.
|
||||
*/
|
||||
long currentTime = System.currentTimeMillis();
|
||||
|
||||
/**
|
||||
* The time of the previous frame, in milliseconds.
|
||||
*/
|
||||
long lastFrameTime = timeRaceStarted;
|
||||
|
||||
long framePeriod = currentTime - lastFrameTime;
|
||||
|
||||
@Override
|
||||
public void handle(long arg0) {
|
||||
while (race.getRaceStatusEnum() != RaceStatusEnum.FINISHED) {
|
||||
|
||||
//Get the current time.
|
||||
currentTime = System.currentTimeMillis();
|
||||
long currentTime = System.currentTimeMillis();
|
||||
|
||||
//Execute commands from clients.
|
||||
commands.execute();
|
||||
|
||||
//Update race time.
|
||||
race.updateRaceTime(currentTime);
|
||||
@@ -125,16 +108,15 @@ public class RaceLogic implements Observer, Runnable {
|
||||
if (race.getNumberOfActiveBoats() != 0) {
|
||||
|
||||
//Get the time period of this frame.
|
||||
framePeriod = currentTime - lastFrameTime;
|
||||
long framePeriod = currentTime - previousFrameTime;
|
||||
|
||||
//For each boat, we update its position, and generate a BoatLocationMessage.
|
||||
for (MockBoat boat : race.getBoats()) {
|
||||
|
||||
//If it is still racing, update its position.
|
||||
if (boat.getStatus() == BoatStatusEnum.RACING) {
|
||||
commands.execute();
|
||||
race.updatePosition(boat, framePeriod, race.getRaceClock().getDurationMilli());
|
||||
race.getColliderRegistry().rayCast(boat);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -143,28 +125,23 @@ public class RaceLogic implements Observer, Runnable {
|
||||
//Otherwise, the race is over!
|
||||
raceFinished.start();
|
||||
race.setRaceStatusEnum(RaceStatusEnum.FINISHED);
|
||||
this.stop();
|
||||
}
|
||||
|
||||
if (race.getNumberOfActiveBoats() != 0) {
|
||||
// Change wind direction
|
||||
race.changeWindDirection();
|
||||
|
||||
//Parse the boat locations.
|
||||
server.parseBoatLocations();
|
||||
|
||||
//Parse the marks.
|
||||
server.parseMarks();
|
||||
|
||||
//Parse the race status.
|
||||
server.parseRaceStatus();
|
||||
|
||||
//Parse the race snapshot.
|
||||
server.parseSnapshot();
|
||||
|
||||
//Update the last frame time.
|
||||
this.lastFrameTime = currentTime;
|
||||
previousFrameTime = currentTime;
|
||||
}
|
||||
|
||||
waitForFramePeriod(previousFrameTime, currentTime, 50);
|
||||
previousFrameTime = currentTime;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcast that the race has finished.
|
||||
@@ -174,7 +151,7 @@ public class RaceLogic implements Observer, Runnable {
|
||||
@Override
|
||||
public void handle(long now) {
|
||||
|
||||
server.parseRaceStatus();
|
||||
server.parseSnapshot();
|
||||
|
||||
if (iters > 500) {
|
||||
stop();
|
||||
@@ -183,12 +160,12 @@ public class RaceLogic implements Observer, Runnable {
|
||||
}
|
||||
};
|
||||
|
||||
@Override
|
||||
public void update(Observable o, Object arg) {
|
||||
ControllerServer server = (ControllerServer)o;
|
||||
BoatActionEnum action = server.getAction();
|
||||
MockBoat boat = race.getBoats().get(0);
|
||||
|
||||
commands.addCommand(CommandFactory.createCommand(race, boat, action));
|
||||
/**
|
||||
* Returns the race state that this RaceLogic is simulating.
|
||||
* @return Race state this RaceLogic is simulating.
|
||||
*/
|
||||
public MockRace getRace() {
|
||||
return race;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
package mock.model;
|
||||
|
||||
import network.Messages.BoatLocation;
|
||||
import network.Messages.BoatStatus;
|
||||
import network.Messages.LatestMessages;
|
||||
import network.Messages.RaceStatus;
|
||||
import network.Messages.*;
|
||||
import network.Messages.Enums.BoatLocationDeviceEnum;
|
||||
import network.Utils.AC35UnitConverter;
|
||||
import shared.model.Bearing;
|
||||
import shared.model.CompoundMark;
|
||||
import shared.model.Constants;
|
||||
import shared.model.Mark;
|
||||
@@ -19,10 +18,6 @@ public class RaceServer {
|
||||
private MockRace race;
|
||||
private LatestMessages latestMessages;
|
||||
|
||||
/**
|
||||
* The sequence number of the latest RaceStatus message sent or received.
|
||||
*/
|
||||
private int raceStatusSequenceNumber = 1;
|
||||
|
||||
/**
|
||||
* The sequence number of the latest BoatLocation message sent or received.
|
||||
@@ -37,29 +32,56 @@ public class RaceServer {
|
||||
|
||||
|
||||
/**
|
||||
* Parses an individual marker boat, and sends it to mockOutput.
|
||||
* @param mark The marker boat to parse.
|
||||
* Parses the race to create a snapshot, and places it in latestMessages.
|
||||
*/
|
||||
private void parseIndividualMark(Mark mark) {
|
||||
public void parseSnapshot() {
|
||||
|
||||
List<AC35Data> snapshotMessages = new ArrayList<>();
|
||||
|
||||
//Parse the boat locations.
|
||||
snapshotMessages.addAll(parseBoatLocations());
|
||||
|
||||
//Parse the marks.
|
||||
snapshotMessages.addAll(parseMarks());
|
||||
|
||||
//Parse the race status.
|
||||
snapshotMessages.add(parseRaceStatus());
|
||||
|
||||
latestMessages.setSnapshot(snapshotMessages);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Parses an individual marker boat, and returns it.
|
||||
* @param mark The marker boat to parse.
|
||||
* @return The BoatLocation message.
|
||||
*/
|
||||
private BoatLocation parseIndividualMark(Mark mark) {
|
||||
//Create message.
|
||||
BoatLocation boatLocation = new BoatLocation(
|
||||
mark.getSourceID(),
|
||||
mark.getPosition().getLatitude(),
|
||||
mark.getPosition().getLongitude(),
|
||||
this.boatLocationSequenceNumber,
|
||||
0, 0,
|
||||
BoatLocationDeviceEnum.Mark,
|
||||
Bearing.fromDegrees(0),
|
||||
0,
|
||||
race.getRaceClock().getCurrentTimeMilli());
|
||||
|
||||
//Iterates the sequence number.
|
||||
this.boatLocationSequenceNumber++;
|
||||
|
||||
this.latestMessages.setBoatLocation(boatLocation);
|
||||
return boatLocation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the compound marker boats through mock output.
|
||||
* Parse the compound marker boats, and returns a list of BoatLocation messages.
|
||||
* @return BoatLocation messages for each mark.
|
||||
*/
|
||||
public void parseMarks() {
|
||||
private List<BoatLocation> parseMarks() {
|
||||
|
||||
List<BoatLocation> markLocations = new ArrayList<>(race.getCompoundMarks().size());
|
||||
|
||||
for (CompoundMark compoundMark : race.getCompoundMarks()) {
|
||||
|
||||
//Get the individual marks from the compound mark.
|
||||
@@ -68,54 +90,65 @@ public class RaceServer {
|
||||
|
||||
//If they aren't null, parse them (some compound marks only have one mark).
|
||||
if (mark1 != null) {
|
||||
this.parseIndividualMark(mark1);
|
||||
markLocations.add(this.parseIndividualMark(mark1));
|
||||
}
|
||||
|
||||
if (mark2 != null) {
|
||||
this.parseIndividualMark(mark2);
|
||||
markLocations.add(this.parseIndividualMark(mark2));
|
||||
}
|
||||
}
|
||||
|
||||
return markLocations;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Parse the boats in the race, and send it to mockOutput.
|
||||
* Parse the boats in the race, and returns all of their BoatLocation messages.
|
||||
* @return List of BoatLocation messages, for each boat.
|
||||
*/
|
||||
public void parseBoatLocations() {
|
||||
private List<BoatLocation> parseBoatLocations() {
|
||||
|
||||
List<BoatLocation> boatLocations = new ArrayList<>(race.getBoats().size());
|
||||
|
||||
//Parse each boat.
|
||||
for (MockBoat boat : race.getBoats()) {
|
||||
this.parseIndividualBoatLocation(boat);
|
||||
boatLocations.add(this.parseIndividualBoatLocation(boat));
|
||||
}
|
||||
|
||||
return boatLocations;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses an individual boat, and sends it to mockOutput.
|
||||
* Parses an individual boat, and returns it.
|
||||
* @param boat The boat to parse.
|
||||
* @return The BoatLocation message.
|
||||
*/
|
||||
private void parseIndividualBoatLocation(MockBoat boat) {
|
||||
private BoatLocation parseIndividualBoatLocation(MockBoat boat) {
|
||||
|
||||
BoatLocation boatLocation = new BoatLocation(
|
||||
boat.getSourceID(),
|
||||
boat.getCurrentPosition().getLatitude(),
|
||||
boat.getCurrentPosition().getLongitude(),
|
||||
this.boatLocationSequenceNumber,
|
||||
boat.getBearing().degrees(),
|
||||
BoatLocationDeviceEnum.RacingYacht,
|
||||
boat.getBearing(),
|
||||
boat.getCurrentSpeed(),
|
||||
race.getRaceClock().getCurrentTimeMilli());
|
||||
|
||||
//Iterates the sequence number.
|
||||
this.boatLocationSequenceNumber++;
|
||||
|
||||
this.latestMessages.setBoatLocation(boatLocation);
|
||||
return boatLocation;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Parses the race status, and sends it to mockOutput.
|
||||
* Parses the race status, and returns it.
|
||||
* @return The race status message.
|
||||
*/
|
||||
public void parseRaceStatus() {
|
||||
private RaceStatus parseRaceStatus() {
|
||||
|
||||
//A race status message contains a list of boat statuses.
|
||||
List<BoatStatus> boatStatuses = new ArrayList<>();
|
||||
@@ -133,21 +166,19 @@ public class RaceServer {
|
||||
}
|
||||
|
||||
|
||||
//Convert wind direction and speed to ints. //TODO this conversion should be done inside the racestatus class.
|
||||
int windDirectionInt = AC35UnitConverter.encodeHeading(race.getWindDirection().degrees());
|
||||
int windSpeedInt = (int) (race.getWindSpeed() * Constants.KnotsToMMPerSecond);
|
||||
|
||||
//Create race status object, and send it.
|
||||
RaceStatus raceStatus = new RaceStatus(
|
||||
RaceStatus.currentMessageVersionNumber,
|
||||
System.currentTimeMillis(),
|
||||
race.getRaceId(),
|
||||
race.getRaceStatusEnum().getValue(),
|
||||
race.getRaceStatusEnum(),
|
||||
race.getRaceClock().getStartingTimeMilli(),
|
||||
windDirectionInt,
|
||||
windSpeedInt,
|
||||
race.getRaceType().getValue(),
|
||||
race.getWindDirection(),
|
||||
race.getWindSpeed(),
|
||||
race.getRaceType(),
|
||||
boatStatuses);
|
||||
|
||||
this.latestMessages.setRaceStatus(raceStatus);
|
||||
return raceStatus;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,242 @@
|
||||
package mock.model;
|
||||
|
||||
|
||||
import shared.model.Bearing;
|
||||
import shared.model.Wind;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* This class generates Wind objects for use in a MockRace.
|
||||
* Bounds on bearing and speed can be specified.
|
||||
* Wind can be completely random, or random incremental change.
|
||||
*/
|
||||
public class RandomWindGenerator implements WindGenerator {
|
||||
|
||||
/**
|
||||
* The bearing the wind direction starts at.
|
||||
*/
|
||||
private Bearing windBaselineBearing;
|
||||
|
||||
/**
|
||||
* The lower bearing angle that the wind may have.
|
||||
*/
|
||||
private Bearing windBearingLowerBound;
|
||||
|
||||
/**
|
||||
* The upper bearing angle that the wind may have.
|
||||
*/
|
||||
private Bearing windBearingUpperBound;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* The speed the wind starts at, in knots.
|
||||
*/
|
||||
private double windBaselineSpeed;
|
||||
|
||||
/**
|
||||
* The lower speed that the wind may have, in knots.
|
||||
*/
|
||||
private double windSpeedLowerBound;
|
||||
|
||||
/**
|
||||
* The upper speed that the wind may have, in knots.
|
||||
*/
|
||||
private double windSpeedUpperBound;
|
||||
|
||||
|
||||
/**
|
||||
* Creates a wind generator, with a baseline, lower bound, and upper bound, for the wind speed and direction.
|
||||
* @param windBaselineBearing Baseline wind direction.
|
||||
* @param windBearingLowerBound Lower bound for wind direction.
|
||||
* @param windBearingUpperBound Upper bound for wind direction.
|
||||
* @param windBaselineSpeed Baseline wind speed, in knots.
|
||||
* @param windSpeedLowerBound Lower bound for wind speed, in knots.
|
||||
* @param windSpeedUpperBound Upper bound for wind speed, in knots.
|
||||
*/
|
||||
public RandomWindGenerator(Bearing windBaselineBearing, Bearing windBearingLowerBound, Bearing windBearingUpperBound, double windBaselineSpeed, double windSpeedLowerBound, double windSpeedUpperBound) {
|
||||
|
||||
this.windBaselineBearing = windBaselineBearing;
|
||||
this.windBearingLowerBound = windBearingLowerBound;
|
||||
this.windBearingUpperBound = windBearingUpperBound;
|
||||
this.windBaselineSpeed = windBaselineSpeed;
|
||||
this.windSpeedLowerBound = windSpeedLowerBound;
|
||||
this.windSpeedUpperBound = windSpeedUpperBound;
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Wind generateBaselineWind() {
|
||||
return new Wind(windBaselineBearing, windBaselineSpeed);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a random Wind object, that is within the provided bounds.
|
||||
* @return Generated wind object.
|
||||
*/
|
||||
public Wind generateRandomWind() {
|
||||
|
||||
double windSpeed = generateRandomWindSpeed();
|
||||
Bearing windBearing = generateRandomWindBearing();
|
||||
|
||||
return new Wind(windBearing, windSpeed);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a random wind speed within the specified bounds. In knots.
|
||||
* @return Wind speed, in knots.
|
||||
*/
|
||||
private double generateRandomWindSpeed() {
|
||||
|
||||
double randomSpeedKnots = generateRandomValueInBounds(windSpeedLowerBound, windSpeedUpperBound);
|
||||
|
||||
return randomSpeedKnots;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates a random wind bearing within the specified bounds.
|
||||
* @return Wind bearing.
|
||||
*/
|
||||
private Bearing generateRandomWindBearing() {
|
||||
|
||||
double randomBearingDegrees = generateRandomValueInBounds(windBearingLowerBound.degrees(), windBearingUpperBound.degrees());
|
||||
|
||||
return Bearing.fromDegrees(randomBearingDegrees);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates a random value within a specified interval.
|
||||
* @param lowerBound The lower bound of the interval.
|
||||
* @param upperBound The upper bound of the interval.
|
||||
* @return A random value within the interval.
|
||||
*/
|
||||
private static double generateRandomValueInBounds(double lowerBound, double upperBound) {
|
||||
|
||||
float proportion = new Random().nextFloat();
|
||||
|
||||
double delta = upperBound - lowerBound;
|
||||
|
||||
double amount = delta * proportion;
|
||||
|
||||
double finalAmount = amount + lowerBound;
|
||||
|
||||
return finalAmount;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates a new value within an interval, given a start value, chance to change, and change amount.
|
||||
* @param lowerBound Lower bound of interval.
|
||||
* @param upperBound Upper bound of interval.
|
||||
* @param currentValue The current value to change.
|
||||
* @param changeAmount The amount to change by.
|
||||
* @param chanceToChange The change to actually change the value.
|
||||
* @return The new value.
|
||||
*/
|
||||
private static double generateNextValueInBounds(double lowerBound, double upperBound, double currentValue, double changeAmount, double chanceToChange) {
|
||||
|
||||
float chance = new Random().nextFloat();
|
||||
|
||||
|
||||
if (chance <= chanceToChange) {
|
||||
currentValue += changeAmount;
|
||||
|
||||
} else if (chance <= (2 * chanceToChange)) {
|
||||
currentValue -= changeAmount;
|
||||
|
||||
}
|
||||
|
||||
currentValue = clamp(lowerBound, upperBound, currentValue);
|
||||
|
||||
return currentValue;
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Wind generateNextWind(Wind currentWind) {
|
||||
|
||||
double windSpeed = generateNextWindSpeed(currentWind.getWindSpeed());
|
||||
Bearing windBearing = generateNextWindBearing(currentWind.getWindDirection());
|
||||
|
||||
return new Wind(windBearing, windSpeed);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates the next wind speed to use.
|
||||
* @param windSpeed Current wind speed, in knots.
|
||||
* @return Next wind speed, in knots.
|
||||
*/
|
||||
private double generateNextWindSpeed(double windSpeed) {
|
||||
|
||||
double chanceToChange = 0.2;
|
||||
double changeAmount = 0.1;
|
||||
|
||||
double nextWindSpeed = generateNextValueInBounds(
|
||||
windSpeedLowerBound,
|
||||
windSpeedUpperBound,
|
||||
windSpeed,
|
||||
changeAmount,
|
||||
chanceToChange);
|
||||
|
||||
return nextWindSpeed;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates the next wind speed to use.
|
||||
* @param windBearing Current wind bearing.
|
||||
* @return Next wind speed.
|
||||
*/
|
||||
private Bearing generateNextWindBearing(Bearing windBearing) {
|
||||
|
||||
double chanceToChange = 0.2;
|
||||
double changeAmount = 0.5;
|
||||
|
||||
double nextWindBearingDegrees = generateNextValueInBounds(
|
||||
windBearingLowerBound.degrees(),
|
||||
windBearingUpperBound.degrees(),
|
||||
windBearing.degrees(),
|
||||
changeAmount,
|
||||
chanceToChange);
|
||||
|
||||
return Bearing.fromDegrees(nextWindBearingDegrees);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Clamps a value to be within an interval.
|
||||
* @param lower Lower bound of the interval.
|
||||
* @param upper Upper bound of the interval.
|
||||
* @param value Value to clamp.
|
||||
* @return The clamped value.
|
||||
*/
|
||||
private static double clamp(double lower, double upper, double value) {
|
||||
|
||||
if (value > upper) {
|
||||
value = upper;
|
||||
|
||||
} else if (value < lower) {
|
||||
value = lower;
|
||||
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
package mock.model;
|
||||
|
||||
|
||||
import mock.exceptions.SourceIDAllocationException;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* This class is responsible for allocating boat source IDs for use in a race, upon request.
|
||||
*/
|
||||
public class SourceIdAllocator {
|
||||
|
||||
|
||||
/**
|
||||
* This list contains all unallocated source IDs.
|
||||
*/
|
||||
List<Integer> unallocatedIDs = new ArrayList<>();
|
||||
|
||||
|
||||
/**
|
||||
* This list contains all allocated source IDs.
|
||||
*/
|
||||
List<Integer> allocatedIDs = new ArrayList<>();
|
||||
|
||||
|
||||
/**
|
||||
* Creates a source ID allocator, using the given list of unallocated source IDs.
|
||||
* @param unallocatedIDs List of unallocated source IDs.
|
||||
*/
|
||||
public SourceIdAllocator(List<Integer> unallocatedIDs) {
|
||||
//We need to copy the list.
|
||||
this.unallocatedIDs.addAll(unallocatedIDs);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Allocates a source ID for a boat.
|
||||
* @return The allocated source ID.
|
||||
* @throws SourceIDAllocationException Thrown if we cannot allocate any more source IDs.
|
||||
*/
|
||||
public synchronized int allocateSourceID() throws SourceIDAllocationException {
|
||||
|
||||
if (!unallocatedIDs.isEmpty()) {
|
||||
|
||||
int sourceID = unallocatedIDs.remove(0);
|
||||
|
||||
allocatedIDs.add(sourceID);
|
||||
|
||||
return sourceID;
|
||||
|
||||
} else {
|
||||
throw new SourceIDAllocationException("Could not allocate a source ID.");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns a source ID to the source ID allocator, so that it can be reused.
|
||||
* @param sourceID Source ID to return.
|
||||
*/
|
||||
public void returnSourceID(Integer sourceID) {
|
||||
|
||||
//We remove an Integer, not an int, so that we remove by value not by index.
|
||||
allocatedIDs.remove(sourceID);
|
||||
|
||||
unallocatedIDs.add(sourceID);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,555 @@
|
||||
//package mock.model;
|
||||
//
|
||||
//import javafx.animation.AnimationTimer;
|
||||
//import network.Messages.BoatLocation;
|
||||
//import network.Messages.BoatStatus;
|
||||
//import network.Messages.Enums.BoatStatusEnum;
|
||||
//import network.Messages.Enums.RaceStatusEnum;
|
||||
//import network.Messages.LatestMessages;
|
||||
//import network.Messages.RaceStatus;
|
||||
//import network.Utils.AC35UnitConverter;
|
||||
//import shared.dataInput.BoatDataSource;
|
||||
//import shared.dataInput.RaceDataSource;
|
||||
//import shared.dataInput.RegattaDataSource;
|
||||
//import shared.model.*;
|
||||
//
|
||||
//import java.time.ZonedDateTime;
|
||||
//import java.time.temporal.ChronoUnit;
|
||||
//import java.util.ArrayList;
|
||||
//import java.util.Iterator;
|
||||
//import java.util.List;
|
||||
//import java.util.Map;
|
||||
//
|
||||
//import static java.lang.Math.cos;
|
||||
//
|
||||
///**
|
||||
// * Unused class, copy of MockRace so methods can be deleted once they are moved (more of a checklist)
|
||||
// */
|
||||
//public class SplitTODO {
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Represents a yacht race.
|
||||
// * Has a course, boats, boundaries, etc...
|
||||
// * Is responsible for simulating the race, and sending messages to a MockOutput instance.
|
||||
// */
|
||||
// public class MockRace extends Race {
|
||||
//
|
||||
// /**
|
||||
// * Constructs a race object with a given RaceDataSource, BoatDataSource, and RegattaDataSource and sends events to the given mockOutput.
|
||||
// * @param boatDataSource Data source for boat related data (yachts and marker boats).
|
||||
// * @param raceDataSource Data source for race related data (participating boats, legs, etc...).
|
||||
// * @param regattaDataSource Data source for race related data (course name, location, timezone, etc...).
|
||||
// * @param latestMessages The LatestMessages to send events to.
|
||||
// * @param polars The polars table to be used for boat simulation.
|
||||
// * @param timeScale The timeScale for the race. See {@link Constants#RaceTimeScale}.
|
||||
// */
|
||||
// public MockRace(BoatDataSource boatDataSource, RaceDataSource raceDataSource, RegattaDataSource regattaDataSource, LatestMessages latestMessages, Polars polars, int timeScale) {
|
||||
//
|
||||
// super(boatDataSource, raceDataSource, regattaDataSource, latestMessages);
|
||||
//
|
||||
// this.scaleFactor = timeScale;
|
||||
// }
|
||||
//
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Parse the compound marker boats through mock output.
|
||||
// */
|
||||
// private void parseMarks() {
|
||||
// for (CompoundMark compoundMark : this.compoundMarks) {
|
||||
//
|
||||
// //Get the individual marks from the compound mark.
|
||||
// Mark mark1 = compoundMark.getMark1();
|
||||
// Mark mark2 = compoundMark.getMark2();
|
||||
//
|
||||
// //If they aren't null, parse them (some compound marks only have one mark).
|
||||
// if (mark1 != null) {
|
||||
// this.parseIndividualMark(mark1);
|
||||
// }
|
||||
//
|
||||
// if (mark2 != null) {
|
||||
// this.parseIndividualMark(mark2);
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Parses an individual marker boat, and sends it to mockOutput.
|
||||
// * @param mark The marker boat to parse.
|
||||
// */
|
||||
// private void parseIndividualMark(Mark mark) {
|
||||
//
|
||||
// //Create message.
|
||||
// BoatLocation boatLocation = new BoatLocation(
|
||||
// mark.getSourceID(),
|
||||
// mark.getPosition().getLatitude(),
|
||||
// mark.getPosition().getLongitude(),
|
||||
// this.boatLocationSequenceNumber,
|
||||
// 0, 0,
|
||||
// this.raceClock.getCurrentTimeMilli());
|
||||
//
|
||||
// //Iterates the sequence number.
|
||||
// this.boatLocationSequenceNumber++;
|
||||
//
|
||||
// this.latestMessages.setBoatLocation(boatLocation);
|
||||
//
|
||||
//
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Parse the boats in the race, and send it to mockOutput.
|
||||
// */
|
||||
// private void parseBoatLocations() {
|
||||
//
|
||||
// //Parse each boat.
|
||||
// for (MockBoat boat : this.boats) {
|
||||
//
|
||||
// this.parseIndividualBoatLocation(boat);
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Parses an individual boat, and sends it to mockOutput.
|
||||
// * @param boat The boat to parse.
|
||||
// */
|
||||
// private void parseIndividualBoatLocation(MockBoat boat) {
|
||||
//
|
||||
// BoatLocation boatLocation = new BoatLocation(
|
||||
// boat.getSourceID(),
|
||||
// boat.getCurrentPosition().getLatitude(),
|
||||
// boat.getCurrentPosition().getLongitude(),
|
||||
// this.boatLocationSequenceNumber,
|
||||
// boat.getBearing().degrees(),
|
||||
// boat.getCurrentSpeed(),
|
||||
// this.raceClock.getCurrentTimeMilli());
|
||||
//
|
||||
// //Iterates the sequence number.
|
||||
// this.boatLocationSequenceNumber++;
|
||||
//
|
||||
// this.latestMessages.setBoatLocation(boatLocation);
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Updates the race time to a specified value, in milliseconds since the unix epoch.
|
||||
// * @param currentTime Milliseconds since unix epoch.
|
||||
// */
|
||||
// private void updateRaceTime(long currentTime) {
|
||||
// this.raceClock.setUTCTime(currentTime);
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Updates the race status enumeration based on the current time.
|
||||
// */
|
||||
// private void updateRaceStatusEnum() {
|
||||
//
|
||||
// //The millisecond duration of the race. Negative means it hasn't started, so we flip sign.
|
||||
// long timeToStart = - this.raceClock.getDurationMilli();
|
||||
//
|
||||
//
|
||||
// if (timeToStart > Constants.RacePreStartTime) {
|
||||
// //Time > 3 minutes is the prestart period.
|
||||
// this.setRaceStatusEnum(RaceStatusEnum.PRESTART);
|
||||
//
|
||||
// } else if ((timeToStart <= Constants.RacePreStartTime) && (timeToStart >= Constants.RacePreparatoryTime)) {
|
||||
// //Time between [1, 3] minutes is the warning period.
|
||||
// this.setRaceStatusEnum(RaceStatusEnum.WARNING);
|
||||
//
|
||||
// } else if ((timeToStart <= Constants.RacePreparatoryTime) && (timeToStart > 0)) {
|
||||
// //Time between (0, 1] minutes is the preparatory period.
|
||||
// this.setRaceStatusEnum(RaceStatusEnum.PREPARATORY);
|
||||
//
|
||||
// } else {
|
||||
// //Otherwise, the race has started!
|
||||
// this.setRaceStatusEnum(RaceStatusEnum.STARTED);
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Parses the race status, and sends it to mockOutput.
|
||||
// */
|
||||
// private void parseRaceStatus() {
|
||||
//
|
||||
// //A race status message contains a list of boat statuses.
|
||||
// List<BoatStatus> boatStatuses = new ArrayList<>();
|
||||
//
|
||||
// //Add each boat status to the status list.
|
||||
// for (MockBoat boat : this.boats) {
|
||||
//
|
||||
// BoatStatus boatStatus = new BoatStatus(
|
||||
// boat.getSourceID(),
|
||||
// boat.getStatus(),
|
||||
// boat.getCurrentLeg().getLegNumber(),
|
||||
// boat.getEstimatedTimeAtNextMark().toInstant().toEpochMilli() );
|
||||
//
|
||||
// boatStatuses.add(boatStatus);
|
||||
// }
|
||||
//
|
||||
//
|
||||
// //Convert wind direction and speed to ints. //TODO this conversion should be done inside the racestatus class.
|
||||
// int windDirectionInt = AC35UnitConverter.encodeHeading(this.getWindDirection().degrees());
|
||||
// int windSpeedInt = (int) (this.getWindSpeed() * Constants.KnotsToMMPerSecond);
|
||||
//
|
||||
// //Create race status object, and send it.
|
||||
// RaceStatus raceStatus = new RaceStatus(
|
||||
// System.currentTimeMillis(),
|
||||
// this.raceId,
|
||||
// this.getRaceStatusEnum().getValue(),
|
||||
// this.raceClock.getStartingTimeMilli(),
|
||||
// windDirectionInt,
|
||||
// windSpeedInt,
|
||||
// this.getRaceType().getValue(),
|
||||
// boatStatuses);
|
||||
//
|
||||
//
|
||||
// this.latestMessages.setRaceStatus(raceStatus);
|
||||
//
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Sets the status of all boats in the race to RACING.
|
||||
// */
|
||||
// private void setBoatsStatusToRacing() {
|
||||
//
|
||||
// for (MockBoat boat : this.boats) {
|
||||
// boat.setStatus(BoatStatusEnum.RACING);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Sets the estimated time at next mark for each boat to a specified time. This is used during the countdown timer to provide this value to boat before the race starts.
|
||||
// * @param time The time to provide to each boat.
|
||||
// */
|
||||
// private void setBoatsTimeNextMark(ZonedDateTime time) {
|
||||
//
|
||||
// for (MockBoat boat : this.boats) {
|
||||
// boat.setEstimatedTimeAtNextMark(time);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Countdown timer until race starts.
|
||||
// */
|
||||
// protected AnimationTimer countdownTimer = new AnimationTimer() {
|
||||
//
|
||||
//
|
||||
// long currentTime = System.currentTimeMillis();
|
||||
//
|
||||
// @Override
|
||||
// public void handle(long arg0) {
|
||||
//
|
||||
// //Update race time.
|
||||
// updateRaceTime(currentTime);
|
||||
//
|
||||
// //Update the race status based on the current time.
|
||||
// updateRaceStatusEnum();
|
||||
//
|
||||
// //Provide boat's with an estimated time at next mark until the race starts.
|
||||
// setBoatsTimeNextMark(raceClock.getCurrentTime());
|
||||
//
|
||||
// //Parse the boat locations.
|
||||
// parseBoatLocations();
|
||||
//
|
||||
// //Parse the marks.
|
||||
// parseMarks();
|
||||
//
|
||||
// // Change wind direction
|
||||
// changeWindDirection();
|
||||
//
|
||||
// //Parse the race status.
|
||||
// parseRaceStatus();
|
||||
//
|
||||
//
|
||||
// if (getRaceStatusEnum() == RaceStatusEnum.STARTED) {
|
||||
// setBoatsStatusToRacing();
|
||||
// raceTimer.start();
|
||||
// this.stop();
|
||||
// }
|
||||
//
|
||||
// //Update the animations timer's time.
|
||||
// currentTime = System.currentTimeMillis();
|
||||
// }
|
||||
// };
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Timer that runs for the duration of the race, until all boats finish.
|
||||
// */
|
||||
// private AnimationTimer raceTimer = new AnimationTimer() {
|
||||
//
|
||||
// /**
|
||||
// * Start time of loop, in milliseconds.
|
||||
// */
|
||||
// long timeRaceStarted = System.currentTimeMillis();
|
||||
//
|
||||
// /**
|
||||
// * Current time during a loop iteration.
|
||||
// */
|
||||
// long currentTime = System.currentTimeMillis();
|
||||
//
|
||||
// /**
|
||||
// * The time of the previous frame, in milliseconds.
|
||||
// */
|
||||
// long lastFrameTime = timeRaceStarted;
|
||||
//
|
||||
// @Override
|
||||
// public void handle(long arg0) {
|
||||
//
|
||||
// //Get the current time.
|
||||
// currentTime = System.currentTimeMillis();
|
||||
//
|
||||
// //Update race time.
|
||||
// updateRaceTime(currentTime);
|
||||
//
|
||||
//
|
||||
// //As long as there is at least one boat racing, we still simulate the race.
|
||||
// if (getNumberOfActiveBoats() != 0) {
|
||||
//
|
||||
// //Get the time period of this frame.
|
||||
// long framePeriod = currentTime - lastFrameTime;
|
||||
//
|
||||
// //For each boat, we update its position, and generate a BoatLocationMessage.
|
||||
// for (MockBoat boat : boats) {
|
||||
//
|
||||
// //If it is still racing, update its position.
|
||||
// if (boat.getStatus() == BoatStatusEnum.RACING) {
|
||||
//
|
||||
// updatePosition(boat, framePeriod, raceClock.getDurationMilli());
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// } else {
|
||||
// //Otherwise, the race is over!
|
||||
// raceFinished.start();
|
||||
// setRaceStatusEnum(RaceStatusEnum.FINISHED);
|
||||
// this.stop();
|
||||
// }
|
||||
//
|
||||
// if (getNumberOfActiveBoats() != 0) {
|
||||
// // Change wind direction
|
||||
// changeWindDirection();
|
||||
//
|
||||
// //Parse the boat locations.
|
||||
// parseBoatLocations();
|
||||
//
|
||||
// //Parse the marks.
|
||||
// parseMarks();
|
||||
//
|
||||
// //Parse the race status.
|
||||
// parseRaceStatus();
|
||||
//
|
||||
//
|
||||
// //Update the last frame time.
|
||||
// this.lastFrameTime = currentTime;
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
//
|
||||
// /**
|
||||
// * Broadcast that the race has finished.
|
||||
// */
|
||||
// protected AnimationTimer raceFinished = new AnimationTimer(){
|
||||
// int iters = 0;
|
||||
// @Override
|
||||
// public void handle(long now) {
|
||||
//
|
||||
// parseRaceStatus();
|
||||
//
|
||||
// if (iters > 500) {
|
||||
// stop();
|
||||
// }
|
||||
// iters++;
|
||||
// }
|
||||
// };
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Calculates a boat's VMG.
|
||||
// * @param boat The boat to calculate VMG for.
|
||||
// * @return VMG for the specified boat.
|
||||
// */
|
||||
// private VMG calculateVMG(MockBoat boat) {
|
||||
//
|
||||
//
|
||||
// //Find the VMG inside these bounds.
|
||||
// VMG bestVMG = boat.getPolars().calculateVMG(this.getWindDirection(), this.getWindSpeed(), boat.calculateBearingToNextMarker(), Bearing.fromDegrees(0d), Bearing.fromDegrees(359.99999d));
|
||||
//
|
||||
//
|
||||
// return bestVMG;
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Determines whether or not a given VMG improves the velocity of a boat, if it were currently using currentVMG.
|
||||
// * @param currentVMG The current VMG of the boat.
|
||||
// * @param potentialVMG The new VMG to test.
|
||||
// * @param bearingToDestination The bearing between the boat and its destination.
|
||||
// * @return True if the new VMG is improves velocity, false otherwise.
|
||||
// */
|
||||
// private boolean improvesVelocity(VMG currentVMG, VMG potentialVMG, Bearing bearingToDestination) {
|
||||
//
|
||||
// //Calculates the angle between the boat and its destination.
|
||||
// Angle angleBetweenDestAndHeading = Angle.fromDegrees(currentVMG.getBearing().degrees() - bearingToDestination.degrees());
|
||||
//
|
||||
// //Calculates the angle between the new VMG and the boat's destination.
|
||||
// Angle angleBetweenDestAndNewVMG = Angle.fromDegrees(potentialVMG.getBearing().degrees() - bearingToDestination.degrees());
|
||||
//
|
||||
//
|
||||
// //Calculate the boat's current velocity.
|
||||
// double currentVelocity = Math.cos(angleBetweenDestAndHeading.radians()) * currentVMG.getSpeed();
|
||||
//
|
||||
// //Calculate the potential velocity with the new VMG.
|
||||
// double vmgVelocity = Math.cos(angleBetweenDestAndNewVMG.radians()) * potentialVMG.getSpeed();
|
||||
//
|
||||
// //Return whether or not the new VMG gives better velocity.
|
||||
// return vmgVelocity > currentVelocity;
|
||||
//
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Determines whether or not a given VMG improves the velocity of a boat.
|
||||
// * @param boat The boat to test.
|
||||
// * @param vmg The new VMG to test.
|
||||
// * @return True if the new VMG is improves velocity, false otherwise.
|
||||
// */
|
||||
// private boolean improvesVelocity(MockBoat boat, VMG vmg) {
|
||||
//
|
||||
// //Get the boats "current" VMG.
|
||||
// VMG boatVMG = new VMG(boat.getCurrentSpeed(), boat.getBearing());
|
||||
//
|
||||
// //Check if the new VMG is better than the boat's current VMG.
|
||||
// return this.improvesVelocity(boatVMG, vmg, boat.calculateBearingToNextMarker());
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Calculates the distance a boat has travelled and updates its current position according to this value.
|
||||
// *
|
||||
// * @param boat The boat to be updated.
|
||||
// * @param updatePeriodMilliseconds The time, in milliseconds, since the last update.
|
||||
// * @param totalElapsedMilliseconds The total number of milliseconds that have elapsed since the start of the race.
|
||||
// */
|
||||
// protected void updatePosition(MockBoat boat, long updatePeriodMilliseconds, long totalElapsedMilliseconds) {
|
||||
//
|
||||
// //Checks if the current boat has finished the race or not.
|
||||
// boolean finish = this.isLastLeg(boat.getCurrentLeg());
|
||||
//
|
||||
// if (!finish) {
|
||||
//
|
||||
//
|
||||
// //Calculates the distance travelled, in meters, in the current timeslice.
|
||||
// double distanceTravelledMeters = boat.calculateMetersTravelled(updatePeriodMilliseconds);
|
||||
//
|
||||
// //Scale it.
|
||||
// distanceTravelledMeters = distanceTravelledMeters * this.scaleFactor;
|
||||
//
|
||||
//
|
||||
// //Move the boat forwards that many meters, and advances its time counters by enough milliseconds.
|
||||
// boat.moveForwards(distanceTravelledMeters, updatePeriodMilliseconds * this.scaleFactor);
|
||||
//
|
||||
// long tackPeriod = 15000;
|
||||
// if (boat.getTimeSinceTackChange() > tackPeriod) {
|
||||
// //Calculate the new VMG.
|
||||
// VMG newVMG = this.calculateVMG(boat);
|
||||
//
|
||||
//
|
||||
// //If the new vmg improves velocity, use it.
|
||||
// if (improvesVelocity(boat, newVMG)) {
|
||||
// boat.setVMG(newVMG);
|
||||
//
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// this.updateEstimatedTime(boat);
|
||||
//
|
||||
//
|
||||
// //Check the boats position (update leg and stuff).
|
||||
// this.checkPosition(boat, totalElapsedMilliseconds);
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Checks if a boat has finished any legs, or has pulled out of race (DNF).
|
||||
// * @param boat The boat to check.
|
||||
// * @param timeElapsed The total time, in milliseconds, that has elapsed since the race started.
|
||||
// */
|
||||
// protected void checkPosition(MockBoat boat, long timeElapsed) {
|
||||
//
|
||||
// //The distance, in nautical miles, within which the boat needs to get in order to consider that it has reached the marker.
|
||||
// double epsilonNauticalMiles = 100.0 / Constants.NMToMetersConversion; //100 meters. TODO should be more like 5-10.
|
||||
//
|
||||
// if (boat.calculateDistanceToNextMarker() < epsilonNauticalMiles) {
|
||||
// //Boat has reached its target marker, and has moved on to a new leg.
|
||||
//
|
||||
//
|
||||
//
|
||||
// //Calculate how much the boat overshot the marker by.
|
||||
// double overshootMeters = boat.calculateDistanceToNextMarker();
|
||||
//
|
||||
//
|
||||
// //Move boat on to next leg.
|
||||
// Leg nextLeg = this.legs.get(boat.getCurrentLeg().getLegNumber() + 1);
|
||||
// boat.setCurrentLeg(nextLeg);
|
||||
//
|
||||
// //Add overshoot distance into the distance travelled for the next leg.
|
||||
// boat.setDistanceTravelledInLeg(overshootMeters);
|
||||
//
|
||||
// //Setting a high value for this allows the boat to immediately do a large turn, as it needs to in order to get to the next mark.
|
||||
// boat.setTimeSinceTackChange(999999);
|
||||
//
|
||||
//
|
||||
// //Check if the boat has finished or stopped racing.
|
||||
//
|
||||
// if (this.isLastLeg(boat.getCurrentLeg())) {
|
||||
// //Boat has finished.
|
||||
// boat.setTimeFinished(timeElapsed);
|
||||
// boat.setCurrentSpeed(0);
|
||||
// boat.setStatus(BoatStatusEnum.FINISHED);
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Updates the boat's estimated time to next mark if positive
|
||||
// * @param boat to estimate time given its velocity
|
||||
// */
|
||||
// private void updateEstimatedTime(MockBoat boat) {
|
||||
//
|
||||
// double velocityToMark = boat.getCurrentSpeed() * cos(boat.getBearing().radians() - boat.calculateBearingToNextMarker().radians()) / Constants.KnotsToMMPerSecond;
|
||||
//
|
||||
// if (velocityToMark > 0) {
|
||||
//
|
||||
// //Calculate milliseconds until boat reaches mark.
|
||||
// long timeFromNow = (long) (1000 * boat.calculateDistanceToNextMarker() / velocityToMark);
|
||||
//
|
||||
// //Calculate time at which it will reach mark.
|
||||
// ZonedDateTime timeAtMark = this.raceClock.getCurrentTime().plus(timeFromNow, ChronoUnit.MILLIS);
|
||||
// boat.setEstimatedTimeAtNextMark(timeAtMark);
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
@@ -1,249 +1,29 @@
|
||||
package mock.model;
|
||||
|
||||
|
||||
import shared.model.Bearing;
|
||||
import shared.model.Wind;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* This class generates Wind objects for use in a MockRace.
|
||||
* Bounds on bearing and speed can be specified.
|
||||
* Wind can be completely random, or random incremental change.
|
||||
* Interface for wind generators. It allows for generating a baseline wind, and subsequent winds.
|
||||
*/
|
||||
public class WindGenerator {
|
||||
public interface WindGenerator {
|
||||
|
||||
/**
|
||||
* The bearing the wind direction starts at.
|
||||
*/
|
||||
private Bearing windBaselineBearing;
|
||||
|
||||
/**
|
||||
* The lower bearing angle that the wind may have.
|
||||
*/
|
||||
private Bearing windBearingLowerBound;
|
||||
|
||||
/**
|
||||
* The upper bearing angle that the wind may have.
|
||||
*/
|
||||
private Bearing windBearingUpperBound;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* The speed the wind starts at, in knots.
|
||||
*/
|
||||
private double windBaselineSpeed;
|
||||
|
||||
/**
|
||||
* The lower speed that the wind may have, in knots.
|
||||
*/
|
||||
private double windSpeedLowerBound;
|
||||
|
||||
/**
|
||||
* The upper speed that the wind may have, in knots.
|
||||
*/
|
||||
private double windSpeedUpperBound;
|
||||
|
||||
|
||||
/**
|
||||
* Creates a wind generator, with a baseline, lower bound, and upper bound, for the wind speed and direction.
|
||||
* @param windBaselineBearing Baseline wind direction.
|
||||
* @param windBearingLowerBound Lower bound for wind direction.
|
||||
* @param windBearingUpperBound Upper bound for wind direction.
|
||||
* @param windBaselineSpeed Baseline wind speed, in knots.
|
||||
* @param windSpeedLowerBound Lower bound for wind speed, in knots.
|
||||
* @param windSpeedUpperBound Upper bound for wind speed, in knots.
|
||||
*/
|
||||
public WindGenerator(Bearing windBaselineBearing, Bearing windBearingLowerBound, Bearing windBearingUpperBound, double windBaselineSpeed, double windSpeedLowerBound, double windSpeedUpperBound) {
|
||||
|
||||
this.windBaselineBearing = windBaselineBearing;
|
||||
this.windBearingLowerBound = windBearingLowerBound;
|
||||
this.windBearingUpperBound = windBearingUpperBound;
|
||||
this.windBaselineSpeed = windBaselineSpeed;
|
||||
this.windSpeedLowerBound = windSpeedLowerBound;
|
||||
this.windSpeedUpperBound = windSpeedUpperBound;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates a wind object using the baseline wind speed and bearing.
|
||||
* @return Baseline wind object.
|
||||
*/
|
||||
public Wind generateBaselineWind() {
|
||||
return new Wind(windBaselineBearing, windBaselineSpeed);
|
||||
}
|
||||
Wind generateBaselineWind();
|
||||
|
||||
/**
|
||||
* Generates a random Wind object, that is within the provided bounds.
|
||||
* @return Generated wind object.
|
||||
*/
|
||||
public Wind generateRandomWind() {
|
||||
|
||||
double windSpeed = generateRandomWindSpeed();
|
||||
Bearing windBearing = generateRandomWindBearing();
|
||||
|
||||
return new Wind(windBearing, windSpeed);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a random wind speed within the specified bounds. In knots.
|
||||
* @return Wind speed, in knots.
|
||||
*/
|
||||
private double generateRandomWindSpeed() {
|
||||
|
||||
double randomSpeedKnots = generateRandomValueInBounds(windSpeedLowerBound, windSpeedUpperBound);
|
||||
|
||||
return randomSpeedKnots;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates a random wind bearing within the specified bounds.
|
||||
* @return Wind bearing.
|
||||
*/
|
||||
private Bearing generateRandomWindBearing() {
|
||||
|
||||
double randomBearingDegrees = generateRandomValueInBounds(windBearingLowerBound.degrees(), windBearingUpperBound.degrees());
|
||||
|
||||
return Bearing.fromDegrees(randomBearingDegrees);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates a random value within a specified interval.
|
||||
* @param lowerBound The lower bound of the interval.
|
||||
* @param upperBound The upper bound of the interval.
|
||||
* @return A random value within the interval.
|
||||
*/
|
||||
private static double generateRandomValueInBounds(double lowerBound, double upperBound) {
|
||||
|
||||
float proportion = new Random().nextFloat();
|
||||
|
||||
double delta = upperBound - lowerBound;
|
||||
|
||||
double amount = delta * proportion;
|
||||
|
||||
double finalAmount = amount + lowerBound;
|
||||
|
||||
return finalAmount;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates a new value within an interval, given a start value, chance to change, and change amount.
|
||||
* @param lowerBound Lower bound of interval.
|
||||
* @param upperBound Upper bound of interval.
|
||||
* @param currentValue The current value to change.
|
||||
* @param changeAmount The amount to change by.
|
||||
* @param chanceToChange The change to actually change the value.
|
||||
* @return The new value.
|
||||
*/
|
||||
private static double generateNextValueInBounds(double lowerBound, double upperBound, double currentValue, double changeAmount, double chanceToChange) {
|
||||
|
||||
float chance = new Random().nextFloat();
|
||||
|
||||
|
||||
if (chance <= chanceToChange) {
|
||||
currentValue += changeAmount;
|
||||
|
||||
} else if (chance <= (2 * chanceToChange)) {
|
||||
currentValue -= changeAmount;
|
||||
|
||||
}
|
||||
|
||||
currentValue = clamp(lowerBound, upperBound, currentValue);
|
||||
|
||||
return currentValue;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates the next Wind object, that is within the provided bounds. This randomly increases or decreases the wind's speed and bearing.
|
||||
* Generates the next Wind object, according to the implementation of the wind generator.
|
||||
* @param currentWind The current wind to change. This is not modified.
|
||||
* @return Generated wind object.
|
||||
*/
|
||||
public Wind generateNextWind(Wind currentWind) {
|
||||
|
||||
double windSpeed = generateNextWindSpeed(currentWind.getWindSpeed());
|
||||
Bearing windBearing = generateNextWindBearing(currentWind.getWindDirection());
|
||||
|
||||
return new Wind(windBearing, windSpeed);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates the next wind speed to use.
|
||||
* @param windSpeed Current wind speed, in knots.
|
||||
* @return Next wind speed, in knots.
|
||||
*/
|
||||
private double generateNextWindSpeed(double windSpeed) {
|
||||
|
||||
double chanceToChange = 0.2;
|
||||
double changeAmount = 0.1;
|
||||
|
||||
double nextWindSpeed = generateNextValueInBounds(
|
||||
windSpeedLowerBound,
|
||||
windSpeedUpperBound,
|
||||
windSpeed,
|
||||
changeAmount,
|
||||
chanceToChange);
|
||||
|
||||
return nextWindSpeed;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates the next wind speed to use.
|
||||
* @param windBearing Current wind bearing.
|
||||
* @return Next wind speed.
|
||||
*/
|
||||
private Bearing generateNextWindBearing(Bearing windBearing) {
|
||||
|
||||
double chanceToChange = 0.2;
|
||||
double changeAmount = 0.5;
|
||||
|
||||
double nextWindBearingDegrees = generateNextValueInBounds(
|
||||
windBearingLowerBound.degrees(),
|
||||
windBearingUpperBound.degrees(),
|
||||
windBearing.degrees(),
|
||||
changeAmount,
|
||||
chanceToChange);
|
||||
|
||||
return Bearing.fromDegrees(nextWindBearingDegrees);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Clamps a value to be within an interval.
|
||||
* @param lower Lower bound of the interval.
|
||||
* @param upper Upper bound of the interval.
|
||||
* @param value Value to clamp.
|
||||
* @return The clamped value.
|
||||
*/
|
||||
private static double clamp(double lower, double upper, double value) {
|
||||
|
||||
if (value > upper) {
|
||||
value = upper;
|
||||
|
||||
} else if (value < lower) {
|
||||
value = lower;
|
||||
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Wind generateNextWind(Wind currentWind);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
package mock.model.commandFactory;
|
||||
|
||||
import mock.exceptions.CommandConstructionException;
|
||||
import mock.model.MockBoat;
|
||||
import mock.model.MockRace;
|
||||
import network.Messages.Enums.BoatActionEnum;
|
||||
import network.Messages.BoatAction;
|
||||
import shared.exceptions.BoatNotFoundException;
|
||||
|
||||
/**
|
||||
* Factory class for Command objects
|
||||
@@ -11,17 +13,28 @@ public class CommandFactory {
|
||||
/**
|
||||
* Generates a command on a race and boat corresponding to the protocol action number.
|
||||
* @param race to receive command
|
||||
* @param boat to receive command in race
|
||||
* @param action number to select command
|
||||
* @return
|
||||
* @return The command to execute the given action.
|
||||
* @throws CommandConstructionException Thrown if the command cannot be constructed (e.g., unknown action type).
|
||||
*/
|
||||
public static Command createCommand(MockRace race, MockBoat boat, BoatActionEnum action) {
|
||||
switch(action) {
|
||||
public static Command createCommand(MockRace race, BoatAction action) throws CommandConstructionException {
|
||||
|
||||
MockBoat boat = null;
|
||||
try {
|
||||
boat = race.getBoat(action.getSourceID());
|
||||
|
||||
} catch (BoatNotFoundException e) {
|
||||
throw new CommandConstructionException("Could not create command for BoatAction: " + action + ". Boat with sourceID: " + action.getSourceID() + " not found.", e);
|
||||
|
||||
}
|
||||
|
||||
switch(action.getBoatAction()) {
|
||||
case AUTO_PILOT: return new VMGCommand(race, boat);
|
||||
case TACK_GYBE: return new TackGybeCommand(race, boat);
|
||||
case UPWIND: return new WindCommand(race, boat, true);
|
||||
case DOWNWIND: return new WindCommand(race, boat, false);
|
||||
default: return null; // TODO - please please have discussion over what to default to
|
||||
|
||||
default: throw new CommandConstructionException("Could not create command for BoatAction: " + action + ". Unknown BoatAction.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,31 +2,52 @@ package mock.model.commandFactory;
|
||||
|
||||
import mock.model.MockBoat;
|
||||
import mock.model.MockRace;
|
||||
import shared.model.Bearing;
|
||||
|
||||
/**
|
||||
* Created by David on 2/08/2017.
|
||||
* Command class for tacking and gybing
|
||||
*/
|
||||
public class TackGybeCommand implements Command {
|
||||
private MockRace race;
|
||||
private MockBoat boat;
|
||||
|
||||
/**
|
||||
* Constructor for class
|
||||
* @param race mock race
|
||||
* @param boat mock boat to update
|
||||
*/
|
||||
public TackGybeCommand(MockRace race, MockBoat boat) {
|
||||
this.race = race;
|
||||
this.boat = boat;
|
||||
}
|
||||
|
||||
//The refactoring of MockRace will require changes to be made
|
||||
@Override
|
||||
public void execute() {
|
||||
/*VMG newVMG = boat.getPolars().calculateVMG(
|
||||
race.getWindDirection(),
|
||||
race.getWindSpeed(),
|
||||
boat.calculateBearingToNextMarker(),
|
||||
Bearing.fromDegrees(0d),
|
||||
Bearing.fromDegrees(359.99999d));
|
||||
VMG boatVMG = new VMG(boat.getCurrentSpeed(), boat.getBearing());
|
||||
if(race.improvesVelocity(boatVMG, newVMG, boat.calculateBearingToNextMarker())){
|
||||
boat.setVMG(newVMG);
|
||||
}*/
|
||||
|
||||
boat.setAutoVMG(false);
|
||||
|
||||
double boatAngle = boat.getBearing().degrees();
|
||||
double windAngle =race.getWindDirection().degrees();
|
||||
double differenceAngle = calcDistance(boatAngle, windAngle);
|
||||
double angleA = windAngle + differenceAngle;
|
||||
double angleB = windAngle - differenceAngle;
|
||||
if(angleA % 360 == boatAngle){
|
||||
boat.setBearing(Bearing.fromDegrees(angleB));
|
||||
} else {
|
||||
boat.setBearing(Bearing.fromDegrees(angleA));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to calculate smallest angle between 2 angles
|
||||
* @param degreeA first angle degree
|
||||
* @param degreeB second angle degree
|
||||
* @return the calculated smallest angle
|
||||
*/
|
||||
public double calcDistance(double degreeA, double degreeB){
|
||||
double phi = Math.abs(degreeB - degreeA) % 360;
|
||||
return phi > 180 ? 360 - phi : phi;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -4,26 +4,28 @@ import mock.model.MockBoat;
|
||||
import mock.model.MockRace;
|
||||
|
||||
/**
|
||||
* Created by David on 2/08/2017.
|
||||
* Command class for autoVMG
|
||||
*/
|
||||
public class VMGCommand implements Command {
|
||||
private MockRace race;
|
||||
private MockBoat boat;
|
||||
|
||||
/**
|
||||
* Constructor for class
|
||||
* @param race mock race
|
||||
* @param boat mock boat to update
|
||||
*/
|
||||
public VMGCommand(MockRace race, MockBoat boat) {
|
||||
this.race = race;
|
||||
this.boat = boat;
|
||||
}
|
||||
|
||||
//The refactoring of MockRace will require changes to be made
|
||||
@Override
|
||||
public void execute() {
|
||||
/*VMG newVMG = boat.getPolars().calculateVMG(
|
||||
race.getWindDirection(),
|
||||
race.getWindSpeed(),
|
||||
boat.calculateBearingToNextMarker(),
|
||||
Bearing.fromDegrees(0d),
|
||||
Bearing.fromDegrees(359.99999d));
|
||||
boat.setVMG(newVMG);*/
|
||||
if (boat.getAutoVMG()){
|
||||
boat.setAutoVMG(false);
|
||||
} else {
|
||||
boat.setAutoVMG(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,13 +20,17 @@ public class WindCommand implements Command {
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
|
||||
boat.setAutoVMG(false);
|
||||
|
||||
double wind = race.getWindDirection().degrees();
|
||||
double heading = boat.getBearing().degrees();
|
||||
|
||||
double offset = 3.0;
|
||||
|
||||
offset *= direction;
|
||||
if(wind - heading < 0) offset *= -1;
|
||||
double headWindDelta = wind - heading;
|
||||
if ((headWindDelta < 0) || (headWindDelta > 180)) offset *= -1;
|
||||
|
||||
boat.setBearing(Bearing.fromDegrees(heading + offset));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user