Boat scaling is correct.

- scaling changes as a user zooms in or out to
- 3rd person view defaults to life size scale

#story[1312]
main
Jessica Syder 8 years ago
parent 908f31bcde
commit e64e6ddbdb

@ -86,6 +86,7 @@ public class View3D extends Pane {
private final double MAX_PITCH = 60; // birds eye view
private final double MIN_PITCH = 5; // third person view
private final double ZOOM_PER_KEYPRESS = 5; // distance changed per zoom
private double itemScale = 1;
/**
* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
@ -188,10 +189,7 @@ public class View3D extends Pane {
public void setThirdPerson() {
this.setDistance(ZOOM_IN_LIMIT * 2);
adjustPitchForZoom();
for(Subject3D item: items) {
item.setScale(1);
}
adjustScaleForZoom();
}
/**
@ -199,11 +197,8 @@ public class View3D extends Pane {
*/
public void setBirdsEye() {
this.setYaw(0);
this.setPitch(60);
for(Subject3D item: items) {
item.setScale(1);
}
this.setPitch(MAX_PITCH);
adjustScaleForZoom();
}
/**
@ -278,10 +273,35 @@ public class View3D extends Pane {
untrackSubject();
setDistance(1050);
updatePivot(new Translate(250, 0, 210));
setYaw(0);
} else {
setDistance(distance);
}
adjustPitchForZoom();
adjustScaleForZoom();
}
/**
* Adjusts the scale size of boats and markers as a user zooms in or out,
* to smooth the change between third person to birds eye view.
*/
private void adjustScaleForZoom(){
double itemScale = (((-distance.getZ() - (ZOOM_IN_LIMIT * 2)) /
((THIRD_PERSON_LIMIT - (ZOOM_IN_LIMIT * 2)) /
(1 - 0.1))) + 0.1);
// if zoomed right in
if (itemScale < 0.1){
itemScale = 0.1;
// if zoomed right out
} else if (itemScale > 1) {
System.out.println("over 1");
itemScale = 1;
}
// update scale
for (Subject3D item : items) {
item.setScale(itemScale);
}
}
/**

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