Tried to get multiple boats working but.... it's not #story[1196]
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@@ -33,9 +33,9 @@ public class Subject3D {
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this.heading = new Rotate(0, Rotate.Y_AXIS);
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this.mesh.getTransforms().addAll(position, heading, new Rotate(90, Rotate.X_AXIS), new Rotate(180, Rotate.Y_AXIS));
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this.position.xProperty().addListener(((observable, oldValue, newValue) -> System.out.println("Boat x: " + newValue)));
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this.position.yProperty().addListener(((observable, oldValue, newValue) -> System.out.println("Boat y: " + newValue)));
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this.position.zProperty().addListener(((observable, oldValue, newValue) -> System.out.println("Boat z: " + newValue)));
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// this.position.xProperty().addListener(((observable, oldValue, newValue) -> System.out.println("Boat x: " + newValue)));
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// this.position.yProperty().addListener(((observable, oldValue, newValue) -> System.out.println("Boat y: " + newValue)));
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// this.position.zProperty().addListener(((observable, oldValue, newValue) -> System.out.println("Boat z: " + newValue)));
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}
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public Shape3D getMesh() {
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