Boats are now visualy removed when they leave the lobby.
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@@ -8,6 +8,7 @@ import javafx.collections.ListChangeListener;
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import javafx.collections.ObservableList;
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import javafx.fxml.FXML;
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import javafx.geometry.Insets;
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import javafx.scene.Node;
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import javafx.scene.control.*;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.AnchorPane;
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@@ -95,12 +96,28 @@ public class InGameLobbyController extends Controller {
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importer.read(asset);
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}
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private void resetLobby(){
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int count = 0;
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for (Label label: allPlayerLabels){
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label.setText("Player " + count + 1);
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count ++;
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}
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List<Node> nodeCopy = new ArrayList(playerContainer.getChildren());
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for (Node node: nodeCopy){
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if (node instanceof View3D){
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playerContainer.getChildren().remove(node);
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}
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}
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}
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private void populatePlayers(ListChangeListener.Change change){
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Platform.runLater(
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() -> {
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while (change.next()){
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if (change.wasAdded()){
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if (change.wasAdded() || change.wasRemoved() || change.wasUpdated() || change.wasPermutated()){
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try{
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resetLobby();
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int count = 0;
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int row = 0;
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for (VisualiserBoat boat :this.visualiserRaceEvent.getVisualiserRaceState().getBoats()) {
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