Merge branch 'master' into Development
This commit is contained in:
@@ -47,11 +47,11 @@ public class ControllerClient {
|
|||||||
* @throws IOException if socket write fails
|
* @throws IOException if socket write fails
|
||||||
*/
|
*/
|
||||||
public void sendKey(ControlKey key) throws IOException {
|
public void sendKey(ControlKey key) throws IOException {
|
||||||
int protocolCode = key.getProtocolCode();
|
BoatActionEnum protocolCode = key.getProtocolCode();
|
||||||
if(protocolCode > -1) {
|
if(protocolCode != BoatActionEnum.NOT_A_STATUS) {
|
||||||
|
|
||||||
byte[] bytes = new byte[4];
|
byte[] bytes = new byte[4];
|
||||||
ByteBuffer.wrap(bytes).putInt(key.getProtocolCode());
|
ByteBuffer.wrap(bytes).putInt(protocolCode.getValue());
|
||||||
BoatActionEnum boatActionEnum = BoatActionEnum.fromByte(bytes[3]);
|
BoatActionEnum boatActionEnum = BoatActionEnum.fromByte(bytes[3]);
|
||||||
|
|
||||||
BoatAction boatAction = new BoatAction(boatActionEnum);
|
BoatAction boatAction = new BoatAction(boatActionEnum);
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package visualiser.gameController.Keys;
|
package visualiser.gameController.Keys;
|
||||||
|
|
||||||
import javafx.scene.input.KeyCode;
|
import javafx.scene.input.KeyCode;
|
||||||
|
import network.Messages.Enums.BoatActionEnum;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Key for the controller, part of the abstract factory KeyFactory
|
* Key for the controller, part of the abstract factory KeyFactory
|
||||||
@@ -8,14 +9,14 @@ import javafx.scene.input.KeyCode;
|
|||||||
public abstract class ControlKey {
|
public abstract class ControlKey {
|
||||||
|
|
||||||
private String name;
|
private String name;
|
||||||
protected int protocolCode;
|
protected BoatActionEnum protocolCode;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor for key state with specified protocol code
|
* Constructor for key state with specified protocol code
|
||||||
* @param name of action
|
* @param name of action
|
||||||
* @param protocolCode -1 if not sent
|
* @param protocolCode NOT_A_STATUS if not sent
|
||||||
*/
|
*/
|
||||||
public ControlKey(String name, int protocolCode) {
|
public ControlKey(String name, BoatActionEnum protocolCode) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.protocolCode = protocolCode;
|
this.protocolCode = protocolCode;
|
||||||
}
|
}
|
||||||
@@ -26,10 +27,10 @@ public abstract class ControlKey {
|
|||||||
*/
|
*/
|
||||||
public ControlKey(String name){
|
public ControlKey(String name){
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.protocolCode = -1;
|
this.protocolCode = BoatActionEnum.NOT_A_STATUS;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getProtocolCode() {
|
public BoatActionEnum getProtocolCode() {
|
||||||
return protocolCode;
|
return protocolCode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
package visualiser.gameController.Keys;
|
package visualiser.gameController.Keys;
|
||||||
|
|
||||||
|
import network.Messages.Enums.BoatActionEnum;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Key to send downwind packet to server
|
* Key to send downwind packet to server
|
||||||
*/
|
*/
|
||||||
@@ -11,7 +13,7 @@ public class DownWindKey extends ControlKey {
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
public DownWindKey(String name) {
|
public DownWindKey(String name) {
|
||||||
super(name, 6);
|
super(name, BoatActionEnum.DOWNWIND);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
package visualiser.gameController.Keys;
|
package visualiser.gameController.Keys;
|
||||||
|
|
||||||
|
import network.Messages.Enums.BoatActionEnum;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Key to toggle the sails
|
* Key to toggle the sails
|
||||||
*/
|
*/
|
||||||
@@ -11,7 +13,7 @@ public class SailsToggleKey extends ControlKey {
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
public SailsToggleKey(String name) {
|
public SailsToggleKey(String name) {
|
||||||
super(name, 2);
|
super(name, BoatActionEnum.SAILS_IN);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -19,7 +21,11 @@ public class SailsToggleKey extends ControlKey {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void onAction() {
|
public void onAction() {
|
||||||
protocolCode = protocolCode == 2? 3 : 2;
|
if(protocolCode == BoatActionEnum.SAILS_IN) {
|
||||||
|
protocolCode = BoatActionEnum.SAILS_OUT;
|
||||||
|
} else {
|
||||||
|
protocolCode = BoatActionEnum.SAILS_IN;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
package visualiser.gameController.Keys;
|
package visualiser.gameController.Keys;
|
||||||
|
|
||||||
|
import network.Messages.Enums.BoatActionEnum;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* key to toggle between tacking and gybing
|
* key to toggle between tacking and gybing
|
||||||
*/
|
*/
|
||||||
@@ -11,7 +13,7 @@ public class TackGybeKey extends ControlKey {
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
public TackGybeKey(String name) {
|
public TackGybeKey(String name) {
|
||||||
super(name, 4);
|
super(name, BoatActionEnum.TACK_GYBE);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
package visualiser.gameController.Keys;
|
package visualiser.gameController.Keys;
|
||||||
|
|
||||||
|
import network.Messages.Enums.BoatActionEnum;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Key to go upwind
|
* Key to go upwind
|
||||||
*/
|
*/
|
||||||
@@ -11,7 +13,7 @@ public class UpWindKey extends ControlKey {
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
public UpWindKey(String name) {
|
public UpWindKey(String name) {
|
||||||
super(name, 5);
|
super(name, BoatActionEnum.UPWIND);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package visualiser.gameController.Keys;
|
package visualiser.gameController.Keys;
|
||||||
|
|
||||||
import javafx.scene.input.KeyCode;
|
import javafx.scene.input.KeyCode;
|
||||||
|
import network.Messages.Enums.BoatActionEnum;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Key to trigger auto VMG
|
* Key to trigger auto VMG
|
||||||
@@ -13,7 +14,7 @@ public class VMGKey extends ControlKey{
|
|||||||
* @param name name of the key
|
* @param name name of the key
|
||||||
*/
|
*/
|
||||||
public VMGKey(String name) {
|
public VMGKey(String name) {
|
||||||
super(name, 1);
|
super(name, BoatActionEnum.AUTO_PILOT);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
Reference in New Issue
Block a user