# Conflicts:
#	racevisionGame/src/main/java/visualiser/Controllers/InGameLobbyController.java
#	racevisionGame/src/main/resources/visualiser/scenes/gameLobby.fxml
This commit is contained in:
David Wu
2017-09-13 15:28:01 +12:00
46 changed files with 984 additions and 1843 deletions
@@ -1,65 +1,31 @@
package visualiser.Controllers;
import javafx.application.Platform;
import javafx.beans.property.Property;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.image.ImageView;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.shape.Circle;
import shared.model.Bearing;
import shared.model.Wind;
/**
* Controller for the arrow.fxml view.
* Controller for the wind direction arrow on the race screen.
*/
public class ArrowController {
@FXML
private Pane compass;
@FXML
private StackPane arrowStackPane;
@FXML
private ImageView arrowImage;
@FXML
private Circle circle;
@FXML
private Label northLabel;
@FXML
private Label windLabel;
@FXML
private Label speedLabel;
/**
* This is the property our arrow control binds to.
*/
private Property<Wind> wind;
/**
* Constructor.
*/
public ArrowController() {
}
private @FXML StackPane arrowStackPane;
private @FXML ImageView arrowImage;
private @FXML Label speedLabel;
private final static Integer MIN_KNOTS = 2; // knots for min_height
private final static Integer MAX_KNOTS = 30; // knots for max_height
private final static Integer MIN_HEIGHT = 25; // min arrow height
private final static Integer MAX_HEIGHT = 75; // max arrow height
/**
* Sets which wind property the arrow control should bind to.
* @param wind The wind property to bind to.
*/
public void setWindProperty(Property<Wind> wind) {
this.wind = wind;
wind.addListener((observable, oldValue, newValue) -> {
if (newValue != null) {
Platform.runLater(() -> updateWind(newValue));
@@ -67,7 +33,6 @@ public class ArrowController {
});
}
/**
* Updates the control to use the new wind value.
* This updates the arrow direction (due to bearing), arrow length (due to speed), and label (due to speed).
@@ -78,7 +43,6 @@ public class ArrowController {
updateWindSpeed(wind.getWindSpeed());
}
/**
* Updates the control to account for the new wind speed.
* This changes the length (height) of the wind arrow, and updates the speed label.
@@ -94,29 +58,22 @@ public class ArrowController {
* @param speedKnots Wind speed, in knots.
*/
private void updateWindArrowLength(double speedKnots) {
//At 2 knots, the arrow reaches its minimum height, and at 30 knots it reaches its maximum height.
double minKnots = 2;
double maxKnots = 30;
double deltaKnots = maxKnots - minKnots;
double minHeight = 25;
double maxHeight = 75;
double deltaHeight = maxHeight - minHeight;
double deltaKnots = MAX_KNOTS - MIN_KNOTS;
double deltaHeight = MAX_HEIGHT - MIN_HEIGHT;
//Clamp speed.
if (speedKnots > maxKnots) {
speedKnots = maxKnots;
} else if (speedKnots < minKnots) {
speedKnots = minKnots;
if (speedKnots > MAX_KNOTS) {
speedKnots = MAX_KNOTS;
} else if (speedKnots < MIN_KNOTS) {
speedKnots = MIN_KNOTS;
}
//How far between the knots bounds is the current speed?
double currentDeltaKnots = speedKnots - minKnots;
double currentDeltaKnots = speedKnots - MIN_KNOTS;
double currentKnotsScalar = currentDeltaKnots / deltaKnots;
//Thus, how far between the pixel height bounds should the arrow height be?
double newHeight = minHeight + (currentKnotsScalar * deltaHeight);
double newHeight = MIN_HEIGHT + (currentKnotsScalar * deltaHeight);
arrowImage.setFitHeight(newHeight);
}
@@ -129,7 +86,6 @@ public class ArrowController {
speedLabel.setText(String.format("%.1fkn", speedKnots));
}
/**
* Updates the control to account for a new wind bearing.
* This rotates the arrow according to the bearing.
@@ -140,7 +96,4 @@ public class ArrowController {
arrowStackPane.setRotate(bearing.degrees());
}
}
}
@@ -1,147 +0,0 @@
package visualiser.Controllers;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.*;
import javafx.scene.layout.AnchorPane;
import mock.app.Event;
import org.xml.sax.SAXException;
import shared.exceptions.InvalidBoatDataException;
import shared.exceptions.InvalidRaceDataException;
import shared.exceptions.InvalidRegattaDataException;
import shared.exceptions.XMLReaderException;
import visualiser.model.RaceConnection;
import javax.xml.bind.JAXBException;
import javax.xml.parsers.ParserConfigurationException;
import javax.xml.soap.Text;
import java.io.IOException;
import java.net.Socket;
import java.net.URL;
import java.net.UnknownHostException;
import java.util.ResourceBundle;
//TODO it appears this view/controller was replaced by Lobby.fxml. Remove?
/**
* Controls the connection that the VIsualiser can connect to.
*/
public class ConnectionController extends Controller {
@FXML
private AnchorPane connectionWrapper;
@FXML
private TableView<RaceConnection> connectionTable;
@FXML
private TableColumn<RaceConnection, String> hostnameColumn;
@FXML
private TableColumn<RaceConnection, String> statusColumn;
@FXML
private Button connectButton;
@FXML
private TextField urlField;
@FXML
private TextField portField;
/*Title Screen fxml items*/
@FXML
private Button hostGameTitleBtn;
@FXML
private Button connectGameBtn;
@FXML
private RadioButton nightRadioBtn;
@FXML
private RadioButton dayRadioButton;
/*Lobby fxml items*/
@FXML
private TableView lobbyTable;
@FXML
private TableColumn gameNameColumn;
@FXML
private TableColumn hostNameColumn;
@FXML
private TableColumn playerCountColumn;
@FXML
private TextField playerNameField;
@FXML
private Button joinGameBtn;
/*Host game fxml items*/
@FXML
private TextField gameNameField;
@FXML
private TextField hostNameField;
@FXML
private TextField hostGameBtn;
private ObservableList<RaceConnection> connections;
@Override
public void initialize(URL location, ResourceBundle resources) {
// TODO - replace with config file
connections = FXCollections.observableArrayList();
connectionTable.setItems(connections);
hostnameColumn.setCellValueFactory(cellData -> cellData.getValue().hostnameProperty());
statusColumn.setCellValueFactory(cellData -> cellData.getValue().statusProperty());
connectionTable.getSelectionModel().selectedItemProperty().addListener((obs, prev, curr) -> {
if (curr != null && curr.check()) connectButton.setDisable(false);
else connectButton.setDisable(true);
});
connectButton.setDisable(true);
}
/**
* Sets current status of all connections.
*/
public void checkConnections() {
for(RaceConnection connection: connections) {
connection.check();
}
}
public AnchorPane startWrapper(){
return connectionWrapper;
}
/**
* Connects to host currently selected in table. Button enabled only if host is ready.
*/
public void connectSocket() {
try{
RaceConnection connection = connectionTable.getSelectionModel().getSelectedItem();
Socket socket = new Socket(connection.getHostname(), connection.getPort());
socket.setKeepAlive(true);
connectionWrapper.setVisible(false);
//parent.enterLobby(socket);
} catch (IOException e) { /* Never reached */ }
}
/**
* adds a new connection
*/
public void addConnection(){
String hostName = urlField.getText();
String portString = portField.getText();
try{
int port = Integer.parseInt(portString);
connections.add(new RaceConnection(hostName, port, null));
}catch(NumberFormatException e){
System.err.println("Port number entered is not a number");
}
}
}
@@ -1,32 +1,108 @@
package visualiser.Controllers;
import javafx.fxml.Initializable;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.stage.Modality;
import javafx.stage.Stage;
import visualiser.app.App;
import java.io.IOException;
/**
* Controller parent for app controllers.
* Created by fwy13 on 15/03/2017.
* Abstract controller class to give each subclass the functionality to load
* a new scene into the existing stage, or create a new popup window.
*/
public abstract class Controller implements Initializable {
protected MainController parent;
public abstract class Controller {
private Stage stage = App.getStage();
/**
* Sets the parent of the application
*
* @param parent controller
* Loads the title screen again when app is already running.
* @throws IOException if a problem with the title.fxml
*/
public void setParent(MainController parent) {
this.parent = parent;
protected void loadTitleScreen() throws IOException {
FXMLLoader loader = new FXMLLoader(getClass().getResource("/visualiser/scenes/title.fxml"));
Parent root = loader.load();
stage.setResizable(false);
Scene scene = new Scene(root);
addCssStyle(scene);
stage.setScene(scene);
stage.show();
}
/**
* Initialisation class that is run on start up.
*
* @param location resources location
* @param resources resources bundle
* Used to load a new scene in the currently open stage.
* @param fxmlUrl the URL of the FXML file to be loaded
* @return the controller of the new scene
* @throws IOException if there is an issue with the fxmlUrl
*/
@Override
public abstract void initialize(URL location, ResourceBundle resources);
protected Controller loadScene(String fxmlUrl) throws IOException {
// load the correct fxml file
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource
("/visualiser/scenes/"+fxmlUrl));
Parent root = loader.load();
// reuse previous stage and it's window size
Stage stage = App.getStage();
Double stageHeight = stage.getHeight();
Double stageWidth = stage.getWidth();
// set new scene into existing window
Scene scene = new Scene(root, stageWidth, stageHeight);
addCssStyle(scene);
stage.setScene(scene);
stage.setResizable(true);
stage.show();
stage.setHeight(stageHeight);
stage.setWidth(stageWidth);
stage.sizeToScene();
// return controller for the loaded fxml scene
return loader.getController();
}
/**
* Used to load a scene in a new separate popup stage.
* @param fxmlUrl the URL of the FXML file to be loaded
* @param title title for the new window
* @param modality modality settings for popup window
* @return the controller of the new scene
* @throws IOException if there is an issue with the fxmlUrl
*/
protected Controller loadPopupScene(String fxmlUrl, String title, Modality
modality) throws IOException {
// load the correct fxml scene
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource(
"/visualiser/scenes/" + fxmlUrl));
Parent root = loader.load();
// create a new 'pop-up' window
Stage stage = new Stage();
stage.initModality(modality);
stage.setTitle(title);
stage.centerOnScreen();
stage.getIcons().add(new Image(getClass().getClassLoader().getResourceAsStream("images/SailIcon.png")));
Scene scene = new Scene(root);
addCssStyle(scene);
stage.setScene(scene);
stage.show();
// return controller for the loaded fxml scene
return loader.getController();
}
/**
* Adds the relevant CSS styling to the scene being loaded.
* @param scene new scene to be loaded and displayed
*/
private void addCssStyle(Scene scene){
if (App.dayMode) {
scene.getStylesheets().add("/css/dayMode.css");
} else {
scene.getStylesheets().add("/css/nightMode.css");
}
}
}
@@ -1,92 +0,0 @@
package visualiser.Controllers;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.layout.AnchorPane;
import visualiser.model.VisualiserBoat;
import java.net.URL;
import java.util.ResourceBundle;
/**
* Finish Screen for when the race finishes.
*/
public class FinishController extends Controller {
@FXML
AnchorPane finishWrapper;
@FXML
TableView<VisualiserBoat> boatInfoTable;
@FXML
TableColumn<VisualiserBoat, String> boatRankColumn;
@FXML
TableColumn<VisualiserBoat, String> boatNameColumn;
@FXML
Label raceWinnerLabel;
/**
* The boats to display on the table.
*/
private ObservableList<VisualiserBoat> boats;
/**
* Ctor.
*/
public FinishController() {
}
@Override
public void initialize(URL location, ResourceBundle resources){
}
/**
* Sets up the finish table
* @param boats Boats to display
*/
private void setFinishTable(ObservableList<VisualiserBoat> boats) {
this.boats = boats;
//Set contents.
boatInfoTable.setItems(boats);
//Name.
boatNameColumn.setCellValueFactory(cellData -> cellData.getValue().nameProperty());
//Rank/position.
boatRankColumn.setCellValueFactory(cellData -> cellData.getValue().placingProperty());
//Winner label.
if (boats.size() > 0) {
raceWinnerLabel.setText("Winner: " + boatNameColumn.getCellObservableValue(0).getValue());
raceWinnerLabel.setWrapText(true);
}
}
/**
* Display the table
* @param boats boats to display on the table.
*/
public void enterFinish(ObservableList<VisualiserBoat> boats){
finishWrapper.setVisible(true);
setFinishTable(boats);
}
}
@@ -1,159 +0,0 @@
package visualiser.Controllers;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.control.TextField;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.stage.Stage;
import mock.app.Event;
import org.xml.sax.SAXException;
import mock.exceptions.EventConstructionException;
import shared.exceptions.InvalidBoatDataException;
import shared.exceptions.InvalidRaceDataException;
import shared.exceptions.InvalidRegattaDataException;
import shared.exceptions.XMLReaderException;
import visualiser.network.MatchBrowserInterface;
import javax.xml.bind.JAXBException;
import javax.xml.parsers.ParserConfigurationException;
import java.io.IOException;
import java.net.DatagramSocket;
import java.net.Socket;
import java.net.URL;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.ResourceBundle;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Controller for Hosting a game.
*/
public class HostController extends Controller {
@FXML
TextField gameNameField;
@FXML
TextField hostNameField;
@FXML
AnchorPane hostWrapper;
@FXML
Button previousButton;
@FXML
Button nextButton;
@FXML
ImageView mapImage;
private Event game;
private DatagramSocket udpSocket;
private ArrayList<Image> listOfMaps;
private int currentMapIndex = 0;
@Override
public void initialize(URL location, ResourceBundle resources){
Image ac35Map = new Image(getClass().getClassLoader().getResourceAsStream("images/AC35_Racecourse_MAP.png"));
Image oMap = new Image(getClass().getClassLoader().getResourceAsStream("images/oMapLayout.png"));
Image iMap = new Image(getClass().getClassLoader().getResourceAsStream("images/iMapLayout.png"));
Image mMap = new Image(getClass().getClassLoader().getResourceAsStream("images/mMapLayout.png"));
listOfMaps = new ArrayList(Arrays.asList(ac35Map, oMap, iMap, mMap));
mapImage.setImage(listOfMaps.get(currentMapIndex));
}
/**
* Hosts a game
*/
public void hostGamePressed() {
try {
this.game = new Event(false, currentMapIndex);
connectSocket("localhost", 4942);
alertMatchBrowser();
} catch (EventConstructionException e) {
Logger.getGlobal().log(Level.SEVERE, "Could not create Event.", e);
throw new RuntimeException(e);
}
}
/**
* Sends info to the match browser so clients can see it
*/
public void alertMatchBrowser(){
MatchBrowserInterface matchBrowserInterface = new MatchBrowserInterface();
try{
matchBrowserInterface.startSendingHostData(this.game.getHostedGameData(), udpSocket);
}catch (IOException e){
System.err.println("failed to send out hosted game info");
}
}
public void endEvent() throws IOException {
game.endEvent();
}
/**
* Connect to a socket
* @param address address of the server
* @param port port that the server is run off
*/
public void connectSocket(String address, int port) {
try{
Socket socket = new Socket(address, port);
hostWrapper.setVisible(false);
parent.enterGameLobby(socket, true);
} catch (IOException e) { /* Never reached */ }
}
public AnchorPane startWrapper(){
return hostWrapper;
}
/**
* Hosts a game.
*/
public void hostGame(DatagramSocket udpSocket){
mapImage.fitWidthProperty().bind(((Stage) mapImage.getScene().getWindow()).widthProperty().multiply(0.6));
hostWrapper.setVisible(true);
this.udpSocket = udpSocket;
}
public void menuBtnPressed(){
hostWrapper.setVisible(false);
parent.enterTitle();
}
public void nextImage(){
increaseIndex();
mapImage.setImage(listOfMaps.get(currentMapIndex));
}
public void previousImage(){
decreaseIndex();
mapImage.setImage(listOfMaps.get(currentMapIndex));
}
private void increaseIndex(){
currentMapIndex = (currentMapIndex + 1)%listOfMaps.size();
}
private void decreaseIndex(){
currentMapIndex = ((((currentMapIndex - 1)%listOfMaps.size())+listOfMaps.size())%listOfMaps.size());
}
public void setGameType(int gameType){
this.currentMapIndex = gameType;
}
public int getGameType(){ return this.currentMapIndex; }
}
@@ -0,0 +1,141 @@
package visualiser.Controllers;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.scene.control.Alert;
import javafx.scene.control.ButtonType;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import mock.app.Event;
import mock.exceptions.EventConstructionException;
import visualiser.app.App;
import visualiser.app.MatchBrowserSingleton;
import visualiser.network.MatchBrowserInterface;
import java.io.IOException;
import java.net.DatagramSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Optional;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Controller for Hosting a game.
*/
public class HostGameController extends Controller {
private @FXML ImageView mapImage;
private ArrayList<Image> listOfMaps;
private int currentMapIndex = 0;
private DatagramSocket udpSocket;
private MatchBrowserInterface matchBrowserInterface;
public void initialize() {
loadMaps();
this.udpSocket = MatchBrowserSingleton.getInstance().getUdpSocket();
this.matchBrowserInterface = MatchBrowserSingleton.getInstance().getMatchBrowserInterface();
}
/**
* Loads in the list of playable maps to be selected from.
*/
private void loadMaps(){
// image preview of maps
Image ac35Map = new Image(getClass().getClassLoader().getResourceAsStream("images/AC35_Racecourse_MAP.png"));
Image oMap = new Image(getClass().getClassLoader().getResourceAsStream("images/oMapLayout.png"));
Image iMap = new Image(getClass().getClassLoader().getResourceAsStream("images/iMapLayout.png"));
Image mMap = new Image(getClass().getClassLoader().getResourceAsStream("images/mMapLayout.png"));
listOfMaps = new ArrayList(Arrays.asList(ac35Map, oMap, iMap, mMap));
mapImage.setImage(listOfMaps.get(currentMapIndex));
Platform.runLater(() -> {
mapImage.fitWidthProperty()
.bind(mapImage.getScene().getWindow().widthProperty().multiply(0.6));
});
}
/**
* Hosts a game
*/
public void hostGamePressed() {
try {
App.game = new Event(false, currentMapIndex);
App.gameType = currentMapIndex;
connectSocket("localhost", 4942);
alertMatchBrowser();
} catch (EventConstructionException e) {
Logger.getGlobal().log(Level.SEVERE, "Could not create Event.", e);
throw new RuntimeException(e);
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Sends info to the match browser so clients can see it
*/
public void alertMatchBrowser(){
try{
matchBrowserInterface.startSendingHostData(App.game.getHostedGameData(), udpSocket);
}catch (IOException e){
System.err.println("failed to send out hosted game info");
}
}
/**
* Connect to a socket
* @param address address of the server
* @param port port that the server is run off
*/
public void connectSocket(String address, int port) throws IOException {
Socket socket = new Socket(address, port);
InGameLobbyController iglc = (InGameLobbyController)loadScene("gameLobby.fxml");
iglc.enterGameLobby(socket, true);
}
/**
* Menu button pressed. Prompt alert then return to menu
*/
public void menuBtnPressed() throws Exception {
Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
alert.setTitle("Quitting race");
alert.setContentText("Do you wish to quit the race?");
alert.setHeaderText("You are about to quit the race");
Optional<ButtonType> result = alert.showAndWait();
if(result.get() == ButtonType.OK){
loadTitleScreen();
}
}
/**
* Method called when the 'next' arrow button is pressed. It is used to
* change the currently displayed map preview to the next in the list.
*/
public void nextImage(){
// increase index
currentMapIndex = (currentMapIndex + 1) % listOfMaps.size();
// update map preview
mapImage.setImage(listOfMaps.get(currentMapIndex));
}
/**
* Method called when the 'previous' arrow button is pressed. It is used to
* change the currently displayed map preview to the previous in the list.
*/
public void previousImage(){
// decrease index
currentMapIndex = ((((currentMapIndex - 1) % listOfMaps.size()) +
listOfMaps.size()) % listOfMaps.size());
// update map preview
mapImage.setImage(listOfMaps.get(currentMapIndex));
}
public void setCurrentMapIndex(Integer index){
this.currentMapIndex = index;
}
}
@@ -42,9 +42,6 @@ public class InGameLobbyController extends Controller {
@FXML
private ImageView imageView;
@FXML
AnchorPane gameLobbyWrapper;
@FXML
GridPane playerContainer;
@@ -94,15 +91,15 @@ public class InGameLobbyController extends Controller {
private PopulatePlayers lobbyUpdateListener;
@Override
public void initialize(URL location, ResourceBundle resources) {
public void initialize() {
allPlayerLabels = new ArrayList(Arrays.asList(playerLabel, playerLabel2,
playerLabel3,
playerLabel4,
playerLabel5,
playerLabel6));
URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
URL asset = HostGameController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
importer = new StlMeshImporter();
importer.read(asset);
lobbyUpdateListener = new PopulatePlayers();
@@ -193,10 +190,6 @@ public class InGameLobbyController extends Controller {
countdownTimer();
}
public AnchorPane gameLobbyWrapper(){
return gameLobbyWrapper;
}
/**
* Initialises the race clock/timer labels for the start time, current time, and remaining time.
* @param visualiserRace The race to get data from.
@@ -204,6 +197,7 @@ public class InGameLobbyController extends Controller {
private void initialiseRaceClock(VisualiserRaceState visualiserRace) {
//Remaining time.
initialiseRaceClockDuration(visualiserRace);
}
@@ -251,11 +245,16 @@ public class InGameLobbyController extends Controller {
stop();
//Hide this, and display the race controller.
gameLobbyWrapper.setVisible(false);
visualiserRaceEvent.getVisualiserRaceState().getBoats().removeListener(lobbyUpdateListener);
countdownTenPane.setVisible(false);
countdownLabel.setVisible(true);
parent.beginRace(visualiserRaceEvent, controllerClient, isHost);
try {
visualiserRaceEvent.getVisualiserRaceState().getBoats().removeListener(lobbyUpdateListener);
RaceViewController rvc = (RaceViewController)
loadScene("raceView.fxml");
rvc.startRace(visualiserRaceEvent, controllerClient,
isHost);
} catch (IOException e) {
e.printStackTrace();
}
}
}
@@ -272,11 +271,8 @@ public class InGameLobbyController extends Controller {
this.isHost = isHost;
this.controllerClient = visualiserRaceEvent.getControllerClient();
this.visualiserRaceEvent.getVisualiserRaceState().getBoats().addListener(this.lobbyUpdateListener);
gameLobbyWrapper.setVisible(true);
startRace();
} catch (IOException e) {
//TODO should probably let this propagate, so that we only enter this scene if everything works
@@ -294,10 +290,13 @@ public class InGameLobbyController extends Controller {
alert.setHeaderText("You are about to quit the race");
Optional<ButtonType> result = alert.showAndWait();
if(result.get() == ButtonType.OK){
parent.endEvent();
visualiserRaceEvent.terminate();
gameLobbyWrapper.setVisible(false);
parent.enterTitle();
try{
loadScene("title.fxml");
gameLobbyWrapper.setVisible(false);
}catch (IOException ignore){};
}
}
@@ -2,9 +2,6 @@ package visualiser.Controllers;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.input.KeyCode;
@@ -20,12 +17,10 @@ import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import static visualiser.app.App.keyFactory;
/**
* Controller for the scene used to display and update current key bindings.
*/
public class KeyBindingsController {
public class KeyBindingsController extends Controller {
private @FXML Button btnSave;
private @FXML Button btnCancel;
private @FXML Button btnReset;
@@ -33,23 +28,27 @@ public class KeyBindingsController {
private @FXML ListView lstKey;
private @FXML ListView lstDescription;
private @FXML AnchorPane anchor;
private KeyFactory existingKeyFactory;
private KeyFactory newKeyFactory;
private Boolean changed = false; // keyBindings have been modified
private Button currentButton = null; // last button clicked
public void initialize(){
// create new key factory to modify, keeping the existing one safe
existingKeyFactory = new KeyFactory();
existingKeyFactory.load();
newKeyFactory = copyExistingFactory();
initializeTable();
populateTable();
setKeyListener();
setClosedListener();
}
/**
* Sets up table before populating it.
* Set up includes headings, CSS styling and modifying default properties.
*/
public void initializeTable(){
private void initializeTable(){
// set the headings for each column
lstKey.getItems().add("Key");
lstControl.getItems().add("Command");
@@ -67,15 +66,15 @@ public class KeyBindingsController {
// stop the columns from being selectable, so only the buttons are
lstKey.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
.addListener((observable, oldValue, newValue) ->
Platform.runLater(() ->
lstKey.getSelectionModel().select(0)));
lstDescription.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
.addListener((observable, oldValue, newValue) ->
Platform.runLater(() ->
lstDescription.getSelectionModel().select(0)));
lstControl.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
.addListener((observable, oldValue, newValue) ->
Platform.runLater(() ->
lstControl.getSelectionModel().select(0)));
}
@@ -83,7 +82,7 @@ public class KeyBindingsController {
/**
* Populates the table with commands and their key binding details.
*/
public void populateTable(){
private void populateTable(){
// add each command to the table
for (Map.Entry<String, ControlKey> entry : newKeyFactory.getKeyState().entrySet()) {
// create button for command
@@ -100,11 +99,11 @@ public class KeyBindingsController {
/**
* Makes a copy of the {@link KeyFactory} that does not modify the original.
* @return new keyfactory to be modified
* @return new keyFactory to be modified
*/
public KeyFactory copyExistingFactory(){
private KeyFactory copyExistingFactory(){
newKeyFactory = new KeyFactory();
Map<String, ControlKey> oldKeyState = keyFactory.getKeyState();
Map<String, ControlKey> oldKeyState = existingKeyFactory.getKeyState();
Map<String, ControlKey> newKeyState = new HashMap<>();
// copy over commands and their keys
@@ -116,11 +115,32 @@ public class KeyBindingsController {
}
/**
* Creates a listener for the base anchorpane for key presses.
* Creates a listener for when a user tries to close the current window.
*/
private void setClosedListener(){
anchor.sceneProperty().addListener((obsS, oldS, newS) -> {
if (newS != null) {
newS.windowProperty().addListener((obsW, oldW, newW) -> {
if (newW != null) {
Stage stage = (Stage)newW;
// WE is processed by onExit method
stage.setOnCloseRequest(we -> {
if (we.getEventType() == WindowEvent.WINDOW_CLOSE_REQUEST) {
onExit(we);
}
});
}
});
}
});
}
/**
* Creates a listener for the base anchorPane for key presses.
* It updates the current key bindings of the {@link KeyFactory} if
* required.
*/
public void setKeyListener(){
private void setKeyListener(){
anchor.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
// if esc, cancel current button click
if (event.getCode() == KeyCode.ESCAPE){
@@ -179,10 +199,10 @@ public class KeyBindingsController {
*/
public void save(){
if (isFactoryValid()) {
keyFactory = newKeyFactory;
existingKeyFactory = newKeyFactory;
newKeyFactory = new KeyFactory();
changed = false;
keyFactory.save(); // save persistently
existingKeyFactory.save(); // save persistently
loadNotification("Key bindings were successfully saved.", false);
} else {
loadNotification("One or more key bindings are missing. " +
@@ -196,10 +216,10 @@ public class KeyBindingsController {
* commands are missing a key binding.
* @return True if valid, false if invalid
*/
public Boolean isFactoryValid(){
private Boolean isFactoryValid(){
for (Map.Entry<String, ControlKey> entry : newKeyFactory.getKeyState().entrySet
()) {
if (entry.getKey().toString()==entry.getValue().toString()){
if (entry.getKey().equals(entry.getValue().toString())){
return false;
}
}
@@ -212,7 +232,7 @@ public class KeyBindingsController {
* @param we {@link WindowEvent} close request to be consumed if settings
* have not been successfully saved.
*/
public void onExit(WindowEvent we){
private void onExit(WindowEvent we){
// if modified KeyFactory hasn't been saved
if (changed){
loadNotification("Please cancel or save your changes before exiting" +
@@ -226,23 +246,15 @@ public class KeyBindingsController {
* @param message the message to be displayed to the user
* @param warning true if the message to be displayed is due to user error
*/
public void loadNotification(String message, Boolean warning){
Parent root = null;
FXMLLoader loader = new FXMLLoader(getClass().getResource
("/visualiser/scenes/notification.fxml"));
private void loadNotification(String message, Boolean warning){
try {
root = loader.load();
NotificationController nc = (NotificationController)
loadPopupScene("notification.fxml",
"", Modality.APPLICATION_MODAL);
nc.setMessage(message, warning);
} catch (IOException e) {
e.printStackTrace();
}
NotificationController controller = loader.getController();
Stage stage = new Stage();
stage.setScene(new Scene(root));
stage.centerOnScreen();
stage.initModality(Modality.APPLICATION_MODAL);
stage.show();
// displays given message in the window
controller.setMessage(message, warning);
}
}
@@ -9,6 +9,7 @@ import javafx.scene.control.TableView;
import javafx.scene.control.TextField;
import javafx.scene.layout.AnchorPane;
import network.Messages.HostGame;
import visualiser.app.MatchBrowserSingleton;
import visualiser.model.RaceConnection;
import visualiser.network.MatchBrowserClientRunnable;
import visualiser.network.MatchBrowserInterface;
@@ -27,42 +28,29 @@ import java.util.ResourceBundle;
* Controller for the Lobby for entering games
*/
public class LobbyController extends Controller {
@FXML
private AnchorPane lobbyWrapper;
@FXML
private TableView<RaceConnection> lobbyTable;
@FXML
private TableColumn<RaceConnection, String> gameNameColumn;
@FXML
private TableColumn<RaceConnection, String> hostNameColumn;
@FXML
private TableColumn<RaceConnection, String> statusColumn;
@FXML
private Button joinGameBtn;
@FXML
private TextField addressFld;
@FXML
private TextField portFld;
private @FXML TableView<RaceConnection> lobbyTable;
private @FXML TableColumn<RaceConnection, String> gameNameColumn;
private @FXML TableColumn<RaceConnection, String> hostNameColumn;
private @FXML TableColumn<RaceConnection, String> statusColumn;
private @FXML Button joinGameBtn;
private @FXML TextField addressFld;
private @FXML TextField portFld;
private ObservableList<RaceConnection> connections;
private ObservableList<RaceConnection> customConnections;
//the socket for match browser
private DatagramSocket udpSocket;
private MatchBrowserLobbyInterface matchBrowserLobbyInterface;
@Override
public void initialize(URL location, ResourceBundle resources) {
public void initialize() {
// set up the connection table
connections = FXCollections.observableArrayList();
customConnections = FXCollections.observableArrayList();
//connections.add(new RaceConnection("localhost", 4942, "Local Game"));
lobbyTable.setItems(connections);
gameNameColumn.setCellValueFactory(cellData -> cellData.getValue().gamenameProperty());
hostNameColumn.setCellValueFactory(cellData -> cellData.getValue().hostnameProperty());
statusColumn.setCellValueFactory(cellData -> cellData.getValue().statusProperty());
@@ -70,12 +58,14 @@ public class LobbyController extends Controller {
lobbyTable.getSelectionModel().selectedItemProperty().addListener((obs, prev, curr) -> {
if (curr != null && curr.statusProperty().getValue().equals("Ready")) {
joinGameBtn.setDisable(false);
}
else {
} else {
joinGameBtn.setDisable(true);
}
});
joinGameBtn.setDisable(true);
this.udpSocket = MatchBrowserSingleton.getInstance().getUdpSocket();
receiveMatchData();
}
/**
@@ -92,27 +82,22 @@ public class LobbyController extends Controller {
} else {
joinGameBtn.setDisable(true);
}
} catch (Exception e){}
} catch (Exception ignored){}
}
/**
* Connect to a connection.
*/
public void connectSocket() {
try{
RaceConnection connection = lobbyTable.getSelectionModel().getSelectedItem();
Socket socket = new Socket(connection.getHostname(), connection.getPort());
lobbyWrapper.setVisible(false);
parent.enterGameLobby(socket, false);
} catch (IOException e) { /* Never reached */
e.printStackTrace();
}
public void connectSocket() throws IOException {
RaceConnection connection = lobbyTable.getSelectionModel().getSelectedItem();
Socket socket = new Socket(connection.getHostname(), connection.getPort());
InGameLobbyController iglc = (InGameLobbyController)loadScene("gameLobby.fxml");
iglc.enterGameLobby(socket, false);
}
public void menuBtnPressed(){
public void menuBtnPressed() throws IOException {
matchBrowserLobbyInterface.closeSocket();
lobbyWrapper.setVisible(false);
parent.enterTitle();
loadScene("title.fxml");
}
/**
@@ -121,27 +106,18 @@ public class LobbyController extends Controller {
public void addConnectionPressed(){
String hostName = addressFld.getText();
String portString = portFld.getText();
try{
try {
int port = Integer.parseInt(portString);
customConnections.add(new RaceConnection(hostName, port, "Boat Game"));
connections.addAll(customConnections);
addressFld.clear();
portFld.clear();
}catch(NumberFormatException e){
} catch (NumberFormatException e) {
System.err.println("Port number entered is not a number");
}
}
public AnchorPane startWrapper(){
return lobbyWrapper;
}
/**
* Enter the lobby page.
*/
public void enterLobby(DatagramSocket udpSocket){
lobbyWrapper.setVisible(true);
this.udpSocket = udpSocket;
public void receiveMatchData(){
matchBrowserLobbyInterface = new MatchBrowserLobbyInterface();
try {
matchBrowserLobbyInterface.startReceivingHostData(new DatagramSocket(4941));
@@ -1,168 +0,0 @@
package visualiser.Controllers;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.layout.AnchorPane;
import visualiser.gameController.ControllerClient;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRaceEvent;
import visualiser.network.MatchBrowserInterface;
import java.io.IOException;
import java.net.DatagramSocket;
import java.net.Socket;
import java.net.URL;
import java.util.ResourceBundle;
/**
* Controller that everything is overlayed onto. This makes it so that changing scenes does not resize your stage.
*/
public class MainController extends Controller {
@FXML private StartController startController;
@FXML private RaceController raceController;
@FXML private ConnectionController connectionController;
@FXML private FinishController finishController;
@FXML private TitleController titleController;
@FXML private HostController hostController;
@FXML private LobbyController lobbyController;
@FXML private InGameLobbyController inGameLobbyController;
private MatchBrowserInterface matchBrowserInterface;
private DatagramSocket udpSocket;
/**
* Ctor.
*/
public MainController() {
this.matchBrowserInterface = new MatchBrowserInterface();
try{
this.udpSocket = matchBrowserInterface.setupMatchBrowserConnection();
}catch (IOException e){
System.err.println("Error in setting up connection with match browser");
}
}
/**
* Transitions from the StartController screen (displays pre-race information) to the RaceController (displays the actual race).
* @param visualiserRace The object modelling the race.
* @param controllerClient Socket Client that manipulates the controller.
* @param isHost if the client is the host of a race or not.
*/
public void beginRace(VisualiserRaceEvent visualiserRace, ControllerClient controllerClient, Boolean isHost) {
raceController.startRace(visualiserRace, controllerClient, isHost);
}
public void endEvent() throws IOException { hostController.endEvent(); }
/**
* Transitions from the server selection screen to the pre-race lobby for a given server.
* @param socket The server to read data from.
* @param isHost is connection a host
*/
public void enterGameLobby(Socket socket, Boolean isHost) {
inGameLobbyController.enterGameLobby(socket, isHost);
}
/**
* Transitions from the server selection screen to the pre-race lobby for a given server.
* @param socket The server to read data from.
* @param isHost is connection a host
*/
public void enterLobby(Socket socket, Boolean isHost) {
startController.enterLobby(socket, isHost);
}
/**
* Transitions from the {@link RaceController} screen to the {@link FinishController} screen.
* @param boats The boats to display on the finish screen.
*/
public void enterFinish(ObservableList<VisualiserBoat> boats) {
finishController.enterFinish(boats);
}
/**
* Transitions into the title screen
*/
public void enterTitle() {
titleController.enterTitle();
}
/**
* Transitions into lobby screen
*/
public void enterLobby(){ lobbyController.enterLobby(udpSocket); }
/**
* Transitions into host game screen
*/
public void hostGame(){ hostController.hostGame(udpSocket); }
/**
* Sets up the css for the start of the program
*/
public void startCss(){titleController.setDayMode();}
/**
* host controller host a game
* @throws IOException throws exception
*/
public void beginGame() throws IOException {
hostController.hostGamePressed();
}
public void setGameType(int gameType){
hostController.setGameType(gameType);
}
public int getGameType(){ return hostController.getGameType(); }
/**
* Main Controller for the applications will house the menu and the displayed pane.
*
* @param location of resources
* @param resources bundle
*/
@Override
public void initialize(URL location, ResourceBundle resources) {
startController.setParent(this);
raceController.setParent(this);
connectionController.setParent(this);
finishController.setParent(this);
titleController.setParent(this);
hostController.setParent(this);
lobbyController.setParent(this);
inGameLobbyController.setParent(this);
AnchorPane.setTopAnchor(inGameLobbyController.gameLobbyWrapper(), 0.0);
AnchorPane.setBottomAnchor(inGameLobbyController.gameLobbyWrapper(), 0.0);
AnchorPane.setLeftAnchor(inGameLobbyController.gameLobbyWrapper(), 0.0);
AnchorPane.setRightAnchor(inGameLobbyController.gameLobbyWrapper(), 0.0);
AnchorPane.setTopAnchor(lobbyController.startWrapper(), 0.0);
AnchorPane.setBottomAnchor(lobbyController.startWrapper(), 0.0);
AnchorPane.setLeftAnchor(lobbyController.startWrapper(), 0.0);
AnchorPane.setRightAnchor(lobbyController.startWrapper(), 0.0);
AnchorPane.setTopAnchor(hostController.startWrapper(), 0.0);
AnchorPane.setBottomAnchor(hostController.startWrapper(), 0.0);
AnchorPane.setLeftAnchor(hostController.startWrapper(), 0.0);
AnchorPane.setRightAnchor(hostController.startWrapper(), 0.0);
AnchorPane.setTopAnchor(finishController.finishWrapper, 0.0);
AnchorPane.setBottomAnchor(finishController.finishWrapper, 0.0);
AnchorPane.setLeftAnchor(finishController.finishWrapper, 0.0);
AnchorPane.setRightAnchor(finishController.finishWrapper, 0.0);
AnchorPane.setTopAnchor(titleController.titleWrapper, 0.0);
AnchorPane.setBottomAnchor(titleController.titleWrapper, 0.0);
AnchorPane.setLeftAnchor(titleController.titleWrapper, 0.0);
AnchorPane.setRightAnchor(titleController.titleWrapper, 0.0);
}
}
@@ -9,7 +9,7 @@ import javafx.stage.Stage;
/**
* Controller for a popup notification regarding user activity.
*/
public class NotificationController {
public class NotificationController extends Controller{
private @FXML Label lblDescription;
private @FXML Text txtMessage;
@@ -0,0 +1,39 @@
package visualiser.Controllers;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import visualiser.model.VisualiserBoat;
/**
* Finish Screen for when the race finishes.
*/
public class RaceFinishController extends Controller {
private @FXML TableView<VisualiserBoat> boatInfoTable;
private @FXML TableColumn<VisualiserBoat, String> boatRankColumn;
private @FXML TableColumn<VisualiserBoat, String> boatNameColumn;
private @FXML Label raceWinnerLabel;
/**
* Display the table
* @param boats boats to display on the table.
*/
public void loadFinish(ObservableList<VisualiserBoat> boats) {
// set table contents
boatInfoTable.setItems(boats);
//Name.
boatNameColumn.setCellValueFactory(cellData -> cellData.getValue().nameProperty());
//Rank/position.
boatRankColumn.setCellValueFactory(cellData -> cellData.getValue().placingProperty());
//Winner label.
if (boats.size() > 0) {
raceWinnerLabel.setText("Winner: " +
boatNameColumn.getCellObservableValue(0).getValue());
raceWinnerLabel.setWrapText(true);
}
}
}
@@ -0,0 +1,141 @@
package visualiser.Controllers;
import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import network.Messages.Enums.RaceStatusEnum;
import network.Messages.Enums.RequestToJoinEnum;
import visualiser.gameController.ControllerClient;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRaceEvent;
import visualiser.model.VisualiserRaceState;
import java.io.IOException;
import java.net.Socket;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Controller to for waiting for the race to start.
*/
public class RaceStartController extends Controller {
private @FXML Label raceTitleLabel;
private @FXML Label raceStartLabel;
private @FXML Label timeZoneTime;
private @FXML Label timer;
private @FXML TableView<VisualiserBoat> boatNameTable;
private @FXML TableColumn<VisualiserBoat, String> boatNameColumn;
private @FXML TableColumn<VisualiserBoat, String> boatCodeColumn;
private @FXML Label raceStatusLabel;
private VisualiserRaceEvent visualiserRaceEvent;
private VisualiserRaceState raceState;
private ControllerClient controllerClient;
private boolean isHost;
/**
* Show starting information for a race given a socket.
* Intended to be called on loading the scene.
* @param socket network source of information
* @param isHost is user a host
*/
public void enterLobby(Socket socket, Boolean isHost) {
try {
this.isHost = isHost;
this.visualiserRaceEvent = new VisualiserRaceEvent(socket, RequestToJoinEnum.PARTICIPANT);
this.controllerClient = visualiserRaceEvent.getControllerClient();
this.raceState = visualiserRaceEvent.getVisualiserRaceState();
showRaceDetails();
} catch (IOException e) {
//TODO should probably let this propagate, so that we only enter this scene if everything works
Logger.getGlobal()
.log(Level.WARNING, "Could not connect to server.", e);
}
}
/**
* Displays details and starts the timer for the race being started
*/
private void showRaceDetails() {
raceTitleLabel.setText(this.raceState.getRegattaName());
initialiseBoatTable();
initialiseRaceClock();
countdownTimer();
}
/**
* Initialises the boat table that is to be shown on the pane.
*/
private void initialiseBoatTable() {
//Get the boats.
ObservableList<VisualiserBoat> boats =
this.raceState.getBoats();
//Populate table.
boatNameTable.setItems(boats);
boatNameColumn.setCellValueFactory(cellData -> cellData.getValue().nameProperty());
boatCodeColumn.setCellValueFactory(cellData -> cellData.getValue().countryProperty());
}
/**
* Initialises the race clock/timer labels for the start time, current time, and remaining time.
*/
private void initialiseRaceClock() {
raceStartLabel.setText(
this.raceState.getRaceClock().getStartingTimeString());
// init clock start time
this.raceState.getRaceClock().startingTimeProperty().addListener((observable, oldValue, newValue) -> {
Platform.runLater(() -> {
raceStartLabel.setText(newValue);
});
});
// init clock current time
this.raceState.getRaceClock().currentTimeProperty().addListener((observable, oldValue, newValue) -> {
Platform.runLater(() -> {
timeZoneTime.setText(newValue);
});
});
// init clock remaining time
this.raceState.getRaceClock().durationProperty().addListener((observable, oldValue, newValue) -> {
Platform.runLater(() -> {
timer.setText(newValue);
});
});
}
/**
* Countdown timer until race starts.
*/
private void countdownTimer() {
new AnimationTimer() {
@Override
public void handle(long arg0) {
// display current race status
RaceStatusEnum raceStatus = raceState.getRaceStatusEnum();
raceStatusLabel.setText("Race Status: " + raceStatus.name());
// if race is in PREPARATORY or STARTED status
if (raceStatus == RaceStatusEnum.PREPARATORY || raceStatus == RaceStatusEnum.STARTED) {
stop(); // stop this timer
// load up the race scene
try {
RaceViewController rvc = (RaceViewController)
loadScene("raceView.fxml");
rvc.startRace(visualiserRaceEvent, controllerClient,
isHost);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}.start();
}
}
@@ -12,7 +12,6 @@ import javafx.scene.chart.LineChart;
import javafx.scene.control.*;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.StackPane;
import javafx.scene.shape.MeshView;
@@ -27,96 +26,112 @@ import visualiser.app.App;
import visualiser.enums.TutorialState;
import visualiser.gameController.ControllerClient;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import visualiser.layout.Subject3D;
import visualiser.layout.View3D;
import visualiser.model.*;
import visualiser.model.Sparkline;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRaceEvent;
import visualiser.model.VisualiserRaceState;
import visualiser.utils.GPSConverter;
import java.io.IOException;
import java.net.URL;
import java.util.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Map;
import java.util.Optional;
import java.util.logging.Level;
import java.util.logging.Logger;
import static visualiser.app.App.keyFactory;
/**
* Controller used to display a running race.
*/
public class RaceController extends Controller {
/**
* The race object which describes the currently occurring race.
*/
public class RaceViewController extends Controller {
private VisualiserRaceEvent visualiserRace;
/**
* Service for sending keystrokes to server
*/
private VisualiserRaceState raceState;
private ControllerClient controllerClient;
private KeyFactory keyFactory = new KeyFactory();
private boolean infoTableShow = true; // shown or hidden
private boolean isHost;
private TutorialState currentState;
private ArrayList<TutorialState> tutorialStates;
private boolean isTutorial = false;
private String keyToPress;
/**
* state of the info table
*/
private boolean infoTableShow;
private View3D view3D;
private ObservableList<Subject3D> viewSubjects;
/**
* The arrow controller.
*/
@FXML private ArrowController arrowController;
@FXML private GridPane canvasBase;
@FXML private SplitPane racePane;
@FXML private Label tutorialText;
// note: it says it's not used but it is! do not remove :)
private @FXML ArrowController arrowController;
private @FXML GridPane canvasBase;
private @FXML SplitPane racePane;
private @FXML StackPane arrowPane;
private @FXML Label timer;
private @FXML Label FPS;
private @FXML Label timeZone;
private @FXML CheckBox showFPS;
private @FXML TableView<VisualiserBoat> boatInfoTable;
private @FXML TableColumn<VisualiserBoat, String> boatPlacingColumn;
private @FXML TableColumn<VisualiserBoat, String> boatTeamColumn;
private @FXML TableColumn<VisualiserBoat, Leg> boatMarkColumn;
private @FXML TableColumn<VisualiserBoat, Number> boatSpeedColumn;
private @FXML LineChart<Number, Number> sparklineChart;
private @FXML Label tutorialText;
/**
* This is the pane we place the actual arrow control inside of.
* Displays a specified race.
* Intended to be called on loading the scene.
* @param visualiserRace Object modelling the race.
* @param controllerClient Socket Client that manipulates the controller.
* @param isHost is user a host
*/
@FXML private StackPane arrowPane;
@FXML private Label timer;
@FXML private Label FPS;
@FXML private Label timeZone;
@FXML private CheckBox showFPS;
@FXML private TableView<VisualiserBoat> boatInfoTable;
@FXML private TableColumn<VisualiserBoat, String> boatPlacingColumn;
@FXML private TableColumn<VisualiserBoat, String> boatTeamColumn;
@FXML private TableColumn<VisualiserBoat, Leg> boatMarkColumn;
@FXML private TableColumn<VisualiserBoat, Number> boatSpeedColumn;
@FXML private LineChart<Number, Number> sparklineChart;
public void startRace(VisualiserRaceEvent visualiserRace, ControllerClient controllerClient, Boolean isHost) {
this.visualiserRace = visualiserRace;
this.raceState = visualiserRace.getVisualiserRaceState();
this.controllerClient = controllerClient;
this.isHost = isHost;
keyFactory.load();
/**
* Ctor.
*/
public RaceController() {
tutorialCheck();
initKeypressHandler();
initialiseRaceVisuals();
}
@Override
public void initialize(URL location, ResourceBundle resources) {
infoTableShow = true;
/**
* Checks if the current game is a tutorial race and sets up initial
* tutorial displays if it is.
*/
private void tutorialCheck(){
if (App.gameType == 4) {
isTutorial = true;
tutorialText.setVisible(true);
tutorialStates = new ArrayList<>(Arrays.asList(TutorialState.values()));
// Initialise keyboard handler
currentState = tutorialStates.get(0);
tutorialStates.remove(0);
searchMapForKey("Upwind");
tutorialText.setText(
"Welcome to the tutorial! Exit at anytime with ESC. \nWe will first learn how to turn upwind. Press " +
keyToPress + " to turn upwind.");
} else {
isTutorial = false;
tutorialText.setVisible(false);
}
}
/**
* Sets up the listener and actions that occur when a key is pressed.
*/
private void initKeypressHandler() {
racePane.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
String codeString = event.getCode().toString();
// tab key
if (codeString.equals("TAB")){toggleTable();}
// any key pressed
ControlKey controlKey = keyFactory.getKey(codeString);
if(controlKey != null) {
try {
@@ -135,15 +150,15 @@ public class RaceController extends Controller {
event.consume();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
Logger.getGlobal().log(Level.WARNING, "RaceViewController was interrupted on thread: " + Thread.currentThread() + "while sending: " + controlKey, e);
Logger.getGlobal().log(Level.WARNING, "RaceController was interrupted on thread: " + Thread.currentThread() + "while sending: " + controlKey, e);
} catch (Exception e) {
e.printStackTrace();
}
}
// escape key
if(event.getCode() == KeyCode.ESCAPE) {
try {
if (isHost) {
Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
@@ -151,9 +166,8 @@ public class RaceController extends Controller {
alert.setContentText("Do you wish to quit the race? You are the host");
Optional<ButtonType> result = alert.showAndWait();
if (result.get() == ButtonType.OK) {
parent.endEvent();
racePane.setVisible(false);
App.app.showMainStage(App.getStage());
App.game.endEvent();
loadTitleScreen();
}
} else {
Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
@@ -161,50 +175,37 @@ public class RaceController extends Controller {
alert.setContentText("Do you wish to quit the race?");
Optional<ButtonType> result = alert.showAndWait();
if (result.get() == ButtonType.OK) {
racePane.setVisible(false);
App.app.showMainStage(App.getStage());
loadTitleScreen();
}
}
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
}
});
});
}
/**
* Initialises the various UI components to listen to the {@link #visualiserRace}.
*/
private void initialiseRace() {
//Fps display.
initialiseFps(this.visualiserRace);
//Information table.
initialiseInfoTable(this.visualiserRace);
//Arrow.
initialiseArrow(this.visualiserRace);
initialiseView3D(this.visualiserRace);
//Race timezone label.
initialiseRaceTimezoneLabel(this.visualiserRace);
//Race clock.
initialiseRaceClock(this.visualiserRace);
//Start the race animation timer.
raceTimer();
private void initialiseRaceVisuals() {
// initialise displays
initialiseFps();
initialiseInfoTable();
initialiseView3D();
initialiseRaceClock();
raceTimer(); // start the timer
new Sparkline(this.raceState, this.sparklineChart);
timeZone.setText(this.raceState.getRaceClock().getTimeZone());
arrowController.setWindProperty(this.raceState.windProperty());
}
private void initialiseView3D(VisualiserRaceEvent race) {
private void initialiseView3D() {
viewSubjects = FXCollections.observableArrayList();
// Import boat mesh
URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
URL asset = RaceViewController.class.getClassLoader().getResource("assets/V1.2 " +
"Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
@@ -214,16 +215,15 @@ public class RaceController extends Controller {
view3D.setYaw(0);
view3D.setPitch(60);
view3D.enableTracking();
//newPane.getChildren().add(view3D);
canvasBase.add(view3D, 0, 0);
// Set up projection from GPS to view
RaceDataSource raceData = visualiserRace.getVisualiserRaceState().getRaceDataSource();
RaceDataSource raceData = raceState.getRaceDataSource();
final GPSConverter gpsConverter = new GPSConverter(raceData, 450, 450);
view3D.setItems(viewSubjects);
// Position and add each mark to view
for(Mark mark: race.getVisualiserRaceState().getMarks()) {
for (Mark mark : raceState.getMarks()) {
Subject3D subject = new Subject3D(new Sphere(2));
subject.setX(gpsConverter.convertGPS(mark.getPosition()).getX());
subject.setZ(gpsConverter.convertGPS(mark.getPosition()).getY());
@@ -231,15 +231,14 @@ public class RaceController extends Controller {
viewSubjects.add(subject);
}
// Position and add each boat to view
for(VisualiserBoat boat: race.getVisualiserRaceState().getBoats()) {
for (VisualiserBoat boat : raceState.getBoats()) {
MeshView mesh = new MeshView(importer.getImport());
Subject3D subject = new Subject3D(mesh);
viewSubjects.add(subject);
// Track this boat's movement with the new subject
AnimationTimer trackBoat = new AnimationTimer() {
@Override
public void handle(long now) {
@Override public void handle(long now) {
subject.setHeading(boat.getBearing().degrees());
subject.setX(gpsConverter.convertGPS(boat.getPosition()).getX());
subject.setZ(gpsConverter.convertGPS(boat.getPosition()).getY());
@@ -258,7 +257,7 @@ public class RaceController extends Controller {
// Bind zooming to keypress (Z/X default)
racePane.addEventFilter(KeyEvent.KEY_PRESSED, e -> {
ControlKey key = keyFactory.getKey(e.getCode().toString());
if(key != null) {
if (key != null) {
switch (key.toString()) {
case "Zoom In":
//Check if race is a tutorial
@@ -295,90 +294,58 @@ public class RaceController extends Controller {
});
}
/**
* Initialises the frame rate functionality. This allows for toggling the frame rate, and connect the fps label to the race's fps property.
* @param visualiserRace The race to connect the fps label to.
* Initialises the frame rate functionality. This allows for toggling the
* frame rate, and connect the fps label to the race's fps property.
*/
private void initialiseFps(VisualiserRaceEvent visualiserRace) {
//On/off toggle.
initialiseFpsToggle();
//Label value.
initialiseFpsLabel(visualiserRace);
}
/**
* Initialises a listener for the fps toggle.
*/
private void initialiseFpsToggle() {
private void initialiseFps() {
// fps toggle listener
showFPS.selectedProperty().addListener((ov, old_val, new_val) -> {
if (showFPS.isSelected()) {
FPS.setVisible(true);
} else {
FPS.setVisible(false);
}
});
}
/**
* Initialises the fps label to update when the race fps changes.
* @param visualiserRace The race to monitor the frame rate of.
*/
private void initialiseFpsLabel(VisualiserRaceEvent visualiserRace) {
visualiserRace.getFrameRateProperty().addListener((observable, oldValue, newValue) -> {
Platform.runLater(() -> this.FPS.setText("FPS: " + newValue.toString()));
// fps label display
this.visualiserRace.getFrameRateProperty().addListener((observable,
oldValue, newValue) -> {
Platform.runLater(() ->
this.FPS.setText("FPS: " + newValue.toString()));
});
}
/**
* Initialises the information table view to listen to a given race.
* @param race Race to listen to.
*/
public void initialiseInfoTable(VisualiserRaceEvent race) {
//Copy list of boats.
ObservableList<VisualiserBoat> boats = FXCollections.observableArrayList(race.getVisualiserRaceState().getBoats());
private void initialiseInfoTable() {
// list of boats to display data for
ObservableList<VisualiserBoat> boats = FXCollections
.observableArrayList(this.visualiserRace.getVisualiserRaceState().getBoats());
SortedList<VisualiserBoat> sortedBoats = new SortedList<>(boats);
sortedBoats.comparatorProperty().bind(boatInfoTable.comparatorProperty());
//Update copy when original changes.
race.getVisualiserRaceState().getBoats().addListener((ListChangeListener.Change<? extends VisualiserBoat> c) -> Platform.runLater(() -> {
boats.setAll(race.getVisualiserRaceState().getBoats());
// update list when boat information changes
this.visualiserRace.getVisualiserRaceState().getBoats().addListener(
(ListChangeListener.Change<? extends VisualiserBoat> c) -> Platform.runLater(() -> {
boats.setAll(this.visualiserRace.getVisualiserRaceState().getBoats());
}));
//Set up table.
// set table data
boatInfoTable.setItems(sortedBoats);
//Set up each column.
//Name.
boatTeamColumn.setCellValueFactory(
cellData -> cellData.getValue().nameProperty() );
//Speed.
cellData -> cellData.getValue().nameProperty());
boatSpeedColumn.setCellValueFactory(
cellData -> cellData.getValue().currentSpeedProperty() );
cellData -> cellData.getValue().currentSpeedProperty());
boatMarkColumn.setCellValueFactory(
cellData -> cellData.getValue().legProperty());
boatPlacingColumn.setCellValueFactory(
cellData -> cellData.getValue().placingProperty());
//Kind of ugly, but allows for formatting an observed speed.
boatSpeedColumn.setCellFactory(
//Callback object.
new Callback<TableColumn<VisualiserBoat, Number>, TableCell<VisualiserBoat, Number>>() {
//Callback function.
@Override
public TableCell<VisualiserBoat, Number> call(TableColumn<VisualiserBoat, Number> param) {
//We return a table cell that populates itself with a Number, and formats it.
@@ -387,30 +354,18 @@ public class RaceController extends Controller {
//Function to update the cell text.
@Override
protected void updateItem(Number item, boolean empty) {
if (item != null) {
super.updateItem(item, empty);
setText(String.format("%.2fkn", item.doubleValue()));
}
}
};
}
} );
//Last mark.
boatMarkColumn.setCellValueFactory(
cellData -> cellData.getValue().legProperty() );
});
//Kind of ugly, but allows for turning an observed Leg into a string.
boatMarkColumn.setCellFactory(
//Callback object.
new Callback<TableColumn<VisualiserBoat, Leg>, TableCell<VisualiserBoat, Leg>>() {
//Callback function.
@Override
public TableCell<VisualiserBoat, Leg> call(TableColumn<VisualiserBoat, Leg> param) {
//We return a table cell that populates itself with a Leg's name.
@@ -419,105 +374,37 @@ public class RaceController extends Controller {
//Function to update the cell text.
@Override
protected void updateItem(Leg item, boolean empty) {
if (item != null) {
super.updateItem(item, empty);
setText(item.getName());
}
}
};
}
} );
//Current place within race.
boatPlacingColumn.setCellValueFactory(
cellData -> cellData.getValue().placingProperty() );
}
/**
* Initialises the race time zone label with the race's time zone.
* @param race The race to get time zone from.
*/
private void initialiseRaceTimezoneLabel(VisualiserRaceEvent race) {
timeZone.setText(race.getVisualiserRaceState().getRaceClock().getTimeZone());
});
}
/**
* Initialises the race clock to listen to the specified race.
* @param race The race to listen to.
*/
private void initialiseRaceClock(VisualiserRaceEvent race) {
//RaceClock.duration isn't necessarily being changed in the javaFX thread, so we need to runlater the update.
race.getVisualiserRaceState().getRaceClock().durationProperty().addListener((observable, oldValue, newValue) -> {
private void initialiseRaceClock() {
raceState.getRaceClock().durationProperty().addListener((observable,
oldValue, newValue) -> {
Platform.runLater(() -> {
timer.setText(newValue);
});
});
}
/**
* Displays a specified race.
* @param visualiserRace Object modelling the race.
* @param controllerClient Socket Client that manipulates the controller.
* @param isHost is user a host
*/
public void startRace(VisualiserRaceEvent visualiserRace, ControllerClient controllerClient, Boolean isHost) {
this.visualiserRace = visualiserRace;
this.controllerClient = controllerClient;
this.isHost = isHost;
//Check if the game is a tutorial
if (parent.getGameType()==4){
isTutorial = true;
tutorialText.setVisible(true);
tutorialStates = new ArrayList<>(Arrays.asList(TutorialState.values()));
currentState = tutorialStates.get(0);
tutorialStates.remove(0);
searchMapForKey("Upwind");
tutorialText.setText("Welcome to the tutorial! Exit at anytime with ESC. \nWe will first learn how to turn upwind. Press " + keyToPress + " to turn upwind.");
} else {
isTutorial = false;
tutorialText.setVisible(false);
}
initialiseRace();
//Display this controller.
racePane.setVisible(true);
}
/**
* Transition from the race view to the finish view.
* @param boats boats there are in the race.
*/
public void finishRace(ObservableList<VisualiserBoat> boats) {
racePane.setVisible(false);
parent.enterFinish(boats);
private void finishRace() throws IOException {
RaceFinishController fc =
(RaceFinishController)loadScene("raceFinish.fxml");
fc.loadFinish(raceState.getBoats());
}
/**
* Initialises the arrow controller with data from the race to observe.
* @param race The race to observe.
*/
private void initialiseArrow(VisualiserRaceEvent race) {
arrowController.setWindProperty(race.getVisualiserRaceState().windProperty());
}
/**
* Timer which monitors the race.
*/
@@ -525,40 +412,28 @@ public class RaceController extends Controller {
new AnimationTimer() {
@Override
public void handle(long arg0) {
//Get the current race status.
RaceStatusEnum raceStatus = visualiserRace.getVisualiserRaceState().getRaceStatusEnum();
//If the race has finished, go to finish view.
if (raceStatus == RaceStatusEnum.FINISHED) {
//Stop this timer.
stop();
//Hide this, and display the finish controller.
finishRace(visualiserRace.getVisualiserRaceState().getBoats());
if (raceState.getRaceStatusEnum() == RaceStatusEnum.FINISHED) {
stop(); // stop the timer
try {
finishRace();
} catch (IOException e) {
e.printStackTrace();
}
} else {
//Sort the tableview. Doesn't automatically work for all columns.
boatInfoTable.sort();
}
//Return to main screen if we lose connection.
if (!visualiserRace.getServerConnection().isAlive()) {
racePane.setVisible(false);
//parent.enterTitle();
try {
App.app.showMainStage(App.getStage());
} catch (IOException e) {
e.printStackTrace();
loadTitleScreen();
} catch (Exception e) {
e.printStackTrace();
}
//TODO currently this doesn't work correctly - the title screen remains visible after clicking join game
//TODO we should display an error to the user
//TODO also need to "reset" any state (race, connections, etc...).
}
}
}.start();
}
@@ -567,24 +442,22 @@ public class RaceController extends Controller {
* toggles if the info table is shown
*/
private void toggleTable() {
double tablePercent = 1 - (boatPlacingColumn.getPrefWidth() + boatTeamColumn.getPrefWidth() + boatMarkColumn.getPrefWidth() + boatSpeedColumn.getPrefWidth())/racePane.getWidth();
double tablePercent = 1 - (boatPlacingColumn.getPrefWidth() +
boatTeamColumn.getPrefWidth() + boatMarkColumn.getPrefWidth()
+ boatSpeedColumn.getPrefWidth())/racePane.getWidth();
if (infoTableShow){
if (infoTableShow) {
racePane.setDividerPositions(tablePercent);
arrowPane.setScaleX(0.5);
arrowPane.setScaleY(0.5);
arrowPane.setTranslateX(0 + (arrowPane.getScene().getWidth()/4)*tablePercent);
arrowPane.setTranslateY(0 - arrowPane.getScene().getHeight()/4);
}else{
} else {
racePane.setDividerPositions(1);
arrowPane.setScaleX(1);
arrowPane.setScaleY(1);
arrowPane.setTranslateX(0);
arrowPane.setTranslateY(0);
}
boatInfoTable.refresh();
infoTableShow = !infoTableShow;
@@ -679,19 +552,16 @@ public class RaceController extends Controller {
alert.setContentText("Now you know the controls you are ready to race!");
Optional<ButtonType> result = alert.showAndWait();
if (result.get() == ButtonType.OK) {
parent.endEvent();
racePane.setVisible(false);
App.app.showMainStage(App.getStage());
App.game.endEvent();
loadTitleScreen();
}
break;
default:
//State not found. Exit tutorial to title menu
parent.endEvent();
racePane.setVisible(false);
App.app.showMainStage(App.getStage());
App.game.endEvent();
loadTitleScreen();
break;
}
}
}
}
@@ -1,271 +0,0 @@
package visualiser.Controllers;
import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import mock.model.commandFactory.CompositeCommand;
import network.Messages.Enums.RaceStatusEnum;
import network.Messages.Enums.RequestToJoinEnum;
import network.Messages.LatestMessages;
import shared.dataInput.*;
import shared.enums.XMLFileType;
import shared.exceptions.InvalidBoatDataException;
import shared.exceptions.InvalidRaceDataException;
import shared.exceptions.InvalidRegattaDataException;
import shared.exceptions.XMLReaderException;
import visualiser.gameController.ControllerClient;
import visualiser.model.VisualiserRaceState;
import visualiser.network.ServerConnection;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRaceEvent;
import java.io.IOException;
import java.net.Socket;
import java.net.URL;
import java.util.*;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Controller to for waiting for the race to start.
*/
public class StartController extends Controller {
@FXML private GridPane start;
@FXML private AnchorPane startWrapper;
/**
* The name of the race/regatta.
*/
@FXML private Label raceTitleLabel;
/**
* The time the race starts at.
*/
@FXML private Label raceStartLabel;
/**
* The current time at the race location.
*/
@FXML private Label timeZoneTime;
/**
* Time until the race starts.
*/
@FXML private Label timer;
@FXML private TableView<VisualiserBoat> boatNameTable;
@FXML private TableColumn<VisualiserBoat, String> boatNameColumn;
@FXML private TableColumn<VisualiserBoat, String> boatCodeColumn;
/**
* The status of the race.
*/
@FXML private Label raceStatusLabel;
/**
* The race + connection to server.
*/
private VisualiserRaceEvent visualiserRaceEvent;
/**
* Writes BoatActions to outgoing message queue.
*/
private ControllerClient controllerClient;
private boolean isHost;
/**
* Ctor.
*/
public StartController() {
}
@Override
public void initialize(URL location, ResourceBundle resources) {
}
/**
* Starts the race.
*/
private void startRace() {
//Initialise the boat table.
initialiseBoatTable(this.visualiserRaceEvent.getVisualiserRaceState());
//Initialise the race name.
initialiseRaceName(this.visualiserRaceEvent.getVisualiserRaceState());
//Initialises the race clock.
initialiseRaceClock(this.visualiserRaceEvent.getVisualiserRaceState());
//Starts the race countdown timer.
countdownTimer();
}
public AnchorPane startWrapper(){
return startWrapper;
}
/**
* Initialises the boat table that is to be shown on the pane.
* @param visualiserRace The race to get data from.
*/
private void initialiseBoatTable(VisualiserRaceState visualiserRace) {
//Get the boats.
ObservableList<VisualiserBoat> boats = visualiserRace.getBoats();
//Populate table.
boatNameTable.setItems(boats);
boatNameColumn.setCellValueFactory(cellData -> cellData.getValue().nameProperty());
boatCodeColumn.setCellValueFactory(cellData -> cellData.getValue().countryProperty());
}
/**
* Initialises the race name which is shown on the pane.
* @param visualiserRace The race to get data from.
*/
private void initialiseRaceName(VisualiserRaceState visualiserRace) {
raceTitleLabel.setText(visualiserRace.getRegattaName());
}
/**
* Initialises the race clock/timer labels for the start time, current time, and remaining time.
* @param visualiserRace The race to get data from.
*/
private void initialiseRaceClock(VisualiserRaceState visualiserRace) {
//Start time.
initialiseRaceClockStartTime(visualiserRace);
//Current time.
initialiseRaceClockCurrentTime(visualiserRace);
//Remaining time.
initialiseRaceClockDuration(visualiserRace);
}
/**
* Initialises the race current time label.
* @param visualiserRace The race to get data from.
*/
private void initialiseRaceClockStartTime(VisualiserRaceState visualiserRace) {
raceStartLabel.setText(visualiserRace.getRaceClock().getStartingTimeString());
visualiserRace.getRaceClock().startingTimeProperty().addListener((observable, oldValue, newValue) -> {
Platform.runLater(() -> {
raceStartLabel.setText(newValue);
});
});
}
/**
* Initialises the race current time label.
* @param visualiserRace The race to get data from.
*/
private void initialiseRaceClockCurrentTime(VisualiserRaceState visualiserRace) {
visualiserRace.getRaceClock().currentTimeProperty().addListener((observable, oldValue, newValue) -> {
Platform.runLater(() -> {
timeZoneTime.setText(newValue);
});
});
}
/**
* Initialises the race duration label.
* @param visualiserRace The race to get data from.
*/
private void initialiseRaceClockDuration(VisualiserRaceState visualiserRace) {
visualiserRace.getRaceClock().durationProperty().addListener((observable, oldValue, newValue) -> {
Platform.runLater(() -> {
timer.setText(newValue);
});
});
}
/**
* Countdown timer until race starts.
*/
private void countdownTimer() {
new AnimationTimer() {
@Override
public void handle(long arg0) {
//Get the current race status.
RaceStatusEnum raceStatus = visualiserRaceEvent.getVisualiserRaceState().getRaceStatusEnum();
//If the race has reached the preparatory phase, or has started...
if (raceStatus == RaceStatusEnum.WARNING
|| raceStatus == RaceStatusEnum.PREPARATORY
|| raceStatus == RaceStatusEnum.STARTED) {
//Stop this timer.
stop();
//Hide this, and display the race controller.
startWrapper.setVisible(false);
//start.setVisible(false);//TODO is this needed?
parent.beginRace(visualiserRaceEvent, controllerClient, isHost);
}
}
}.start();
}
/**
* Show starting information for a race given a socket.
* @param socket network source of information
* @param isHost is user a host
*/
public void enterLobby(Socket socket, Boolean isHost) {
try {
this.isHost = isHost;
this.visualiserRaceEvent = new VisualiserRaceEvent(socket, RequestToJoinEnum.PARTICIPANT);
this.controllerClient = visualiserRaceEvent.getControllerClient();
startWrapper.setVisible(true);
startRace();
} catch (IOException e) {
//TODO should probably let this propagate, so that we only enter this scene if everything works
Logger.getGlobal().log(Level.WARNING, "Could not connect to server.", e);
}
}
}
@@ -1,29 +1,18 @@
package visualiser.Controllers;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.RadioButton;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.Pane;
import javafx.stage.Modality;
import javafx.stage.Stage;
import mock.app.Event;
import mock.exceptions.EventConstructionException;
import javafx.stage.WindowEvent;
import visualiser.app.App;
import java.io.IOException;
import java.net.URL;
import java.util.ResourceBundle;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.net.DatagramSocket;
import java.net.Socket;
/**
* Controller for the opening title window.
@@ -32,21 +21,11 @@ import java.util.logging.Logger;
* the game.
*/
public class TitleController extends Controller {
//FXML stuff
@FXML
Button btnJoin;
@FXML
AnchorPane titleWrapper;
@FXML
RadioButton dayModeRD;
@FXML
RadioButton nightModeRD;
@FXML
Label tutorialLabel;
@FXML
Pane menuPane;
@FXML
ImageView imgSun;
private @FXML RadioButton dayModeRD;
private @FXML RadioButton nightModeRD;
private @FXML Label tutorialLabel;
private @FXML Pane menuPane;
private @FXML ImageView imgSun;
/**
* Method called when the 'host a game' button is pressed.
@@ -55,27 +34,15 @@ public class TitleController extends Controller {
* @throws IOException if main has problems
*/
public void hostAGame() throws IOException {
titleWrapper.setVisible(false);
parent.setGameType(0);
parent.hostGame();
App.getStage().setResizable(true);
}
/**
* Switch the scene to the title page.
*/
public void enterTitle(){
titleWrapper.setVisible(true);
loadScene("hostGame.fxml");
}
/**
* To be implemented at a later date- will open the next scene displaying
* games a player can join. Place holder method for now!
*/
public void joinAGame() {
titleWrapper.setVisible(false);
parent.enterLobby();
App.getStage().setResizable(true);
public void joinAGame() throws IOException {
loadScene("lobby.fxml");
}
/**
@@ -88,6 +55,7 @@ public class TitleController extends Controller {
dayModeRD.getScene().getStylesheets().add("/css/dayMode.css");
menuPane.setStyle("-fx-background-color: #6be6ff;");
nightModeRD.setSelected(false);
App.dayMode = true;
}
/**
@@ -100,49 +68,27 @@ public class TitleController extends Controller {
nightModeRD.getScene().getStylesheets().add("/css/nightMode.css");
menuPane.setStyle("-fx-background-color: #1f2c60;");
dayModeRD.setSelected(false);
}
@Override
public void initialize(URL location, ResourceBundle resources) {
tutorialLabel.setWrapText(true);
App.dayMode = false;
}
/**
* Called when control button is pressed. New pop up window displaying controls
*/
public void controlBtnPressed(){
public void showControls(){
try {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("/visualiser/scenes/keyBindings.fxml"));
Parent layout = loader.load();
Scene scene = new Scene(layout);
Stage popupStage = new Stage();
popupStage.setResizable(false);
popupStage.setTitle("Game Controls");
popupStage.initModality(Modality.WINDOW_MODAL);
popupStage.centerOnScreen();
popupStage.setScene(scene);
popupStage.show();
KeyBindingsController controller = loader.getController();
popupStage.setOnCloseRequest(new EventHandler<WindowEvent>() {
public void handle(WindowEvent we) {
if (we.getEventType() == WindowEvent.WINDOW_CLOSE_REQUEST) {
controller.onExit(we);
}
}
});
} catch (Exception e){
loadPopupScene("keyBindings.fxml",
"Game Controls", Modality.WINDOW_MODAL);
} catch (IOException e) {
e.printStackTrace();
}
}
public void tutorialStartPressed() throws IOException {
titleWrapper.setVisible(false);
parent.setGameType(4);
parent.beginGame();
public void tutorialStartPressed() throws IOException,
EventConstructionException {
App.gameType = 4;
HostGameController hgc = new HostGameController();
hgc.setCurrentMapIndex(4);
hgc.hostGamePressed();
}
}
}