Added ControllerClient and ControllerServer
- StartController sets up client-wide ControllerClient on socket to game server. - RaceController now calls ControllerClient.sendKey with each keypress - ConnectionAcceptor runs ControllerServer for each successfully connected client #story[1089]
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@@ -4,6 +4,7 @@ import network.Messages.Enums.XMLMessageType;
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import network.Messages.LatestMessages;
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import network.Messages.XMLMessage;
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import org.mockito.Mock;
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import visualiser.gameController.ControllerServer;
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import java.io.DataOutputStream;
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import java.io.IOException;
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@@ -75,7 +76,9 @@ public class ConnectionAcceptor implements Runnable {
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Socket mockSocket = serverSocket.accept();
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DataOutputStream outToVisualiser = new DataOutputStream(mockSocket.getOutputStream());
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MockOutput mockOutput = new MockOutput(latestMessages, outToVisualiser);
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ControllerServer controllerServer = new ControllerServer(mockSocket);
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new Thread(mockOutput).start();
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new Thread(controllerServer).start();
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mockOutputList.add(mockOutput);
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System.out.println(String.format("%d number of Visualisers Connected.", mockOutputList.size()));
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} catch (IOException e) {
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@@ -94,7 +94,6 @@ public class Event {
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MockRace newRace = new MockRace(boatDataSource, raceDataSource, regattaDataSource, this.latestMessages, this.boatPolars, Constants.RaceTimeScale);
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new Thread(newRace).start();
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}
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/**
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