Race now uses a 1 for timescale, which effectively disables time/speed scaling.

main
fjc40 8 years ago
parent 75f8231bc5
commit abfa3ea863

@ -28,7 +28,7 @@ public class Constants {
* Frame periods are multiplied by this to get the amount of time a single frame represents.
* E.g., frame period = 20ms, scale = 5, frame represents 20 * 5 = 100ms, and so boats are simulated for 100ms, even though only 20ms actually occurred.
*/
public static final int RaceTimeScale = 2;
public static final int RaceTimeScale = 1;
/**
* The race pre-start time, in milliseconds. 30 seconds.

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