Boats now reverse smoothly when colliding
- Collision objects specify which boat is colliding - RaceLogic sets up an observable CollisionCommand when collision bubbles up - Boats now selectively identify observers of collision #story[1196]
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@@ -2,6 +2,7 @@ package mock.model;
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import javafx.animation.AnimationTimer;
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import mock.model.collider.Collision;
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import mock.model.commandFactory.CollisionCommand;
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import mock.model.commandFactory.Command;
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import mock.model.commandFactory.CompositeCommand;
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import mock.model.commandFactory.CommandFactory;
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@@ -222,11 +223,9 @@ public class RaceLogic implements RunnableWithFramePeriod, Observer {
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@Override
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public void update(Observable o, Object arg) {
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Collision e = (Collision)arg;
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// if(e.getBearing().degrees() == 0) System.out.println("Ahead");
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// else if(e.getBearing().degrees() < 90) System.out.println("Starboard");
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// else if(e.getBearing().degrees() > 270) System.out.println("Port");
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// else System.out.println("Behind");
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if(arg instanceof Collision) {
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Collision collision = (Collision)arg;
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commands.addCommand(new CollisionCommand(race, (MockBoat)collision.getBoat()));
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}
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}
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}
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