Added functionality to host game and join a game in lobby. Host name and game name are not implemented yet.

#story[1087]
This commit is contained in:
zwu18
2017-07-26 20:42:36 +12:00
parent 578f04c74f
commit 9c9b98f882
10 changed files with 93 additions and 13 deletions
@@ -1,8 +1,17 @@
package visualiser.Controllers;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.cell.PropertyValueFactory;
import javafx.scene.layout.AnchorPane;
import visualiser.model.RaceConnection;
import java.io.IOException;
import java.net.Socket;
import java.net.URL;
import java.util.ResourceBundle;
@@ -13,10 +22,53 @@ public class LobbyController extends Controller {
@FXML
AnchorPane lobbyWrapper;
@FXML
private TableView<RaceConnection> lobbyTable;
@FXML
private TableColumn<RaceConnection, String> gameNameColumn;
@FXML
private TableColumn<RaceConnection, String> hostNameColumn;
@FXML
private TableColumn<RaceConnection, String> statusColumn;
@FXML
private Button joinGameBtn;
private ObservableList<RaceConnection> connections;
@Override
public void initialize(URL location, ResourceBundle resources) {
connections = FXCollections.observableArrayList();
connections.add(new RaceConnection("localhost", 4942, "Local Game"));
lobbyTable.setItems(connections);
gameNameColumn.setCellValueFactory(cellData -> cellData.getValue().gamenameProperty());
hostNameColumn.setCellValueFactory(cellData -> cellData.getValue().hostnameProperty());
statusColumn.setCellValueFactory(cellData -> cellData.getValue().statusProperty());
lobbyTable.getSelectionModel().selectedItemProperty().addListener((obs, prev, curr) -> {
if (curr != null && ((RaceConnection)curr).check())
{joinGameBtn.setDisable(false);}
else {joinGameBtn.setDisable(true);}
});
joinGameBtn.setDisable(true);
}
public void refreshBtnPressed(){
for(RaceConnection connection: connections) {
connection.check();
}
}
public void connectSocket() {
try{
RaceConnection connection = lobbyTable.getSelectionModel().getSelectedItem();
Socket socket = new Socket(connection.getHostname(), connection.getPort());
lobbyWrapper.setVisible(false);
parent.enterLobby(socket);
} catch (IOException e) { /* Never reached */ }
}
public AnchorPane startWrapper(){