Added new polar function, currently it does not distinguish between up wind and downwind and doesn't find it in the correct quadrant #story[1186]
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@@ -3,10 +3,7 @@ package mock.model;
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import javafx.util.Pair;
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import shared.model.Bearing;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.*;
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/**
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* Encapsulates an entire polar table. Has a function to calculate VMG.
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@@ -25,6 +22,8 @@ public class Polars {
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*/
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private HashMap<Double, List<Bearing>> polarAngles = new HashMap<>();
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//true wind speed, <true wind angle, best boat angle>
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private HashMap<Double, HashMap<Double, Double>> polars = new HashMap<>();
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@@ -78,7 +77,49 @@ public class Polars {
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}
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public void addPolars(double trueWindSpeed, Bearing trueWindAngle, double boatSpeed){
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double tws = trueWindSpeed;
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double bs = boatSpeed;
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double twa = trueWindAngle.degrees();
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if (!polars.containsKey(tws)){
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polars.put(tws, new HashMap<>());
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}
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polars.get(tws).put(twa, bs);
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}
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public double getClosest(double value, Set<Double> set){
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double closestVal = 0;
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double smallestDiff = Double.MAX_VALUE;
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for (double d: set){
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double diff = Math.abs(value - d);
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if (diff < smallestDiff){
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closestVal = d;
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smallestDiff = diff;
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}
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}
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return closestVal;
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}
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/**
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*
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* @param trueWindAngle
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* @param trueWindSpeed
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* @param boatAngle
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* @return
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*/
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public VMG setBestVMG(Bearing trueWindAngle, double trueWindSpeed, Bearing boatAngle){
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//speed
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double closestSpeed = getClosest(trueWindSpeed, polars.keySet());
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//not using true vmg using general concept
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double angle = Math.abs(trueWindAngle.degrees() - boatAngle.degrees());
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double closestAngle = getClosest(angle, polars.get(closestSpeed).keySet());
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Bearing vmgAngle = Bearing.fromDegrees(closestAngle);
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double boatSpeed = Math.abs(closestSpeed * Math.cos(vmgAngle.radians())) * 4;
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return new VMG(boatSpeed, vmgAngle);
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}
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/**
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* Calculates the VMG for a given wind angle, wind speed, and angle to destination. Will only return VMGs that have a true bearing (angle) within a given bound - this is to ensure that you can calculate VMGs without going out of bounds.
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