Added ArrowController. This is the controller for arrow.fxml.
Removed arrow control stuff from ResizableRaceCanvas. Added a wind speed label to arrow.fxml. Also created an outer GridPane to lay things out. #story[1093]
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package visualiser.Controllers;
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import javafx.application.Platform;
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import javafx.beans.property.Property;
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import javafx.fxml.FXML;
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import javafx.scene.Node;
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import javafx.scene.control.Label;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.StackPane;
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import javafx.scene.shape.Circle;
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import shared.model.Bearing;
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import shared.model.Wind;
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import visualiser.model.VisualiserRace;
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/**
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* Controller for the arrow.fxml view.
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*/
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public class ArrowController {
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@FXML
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private Pane compass;
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@FXML
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private StackPane arrowStackPane;
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@FXML
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private ImageView arrowImage;
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@FXML
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private Circle circle;
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@FXML
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private Label northLabel;
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@FXML
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private Label windLabel;
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@FXML
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private Label speedLabel;
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/**
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* This is the property our arrow control binds to.
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*/
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private Property<Wind> wind;
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/**
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* Constructor.
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*/
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public ArrowController() {
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}
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/**
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* Sets which wind property the arrow control should bind to.
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* @param wind The wind property to bind to.
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*/
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public void setWindProperty(Property<Wind> wind) {
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this.wind = wind;
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wind.addListener((observable, oldValue, newValue) -> {
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if (newValue != null) {
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Platform.runLater(() -> updateWind(newValue));
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}
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});
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}
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/**
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* Updates the control to use the new wind value.
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* This updates the arrow direction (due to bearing), arrow length (due to speed), and label (due to speed).
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* @param wind The wind value to use.
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*/
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private void updateWind(Wind wind) {
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updateWindBearing(wind.getWindDirection());
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updateWindSpeed(wind.getWindSpeed());
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}
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/**
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* Updates the control to account for the new wind speed.
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* This changes the length (height) of the wind arrow, and updates the speed label.
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* @param speedKnots The new wind speed, in knots.
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*/
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private void updateWindSpeed(double speedKnots) {
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updateWindArrowLength(speedKnots);
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updateWindSpeedLabel(speedKnots);
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}
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/**
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* Updates the length of the wind arrow according to the specified wind speed.
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* @param speedKnots Wind speed, in knots.
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*/
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private void updateWindArrowLength(double speedKnots) {
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//At 2 knots, the arrow reaches its minimum height, and at 30 knots it reaches its maximum height.
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double minKnots = 2;
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double maxKnots = 30;
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double deltaKnots = maxKnots - minKnots;
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double minHeight = 25;
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double maxHeight = 75;
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double deltaHeight = maxHeight - minHeight;
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//Clamp speed.
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if (speedKnots > maxKnots) {
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speedKnots = maxKnots;
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} else if (speedKnots < minKnots) {
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speedKnots = minKnots;
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}
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//How far between the knots bounds is the current speed?
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double currentDeltaKnots = speedKnots - minKnots;
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double currentKnotsScalar = currentDeltaKnots / deltaKnots;
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//Thus, how far between the pixel height bounds should the arrow height be?
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double newHeight = minHeight + (currentKnotsScalar * deltaHeight);
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arrowImage.setFitHeight(newHeight);
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}
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/**
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* Updates the wind speed label according to the specified wind speed.
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* @param speedKnots Wind speed, in knots.
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*/
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private void updateWindSpeedLabel(double speedKnots) {
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speedLabel.setText(String.format("%.1fkn", speedKnots));
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}
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/**
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* Updates the control to account for a new wind bearing.
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* This rotates the arrow according to the bearing.
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* @param bearing The bearing to use to rotate arrow.
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*/
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private void updateWindBearing(Bearing bearing) {
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//We need to display wind-from, so add 180 degrees.
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Bearing fromBearing = Bearing.fromDegrees(bearing.degrees() + 180d);
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//Rotate the wind arrow.
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arrowStackPane.setRotate(fromBearing.degrees());
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}
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}
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@@ -5,7 +5,6 @@ import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.application.Platform;
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import javafx.collections.FXCollections;
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import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import javafx.collections.ObservableList;
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import javafx.event.EventHandler;
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import javafx.fxml.FXML;
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import javafx.fxml.FXML;
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import javafx.scene.chart.LineChart;
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import javafx.scene.chart.LineChart;
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import javafx.scene.control.*;
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import javafx.scene.control.*;
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@@ -24,10 +23,8 @@ import visualiser.gameController.Keys.ControlKey;
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import visualiser.gameController.Keys.KeyFactory;
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import visualiser.gameController.Keys.KeyFactory;
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import visualiser.model.*;
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import visualiser.model.*;
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import java.awt.*;
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import java.io.IOException;
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import java.io.IOException;
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import java.net.URL;
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import java.net.URL;
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import java.text.DecimalFormat;
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import java.util.ResourceBundle;
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import java.util.ResourceBundle;
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/**
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/**
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@@ -60,6 +57,11 @@ public class RaceController extends Controller {
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*/
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*/
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private Sparkline sparkline;
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private Sparkline sparkline;
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/**
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* The arrow controller.
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*/
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@FXML private ArrowController arrowController;
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/**
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/**
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* Service for sending keystrokes to server
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* Service for sending keystrokes to server
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*/
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*/
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@@ -67,8 +69,18 @@ public class RaceController extends Controller {
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@FXML private GridPane canvasBase;
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@FXML private GridPane canvasBase;
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@FXML private Pane arrow;
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@FXML private SplitPane race;
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@FXML private SplitPane race;
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/**
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* This is the root node of the arrow control.
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*/
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@FXML private Pane arrow;
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/**
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* This is the pane we place the actual arrow control inside of.
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*/
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@FXML private StackPane arrowPane;
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@FXML private StackPane arrowPane;
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@FXML private Label timer;
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@FXML private Label timer;
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@FXML private Label FPS;
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@FXML private Label FPS;
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@@ -118,15 +130,15 @@ public class RaceController extends Controller {
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//Fps display.
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//Fps display.
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initialiseFps(this.visualiserRace);
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initialiseFps(this.visualiserRace);
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//Need to add the included arrow pane to the arrowPane container.
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initialiseArrow();
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//Information table.
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//Information table.
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initialiseInfoTable(this.visualiserRace);
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initialiseInfoTable(this.visualiserRace);
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//Sparkline.
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//Sparkline.
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initialiseSparkline(this.visualiserRace);
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initialiseSparkline(this.visualiserRace);
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//Arrow.
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initialiseArrow(this.visualiserRace);
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//Race canvas.
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//Race canvas.
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initialiseRaceCanvas(this.visualiserRace);
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initialiseRaceCanvas(this.visualiserRace);
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@@ -294,7 +306,7 @@ public class RaceController extends Controller {
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private void initialiseRaceCanvas(VisualiserRace race) {
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private void initialiseRaceCanvas(VisualiserRace race) {
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//Create canvas.
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//Create canvas.
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raceCanvas = new ResizableRaceCanvas(race, arrow.getChildren().get(0));
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raceCanvas = new ResizableRaceCanvas(race);
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//Set properties.
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//Set properties.
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raceCanvas.setMouseTransparent(true);
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raceCanvas.setMouseTransparent(true);
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@@ -367,10 +379,10 @@ public class RaceController extends Controller {
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/**
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/**
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* Adds the included arrow pane (see arrow.fxml) to the arrowPane (see race.fxml).
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* Initialises the arrow controller with data from the race to observe.
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*/
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*/
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private void initialiseArrow() {
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private void initialiseArrow(VisualiserRace race) {
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arrowPane.getChildren().add(arrow);
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arrowController.setWindProperty(race.windProperty());
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}
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}
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@@ -54,22 +54,15 @@ public class ResizableRaceCanvas extends ResizableCanvas {
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private boolean annoTimeSinceLastMark = true;
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private boolean annoTimeSinceLastMark = true;
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/**
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* The wind arrow node.
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*/
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private Node arrow;
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/**
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/**
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* Constructs a {@link ResizableRaceCanvas} using a given {@link VisualiserRace}.
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* Constructs a {@link ResizableRaceCanvas} using a given {@link VisualiserRace}.
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* @param visualiserRace The race that data is read from in order to be drawn.
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* @param visualiserRace The race that data is read from in order to be drawn.
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* @param arrow The wind arrow's node.
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*/
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*/
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public ResizableRaceCanvas(VisualiserRace visualiserRace, Node arrow) {
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public ResizableRaceCanvas(VisualiserRace visualiserRace) {
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super();
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super();
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this.visualiserRace = visualiserRace;
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this.visualiserRace = visualiserRace;
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this.arrow = arrow;
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RaceDataSource raceData = visualiserRace.getRaceDataSource();
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RaceDataSource raceData = visualiserRace.getRaceDataSource();
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@@ -375,32 +368,6 @@ public class ResizableRaceCanvas extends ResizableCanvas {
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/**
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* Displays an arrow representing wind direction on the Canvas.
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* This function accepts a wind-to bearing, but displays a wind-from bearing.
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*
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* @param angle Angle that the arrow is to be facing in degrees 0 degrees = North (Up).
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* @see GraphCoordinate
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*/
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private void displayWindArrow(double angle) {
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//We need to display wind-from, so add 180 degrees.
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angle += 180d;
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//Get it within [0, 360).
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while (angle >= 360d) {
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angle -= 360d;
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}
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//Rotate the wind arrow.
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if (arrow != null && arrow.getRotate() != angle) {
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arrow.setRotate(angle);
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}
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}
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/**
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/**
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* Draws all of the {@link Mark}s on the canvas.
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* Draws all of the {@link Mark}s on the canvas.
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*/
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*/
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@@ -511,9 +478,6 @@ public class ResizableRaceCanvas extends ResizableCanvas {
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//Marks.
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//Marks.
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drawMarks();
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drawMarks();
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//Wind arrow. This rotates the wind arrow node.
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displayWindArrow(this.visualiserRace.getWindDirection().degrees());
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}
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}
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@@ -1,34 +1,58 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?import javafx.scene.paint.*?>
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<?import javafx.geometry.Insets?>
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<?import javafx.scene.text.*?>
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<?import javafx.scene.control.Label?>
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<?import javafx.scene.control.*?>
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<?import javafx.scene.image.Image?>
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<?import javafx.scene.shape.*?>
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<?import javafx.scene.image.ImageView?>
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<?import javafx.scene.image.*?>
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<?import javafx.scene.layout.ColumnConstraints?>
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<?import java.lang.*?>
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<?import javafx.scene.layout.GridPane?>
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<?import javafx.scene.layout.*?>
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<?import javafx.scene.layout.Pane?>
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<?import javafx.scene.layout.RowConstraints?>
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<?import javafx.scene.layout.StackPane?>
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<?import javafx.scene.shape.Circle?>
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<?import javafx.scene.text.Font?>
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<Pane fx:id="compass" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="125.0" prefWidth="125.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
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<GridPane fx:id="arrowGridPane" maxHeight="-Infinity" maxWidth="-Infinity" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.ArrowController">
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<columnConstraints>
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<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
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</columnConstraints>
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<rowConstraints>
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<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
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<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
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</rowConstraints>
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<children>
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<children>
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<StackPane fx:id="arrow" prefHeight="125.0" prefWidth="125.0">
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<Pane fx:id="compass" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="125.0" prefWidth="125.0">
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<children>
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<children>
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<ImageView fitHeight="75.0" fitWidth="75.0">
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<StackPane fx:id="arrowStackPane" prefHeight="125.0" prefWidth="125.0">
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<children>
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<ImageView fx:id="arrowImage" fitHeight="75.0" fitWidth="75.0">
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<image>
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<image>
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<Image url="@../images/arrow.png" />
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<Image url="@../images/arrow.png" />
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</image>
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</image>
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</ImageView>
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</ImageView>
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</children>
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</children>
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</StackPane>
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</StackPane>
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<Circle fill="#1f93ff00" layoutX="63.0" layoutY="63.0" radius="60.0" stroke="BLACK" strokeType="INSIDE" strokeWidth="3.0" />
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<Circle fx:id="circle" fill="#1f93ff00" layoutX="63.0" layoutY="63.0" radius="60.0" stroke="BLACK" strokeType="INSIDE" strokeWidth="3.0" />
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<Label layoutX="55.0" layoutY="1.0" text="N">
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<Label fx:id="northLabel" layoutX="55.0" layoutY="1.0" text="N">
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<font>
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<font>
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<Font name="System Bold" size="18.0" />
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<Font name="System Bold" size="18.0" />
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</font>
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</font>
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</Label>
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</Label>
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<Label layoutX="42.0" layoutY="99.0" text="Wind">
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<Label fx:id="windLabel" layoutX="42.0" layoutY="95.0" text="Wind">
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<font>
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<font>
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<Font name="System Bold" size="16.0" />
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<Font name="System Bold" size="16.0" />
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</font>
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</font>
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</Label>
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</Label>
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</children>
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</children>
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</Pane>
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</Pane>
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<Label fx:id="speedLabel" text="SPEED" GridPane.halignment="CENTER" GridPane.hgrow="NEVER" GridPane.rowIndex="1">
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<font>
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<Font name="System Bold" size="16.0" />
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</font>
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<GridPane.margin>
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<Insets />
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|
</GridPane.margin>
|
||||||
|
</Label>
|
||||||
|
</children>
|
||||||
|
</GridPane>
|
||||||
|
|||||||
@@ -16,7 +16,6 @@
|
|||||||
<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
|
<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
|
||||||
</rowConstraints>
|
</rowConstraints>
|
||||||
<children>
|
<children>
|
||||||
<fx:include fx:id="arrow" source="arrow.fxml" />
|
|
||||||
<Pane prefHeight="200.0" prefWidth="400.0" GridPane.halignment="LEFT" GridPane.valignment="TOP">
|
<Pane prefHeight="200.0" prefWidth="400.0" GridPane.halignment="LEFT" GridPane.valignment="TOP">
|
||||||
<children>
|
<children>
|
||||||
<Accordion>
|
<Accordion>
|
||||||
@@ -76,7 +75,11 @@
|
|||||||
<Font name="System Bold" size="15.0" />
|
<Font name="System Bold" size="15.0" />
|
||||||
</font>
|
</font>
|
||||||
</Label>
|
</Label>
|
||||||
<StackPane fx:id="arrowPane" alignment="TOP_RIGHT" mouseTransparent="true" prefHeight="150.0" prefWidth="150.0" snapToPixel="false" />
|
<StackPane fx:id="arrowPane" alignment="TOP_RIGHT" mouseTransparent="true" prefHeight="150.0" prefWidth="150.0" snapToPixel="false">
|
||||||
|
<children>
|
||||||
|
<fx:include fx:id="arrow" source="arrow.fxml" />
|
||||||
|
</children>
|
||||||
|
</StackPane>
|
||||||
</children>
|
</children>
|
||||||
</GridPane>
|
</GridPane>
|
||||||
<AnchorPane layoutX="450.0" minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="200.0" GridPane.columnIndex="1">
|
<AnchorPane layoutX="450.0" minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="200.0" GridPane.columnIndex="1">
|
||||||
|
|||||||
Reference in New Issue
Block a user