Merge branch 'boat_color_and_speed' into 'master'
Boat color and speed - Boats are colored by their assigned color. - Boat name is displayed in lobby. - Boats don't move quite so fast. See merge request !50
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@@ -91,7 +91,7 @@ public class RaceLogic implements RunnableWithFramePeriod, Observer {
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server.parseSnapshot();
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server.parseSnapshot();
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waitForFramePeriod(previousFrameTime, currentTime, 50);
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waitForFramePeriod(previousFrameTime, currentTime, 16);
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previousFrameTime = currentTime;
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previousFrameTime = currentTime;
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}
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}
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}
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}
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@@ -128,7 +128,7 @@ public class RaceLogic implements RunnableWithFramePeriod, Observer {
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race.setBoatsStatusToRacing();
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race.setBoatsStatusToRacing();
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}
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}
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waitForFramePeriod(previousFrameTime, currentTime, 50);
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waitForFramePeriod(previousFrameTime, currentTime, 16);
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previousFrameTime = currentTime;
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previousFrameTime = currentTime;
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}
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}
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@@ -206,7 +206,7 @@ public class RaceLogic implements RunnableWithFramePeriod, Observer {
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previousFrameTime = currentTime;
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previousFrameTime = currentTime;
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}
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}
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waitForFramePeriod(previousFrameTime, currentTime, 50);
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waitForFramePeriod(previousFrameTime, currentTime, 16);
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previousFrameTime = currentTime;
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previousFrameTime = currentTime;
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}
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}
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}
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}
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@@ -28,7 +28,7 @@ public class Constants {
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* Frame periods are multiplied by this to get the amount of time a single frame represents.
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* Frame periods are multiplied by this to get the amount of time a single frame represents.
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* E.g., frame period = 20ms, scale = 5, frame represents 20 * 5 = 100ms, and so boats are simulated for 100ms, even though only 20ms actually occurred.
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* E.g., frame period = 20ms, scale = 5, frame represents 20 * 5 = 100ms, and so boats are simulated for 100ms, even though only 20ms actually occurred.
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*/
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*/
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public static final int RaceTimeScale = 10;
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public static final int RaceTimeScale = 2;
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/**
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/**
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* The race pre-start time, in milliseconds. 30 seconds.
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* The race pre-start time, in milliseconds. 30 seconds.
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@@ -15,6 +15,7 @@ import javafx.scene.control.Label;
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import javafx.scene.image.ImageView;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.MeshView;
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import javafx.scene.shape.MeshView;
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import mock.app.Event;
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import mock.app.Event;
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import network.Messages.Enums.RaceStatusEnum;
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import network.Messages.Enums.RaceStatusEnum;
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@@ -144,6 +145,8 @@ public class InGameLobbyController extends Controller {
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subjects.add(sea);
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subjects.add(sea);
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MeshView mesh = new MeshView(importer.getImport());
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MeshView mesh = new MeshView(importer.getImport());
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PhongMaterial boatColorMat = new PhongMaterial(boat.getColor());
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mesh.setMaterial(boatColorMat);
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Subject3D subject = new Subject3D(mesh,0);
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Subject3D subject = new Subject3D(mesh,0);
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subjects.add(subject);
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subjects.add(subject);
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@@ -161,7 +164,7 @@ public class InGameLobbyController extends Controller {
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};
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};
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rotate.start();
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rotate.start();
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allPlayerLabels.get(count).setText("Player: " + boat.getSourceID());
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allPlayerLabels.get(count).setText(boat.getName());
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allPlayerLabels.get(count).toFront();
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allPlayerLabels.get(count).toFront();
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count += 1;
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count += 1;
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if (count > 2){
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if (count > 2){
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@@ -305,6 +305,8 @@ public class RaceViewController extends Controller {
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} else {
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} else {
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mesh = new MeshView(importerBurgerBoat.getImport());
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mesh = new MeshView(importerBurgerBoat.getImport());
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}
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}
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PhongMaterial boatColorMat = new PhongMaterial(boat.getColor());
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mesh.setMaterial(boatColorMat);
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Subject3D boatModel = new Subject3D(mesh, boat.getSourceID());
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Subject3D boatModel = new Subject3D(mesh, boat.getSourceID());
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viewSubjects.add(boatModel);
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viewSubjects.add(boatModel);
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